Stellar Initiative

Five Head Games

Released
May 27, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.2.1 and Stellar Raiders bundle

    Excited to announce that my next game, Stellar Raiders, is out! It is a roguelike tactics with a lot of artifacts, skills, and perks, so anyone enjoying Stellar Initiative might like it! With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with

  2. Developer post

    Update 1.2

    New station: Flux converter Alternate between two states to take the most out of every situation. Absorption: station generates energy faster while delivery is empty. Radiation: station consumes energy to reduce delivery duration of items. Endless mission Fight against the strong

  3. Developer post

    Update 1.2 preview

    Excited to announce that the next content update 1.2 will be released on October 18! It will feature: - New station - Endless mission - 18 new artifacts - New enemies - Difficulty improvements - And more!

  4. Developer post

    Update 1.1

    New ship: Corporation Equipped with a Transformer, Drone Hub, and Emitter. Transformer. A cheap building that can't attack enemies, but converts all incoming damage into energy, significantly speeding up the early economy. Drone Hub. This unique building requires energy to create

  5. Developer post

    Update 1.1 preview

    Excited to announce that the first content update 1.1 will be released on July 29! It will feature: - New ship loadout - 5 new buildings / ship effects - 22 new artifacts - 35 new upgrades to install - And more!

  6. Developer post

    Update 1.0.6

    Another update, rather small, but because I'm already actively working on the first major content update, which I will announce later! v1.0.6 - Impactor and self destruction now also deal damage to bosses - Cryozone will stop dealing damage on the final speed-up - Buff contraband

  7. Developer post

    Update 1.0.5

    This update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place the real one on top. Press the delete key to remove all planned. Also, some bal

  8. Developer post

    Update 1.0.4

    It feels like now the difficulty is right, at least for the first 2 difficulties to learn the game, but the curve to the Captain is too steep. Also, the way mortars work compared to plasma towers does not scale well with the amount of enemies. In this update, I changed the diffic

  9. Developer post

    Update 1.0.3

    This will further improve pacing to give a player more room to breath in the beginning of missions. Although 2nd ship is very strong, it is still very hard to play properly. Some buffs will help with that. Also, it should be easier to beat bosses with it (focus tower now melts bo

  10. Developer post

    Update 1.0.2

    Thank you everyone for the feedback. I continue to improve the game based on that. Now it seems more that the difficulty problem is not about the balance, but more about understanding enemies and options to overcome them. With that said I've added tooltips for every enemy on hove

  11. Developer post

    Update 1.0.1

    Thanks everyone for playing the full game and for the feedback! I understand that the game's difficulty now feels too high. In this small update, I changed the overall pacing and some enemies to give a player more room to breathe. Also, this update includes a couple of QoL featur

  12. Developer post

    Demo news

    Thank you everyone for playing the demo! But in preparation for the release, it will be taken down on May 20th. I've been spending all my time improving the full game, so the demo now is not the best representation of what will be available at release. I might bring it back when

  13. Developer post

    Release Date May 27

    Stellar Initiative will be released on May 27th It will be available in 9 languages. The game will feature: 116 unique artifacts 20 different buildings and ship abilities 104 upgrades to install with different paths 12 missions of 6 types and 12 different modifiers 5 difficulties

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  16. Developer post

    DEMO update 0.3.0 is live! Steam next fest!

    This update will add more content, artifacts, enemies, escape pod mechanic, qol features and game rebalancing! v0.3.0 - Add 11 new artifacts - Allow player to lose one mission using escape pod - Allow to cancel any delivery item that was not applied yet - Reduce supplies energy g

  17. Developer post

    DEMO update 0.2.6 is live!

    Armour on T4 walls was planned as a strong late-game upgrade, but ended up being too accessible and made the player immune to small enemies too easily. This strategy is too strong and does not require any planning or artifacts. Now there will only be throns on T4 wall. Generator

  18. Developer post

    DEMO update 0.2.5 is live!

    Many players found out that difficulty difference between Officer and Captain is too high. This was reworked. Star lord difficulty is now available in the demo and Captain is now a little easier. Also Deathrains (flying Mortars) felt a little underwhelming and did not achieve wha

  19. Developer post

    DEMO update 0.2.3 is live!

    This update will improve the demo based on the latest feedback and add 1 new artifact for everyone having trouble with mining missions! Rocket launcher vs mortar balance can feel unfair, even though enemy density on higher difficulties is higher. Now mortars will deal much more d

  20. Developer post

    DEMO update 0.2.2 is live!

    I noticed that many players are facing difficulties on Development and Research type of missions the first time they encounter them, as they are not familiar with game mechanics. Now first and second missions of this type will be much easier in their special goals (development co