hi another real quick hotfix for another issue i was alerted to, also includes other stuff i happened to run into while verifying the main issue was fixed
- fixed softlock in the bad ending
- improved ai responsiveness when fighting through certain out of bounds barriers (same issue as what caused the softlock)
- added small safeguard for when the level completely fails to generate any train platform exits in the metro mission in oasis hunt (reenables the exit at the beginning of the level)