Deadville 1.6.3
Reduced memory usage for build parts Fixed some bugs with AI NPC

Developer posts and news about this game.

Reduced memory usage for build parts Fixed some bugs with AI NPC

Added first person camera (Key V) Reduced the amount of damage ranged weapons do to vehicles

- Fixed some buildings weren't enterable - Upgraded the the tone-mapping and color system - Adjusted camera angles - More memory optimization

A lot of optimization done to world objects to reduce memory usage Added foliage to snow biome AI optimization to reduce memory footprints Added zombie raiding system Reduced overall file size

Upgrade to the latest Unreal Engine 5.7 engine Optimization of foliage to improve shader complexity Better loading time Less hitches Overall performance improvements Changes to the pine trees Better scattering of the grasses Reduced required disk space to 9.4GB

- Fixed multiplayer connectivity issue

- Fixed the MS Visual C++ Runtime issue - Reduced some 4k textures into 2k texture

- Improved AI optimization - Updated the weather config

- Updated the map to show the player location using an arrow

- Updated to Unreal Engine v5.4.3 - Changed the main menu map - Fixed some items clip through the landscape - Updated some foliage culling distance

- Upgraded to Unreal Engine 5.4 - Streams water is drinkable - Reduced vehicle loot amount

- Fixed the issue with vehicles weren't visible for clients in multiplayer mode - Changed the Ocean color and transparency - Increased night-time brightness

NOTE: This update contains breaking changes. - Reduced the map size from 8k to 4k to reduce the map load time - Reduced the map load time to less than a minute

Surviving alone is incredibly challenging, but Deadville offers a gripping multiplayer mode, enabling players to team up with friends or strangers in a cooperative survival experience. Communication and teamwork are essential for survival as players work together to achieve commo