Released
Oct 17, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.3.4

    Added special effects for building construction. Optimized pathfinding and animation performance. Rebalanced medicine demand - Citizens now require less medicine. Increased the average lifespan of citizens. Upgraded Unity engine version to resolve security issues.

  2. Developer post

    Patch 1.3.3

    Show a warning message if there is no warehouse Add some VFXs

  3. Developer post
  4. Developer post

    Language Support for French, German, Russian

    I'm glad to announce that you can now enjoy French, German, and Russian in the Pixel Colony. If there are bad translations, please let me know. I'll try to fix it. Then, have fun with the Pixel Colony!

  5. Developer post

    Patch 1.3.0

    Tree Planting & New Artificial Dungeon You can plant trees in Forster. Also, you can build a harmless artificial dungeon with the dungeon core obtained after removing a dungeon. UI Rework The resources are shown in 2 columns. The resources can be opened or closed in groups, a

  6. Developer post
  7. Developer post

    Minor Patch 1.2.6

    Add building sprite variations (crops, natural features, etc) Add a new building that allow to gather herbs from berry (low efficiency) Make citizens less sick when health is low

  8. Developer post

    Linux Supported

    I'm happy that Linux users can also enjoy Pixel Colony! Have a good time at the end of the year!

  9. Developer post

    Minor Patch 1.2.5

    Add a simple prologue (in tutorial) Change some texts and ui Demo Update

  10. Developer post

    Minor Patch 1.2.4

    Optimization : Autosave, Citizens' pathfinding, and more! Change some tutorial texts & last tutorial can be skipped.

  11. Developer post

    Minor Patch 1.2.3

    UI changes : main menu, resource panel Fixed : research effects would not play on pause.

  12. Developer post

    Minor Patch 1.2.2

    Allow settings to enable autosave on/off Minor performance optimization Idle citizens stay home (invisible)

  13. Developer post

    Minor Patch 1.2.1

    Fixed : when the top right warning disappeared, the popup disappear with it. Change the main menu UI.

  14. Developer post

    Patch 1.2.0

    Resource Exploration Add resource exploration buildings. Now, you can place resources. (Stone, Iron, Gemstone) New Buildings Add Large Well , effective during droughts. Add Fire Station , recruit a firefighter who moves faster, and puts out the fire faster. Trading Rework Change

  15. Developer post
  16. Developer post

    Minor Patch 1.1.1

    UI improvements Display the number of Jobs, Golems Fixed some tooltip bugs Add Happiness and Immigration, Health, and Efficiency icons Golem Limit : Now, you can maintain 6 Golems per Golem Maker.

  17. Developer post

    Patch 1.1.0

    Now, You can change the priority of the buildings in batches. You can also see the priority of the buildings at a glance. Citizens are hired first in high-priority buildings. A new advanced recipe * Tailor 3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 1

  18. Developer post

    Minor Patch 1.0.4

    Now, gemstones and dungeons are appear more than the minimum. (gemstone 6 / dungeon 3) Increase the cost of removing natural objects (stone : tools 1 -> 3 / iron : magic tools 1 -> 3) Bug Fixed : camera movement was unsmooth at the edges of the map.

  19. Developer post

    Minor Patch 1.0.3

    When inventory of storage building is full, it displays a notification icon Detailed explanation of weather effects (when cursor over the weather icon) Modifying some text (Well, Magic Generator, Nexus, About demolition tooltip)

  20. Developer post

    Minor Patch 1.0.2

    Cursor over resource in the trade window will display a description of the resource Modifying some text