This update features bug fixes: Fixed tool tip magnifying glass movement so it's framerate independant. Fixed camera dragging so it's framerate independant. Increased initial turn speed by 0.02 seconds - this adds an extra turn until you hit max turn speed and makes higher framer
This update features bug fixes:
Fixed tool tip magnifying glass movement so it's framerate independant.
Fixed camera dragging so it's framerate independant.
Increased initial turn speed by 0.02 seconds - this adds an extra turn until you hit max turn speed and makes higher framerates less twitchy.
Fixed dying on turn 1 in a puzzle showing the wrong UI.
Fixed randomly chosen puzzles not saving progress on completion.
Fixed no confirmation popup when restarting Empath or Sweeper beyond level 1.
This update adds the Empath dungeon as well as Quality of Life features. In Empath you change into the pieces you kill. This evolved from the desire to add a dungeon for the converter piece that had a unique identity. Changing into different pieces creates an evolving relationshi
This update adds the Empath dungeon as well as Quality of Life features.
In Empath you change into the pieces you kill. This evolved from the desire to add a dungeon for the converter piece that had a unique identity. Changing into different pieces creates an evolving relationship with the enemy as you seek out your betters and try to hang on to their form.
The default framerate is now 60. There are other framerate options in Settings. These are untested on Steam Deck but the option does display a framerate counter you can use to verify this feature is working to your satisfaction.
Graphics overhaul - after removing some shader code and "just adding more sprites", the number of draw calls has been reduced from 300+ to 3+.
Some serious overhauls how map data is processed internally (map files are still in JSON unchanged).
In addition to your input buffer being cleared when you try to walk into an X, such action is locked for a second, after which you're free to explore your demise. This should help key stabbers avoid accidents.
A turn-slider has been added to the roster of player pieces in Endless.
The enemy reklaw piece's pathfinding now chooses the next empty space it can find instead of walking into an ally. Beforehand they would find each other and constantly swap as the one closest to you moved away, queueing up its friend to do the same. The change lets me keep them in the Empath dungeon where they add some comic relief when you kill one.
Apologies for delay in bringing this update, there was a lot of engine code that needed modernising to support further development.
This update adds the Sweeper dungeon: A minesweeper inspired crawl where you must carefully reveal your surroundings. After seeing Let's Revolution on the Thinky Games stream I was inspired by its use of minesweeper mechanics - hinting about potential threats under a fog war. Alt
This update adds the Sweeper dungeon: A minesweeper inspired crawl where you must carefully reveal your surroundings.
After seeing Let's Revolution on the Thinky Games stream I was inspired by its use of minesweeper mechanics - hinting about potential threats under a fog war. Although I tried numbers to warn the player, it didn't quite fit. However, I found simple markers were enough. Especially when a wall-walker or a reanimator would step forwards out of the dark and complicate things.
I have also fixed a bug where the E nodes would not unlock levels beyond them until you restarted the game.
This update adds the golem piece: A slow-walker that turns into a wall on death. This piece was inspired by an enemy of the same name that I encountered in the tactical puzzle game DROD 4 (Deadly Rooms of Death) . 15 new golem puzzles are available on the puzzle campaign map, and
This update adds the golem piece: A slow-walker that turns into a wall on death.
This piece was inspired by an enemy of the same name that I encountered in the tactical puzzle game DROD 4 (Deadly Rooms of Death).
15 new golem puzzles are available on the puzzle campaign map, and the new piece also appears in the Endless dungeon.