Hello everyone, Version 1.2.10 is now available and contains various bug fixes based on issues reported by the community. We would like to thank all of our players and community for all of the reports and feedback we’ve received, it’s been incredibly helpful! Fixes Fix for an env
Hello everyone,
Version 1.2.10 is now available and contains various bug fixes based on issues reported by the community.
We would like to thank all of our players and community for all of the reports and feedback we’ve received, it’s been incredibly helpful!
Fixes
Fix for an environmental lighting issue that could occur in certain sectors that caused certain materials to appear much brighter than they should have
Small tweak to network sync rate that should slightly improve network stability in certain situations
Hello everyone, Version 1.2.09 is now available and contains various bug fixes based on issues reported by the community. Many of these are for frequently reported bugs that we haven’t been able to replicate in our testing so unfortunately we can’t confirm that they’ve been fully
Hello everyone,
Version 1.2.09 is now available and contains various bug fixes based on issues reported by the community. Many of these are for frequently reported bugs that we haven’t been able to replicate in our testing so unfortunately we can’t confirm that they’ve been fully fixed. If you run into these issues again and can let us know, it would be greatly appreciated!
We would like to thank all of our players and community for all of the reports and feedback we’ve received, it’s been incredibly helpful!
Fixes
Potential fix for an environmental lighting issue that could occur in certain planet sectors where darker areas had an extra directional light enabled
A reported issue in the heavy pistol / weapon training area in The Academy where one of the floating targets was unable to be taken out has been potentially addressed
An issue with the main menu where players couldn’t interact with the options has had some tweaks fixing a potential blocking bug
Other various tweaks to internal systems based on user analytics and error reporting have been done to help improve overall game stability
Hey everyone! Releasing a hotfix (v1.2.08) for a recently discovered security flaw in the Unity Platform. The game has been updated to a newer version of Unity that addresses the flaw. More information available here . Note: There has been no indication that there are any active
Hey everyone!
Releasing a hotfix (v1.2.08) for a recently discovered security flaw in the Unity Platform. The game has been updated to a newer version of Unity that addresses the flaw. More information available here.
Note: There has been no indication that there are any active threats exploiting this flaw, this is a precaution to ensure player security going forward
Changes
-Updated Unity engine and rebuilt game for all platforms to ensure players are protected against CVE-2025-59489
Hello everyone, Version 1.2.07 is now available and contains various updates / bug fixes based on issues reported by the community. We would like to thank all of our players and community for all of the reports and feedback we’ve received, it’s been incredibly helpful! Quality of
Hello everyone,
Version 1.2.07 is now available and contains various updates / bug fixes based on issues reported by the community.
We would like to thank all of our players and community for all of the reports and feedback we’ve received, it’s been incredibly helpful!
Quality of Life
Picking up items on planets / stations would sometimes require very specific aiming, and didn’t always visually match the location of the item. This system has been overhauled to make it smoother and quicker to pick up items near you.
Picking up equipment will now auto-equip if you have an empty equipment slot
Added a “door ready to open” green flashing light near the lower labs containment door in the Lost Colony to help make it clearer to players when the door can be opened.
Updates
Updated translation database to include all of the text in the Depths of Umbra-K54 campaign. User-created languages on Steam Workshop can now be updated to v0.90. More info here: https://www.pulsarthegame.com/translation-system-guide
The dialogue menu now can display dialogue choices side-by-side when there would not be enough space for them to fit vertically in the menu UI
Sectors created for a mission will no longer disappear on the starmap the moment the mission is completed. They now will remain visible until you leave the sector.
Fixes
Fixed caching issue with the status screen causing them to frequently show incorrect readings for reactor status and quantum shield status
Fixed various null reference exceptions across the game reported by the game’s analytics
Improved and rebuilt the AI navigation mesh for the W.D. weapons demo mission level, bots could get stuck in the observation deck area
Fixed an issue that could cause multiple sectors to be incorrectly placed at the same location. These overlapping sectors can cause multiple glitches and issues.
The starmap lines showing the sectors neighbors in warp range should no longer point to invisible sectors
Fixed issue with the Captain’s hailing test in the Academy that caused it to unable to be completed
Hello everyone, Version 1.2.06 is now available and contains various updates / bug fixes based on issues reported by the community. The feedback, reports and support we’ve been receiving has been wonderful, thanks everyone! Updates Added a small damage indicator to the crosshair
Hello everyone,
Version 1.2.06 is now available and contains various updates / bug fixes based on issues reported by the community.
The feedback, reports and support we’ve been receiving has been wonderful, thanks everyone!
Updates
Added a small damage indicator to the crosshair when you cause damage to enemies using a gun or turret
Updates to help with certain UI elements not scaling correctly on high-resolution (ex. 4k) screens (virtual cursor, tooltips, crosshairs, Wasted Wing signal UI)
Fixes
Updated some of the player ships to fix an issue with shield visuals (shields had the wrong material set and would completely glow when hit instead of only glowing at the damaged area)
Added an additional error check when loading save files that helps prevent an internal loading error in certain circumstances
Some internal tweaks to help prevent certain mission objectives from not being completed when they should have been
For anyone interested in our future titles, we have announced our next game! WYRMHALL: Brush and Banter is a short cozy cleaning game, you can check it out here: https://store.steampowered.com/app/2937590/WYRMHALL_Brush_and_Banter/
Hello everyone, Apologies for the radio silence, we have been hard at work developing new projects that you will see us talking about soon! Version 1.2.05 is now available and contains various updates / bug fixes based on issues reported by the community. As always, thanks to eve
Hello everyone,
Apologies for the radio silence, we have been hard at work developing new projects that you will see us talking about soon!
Version 1.2.05 is now available and contains various updates / bug fixes based on issues reported by the community. As always, thanks to everyone who has sent in reports and feedback, your continued support has been invaluable!
If you’re curious, we have been doing internal prototypes and little game jams such as Gorble (available here: https://store.steampowered.com/app/3107440/Gorble/) as we learn / transition to new tools (Unreal Engine 5).
Updates
Added a message when a player attempts to transfer cargo from the planet surface to your ship if there is no available cargo slot
AI crew bots will now update their behaviors more often to improve reaction times
Overhauled the dialogue menu to make it easier to read, and use more of the available screen space. Also polished the visuals a little bit on it.
Visual improvements to the store menu, menu is now larger, updates itself faster, and items/components appear without initial positioning issues / hitches
Small update to the Inventory menu: added an small outline to the item description to improve readability for certain items
Reduced minimum warp travel time before skip to 4 seconds (from 8 seconds)
The Photon reconnect menu is now more stable and should no longer trigger itself as often
The Photon region select menu now can switch regions quicker and without causing the reconnect menu to appear every time
URV-500: intro cutscene will not re-play on every death / reload
Fixes
Implemented changes to ship screens to help prevent font texture corruption / garbled text in certain circumstances
Unaligned ships (ex. Suncircler) lost their ship registration when loaded from a save file causing nearly all ships to be immediately hostile to the player ship
Fixed issue with the store menu that could cause it to stop updating itself making it impossible to buy/sell from any stores until a game restart
Fixed issue that prevented AI bots on the Interceptor from repairing the Engineering system
Fixed issue that caused the fire extinguisher sound effect to continuously play in certain circumstances even when it is not in use
Fixed issue with laser turrets (and some other beam-based turrets) that caused them to not stop their beam sound effect in certain circumstances
Removed “View Galaxy Settings” button from The Academy as it was not relevant and caused strange behavior when it was used
The game’s Steam integration now only is activated when launched through Steam
Fixed issues with the controls menu when the game is launched outside of Steam
Dozens of additional small tweaks were added to help prevent internal errors that were automatically reported by the game (thank you to the players who have analytics enabled!)
Fixed connection issue with voice chat, if it was not enabled when you start / join a game it would not function properly
Fixed UI scaling issue with the manual, it was a little too large and some of the text could be obscured or go off-screen
The outdated AI version menu no longer triggers on initial launch of the game / when AI priorities haven’t been set before
Fixed issue that could cause the game to crash when the player leaves an online game
Fixed issue with various parts of the game that would not handle date / time formatting when the PC was set to certain language / culture settings. Caused issues with the load game menu and the final section of the Lost Colony (it would get stuck at 50%)
URV-500: added additional collider to prevent player from getting stuck above the navigation console / mapping screen
URV-500: updated the font configuration to help ensure the translation log screen does not show garbled text
Hello everyone, Version 1.2.04 is now available containing some bug fixes based on issues reported by the community. Fixes Fixed issue with the Academy engineering test Fixed issue with ARX-JP consuming power when warp jump calculations have completed Fixed issue with Tetragonal
Hello everyone,
Version 1.2.04 is now available containing some bug fixes based on issues reported by the community.
Fixes
Fixed issue with the Academy engineering test
Fixed issue with ARX-JP consuming power when warp jump calculations have completed
Fixed issue with Tetragonal Surface Projector damage reduction not applying to all damage types
Fixed issue with Siphon Credits virus that caused it to incorrectly drain crew credits when an enemy ship infected a non-player ship
Fixed internal issues with beam pistols in certain situations that caused it to not fire correctly / not consume ammo
Fixed issue with long range warp station override screens in certain galaxies. The screen can now handle more warp targets without issues with selections going off-screen
Hello everyone, Version 1.2.03 is now available containing some bug fixes based on issues reported by the community. Fixes Fixed a bug with the Min Integrity stat for shield generators not correctly scaling / not using the appropriate base values for that shield type Fixed a bug
Hello everyone,
Version 1.2.03 is now available containing some bug fixes based on issues reported by the community.
Fixes
Fixed a bug with the Min Integrity stat for shield generators not correctly scaling / not using the appropriate base values for that shield type
Fixed a bug with mega turret damage not being correctly synced over the network when damaging certain types of targets (non-ship space targets)
Fixed a bug with Liar’s Dice that could cause players to not correctly reset their position when exiting the game
Fixed a bug with Liar’s Dice that could cause your character to flicker when playing the game
Hello everyone, Version 1.2.02 is now available containing some bug fixes based on issues reported by the community. Thank you for sending in those reports! On a somewhat unrelated note, our team is in pre-production of our next project! It’s still too early to share anything yet
Hello everyone,
Version 1.2.02 is now available containing some bug fixes based on issues reported by the community. Thank you for sending in those reports!
On a somewhat unrelated note, our team is in pre-production of our next project! It’s still too early to share anything yet, but we figured some of you might be interested to know.
Additions
Added Noto Sans Syriac as a embedded fallback font
Improvements
Increased font size and overall readability of bridge dialogue/hailing display
Core safety shutdown now triggers only when core stability is under 95%
Camera shake should be more controlled at various frame rates
Entering the Captain’s Chair and Turrets as non-host players should now be more responsive
Fixes
Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects
Can no longer abandon certain main story missions (ex. Find the Lost Colony)
Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display
Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability
Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor
Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest
Missions could in limited circumstances could end in mission failure after successfully being completed
Shield Generators did not always scale their Min Integrity stat based on level / max shields
Hello everyone, Version 1.2.01 is now available! This hotfix fixes a few issues reported in the newly released campaign, Depths of Umbra-K54. Fixes Fixed an issue with boss doors not visually closing upon entering their room The “All Umbra Logs” achievement should now trigger cor
Hello everyone,
Version 1.2.01 is now available! This hotfix fixes a few issues reported in the newly released campaign, Depths of Umbra-K54.
Fixes
Fixed an issue with boss doors not visually closing upon entering their room
The “All Umbra Logs” achievement should now trigger correctly
Fixed an issue with the status screen incorrectly showing the reactor heat rating
Correctly ordered the logs so that they appear in chronological order (sorted by the time the logs themselves were written)
Hello everyone, Launch Teaser: Version 1.2 is now available! We’re excited to introduce a new campaign: Depths of Umbra-K54, and a new ship: The URV-500 Submersible. This campaign takes place in the sea under the icy surface of the rogue planet Umbra-K54. Your crew is tasked with
Hello everyone,
Launch Teaser: https://youtu.be/MRbIM8VirbI
Version 1.2 is now available! We’re excited to introduce a new campaign: Depths of Umbra-K54, and a new ship: The URV-500 Submersible.
This campaign takes place in the sea under the icy surface of the rogue planet Umbra-K54. Your crew is tasked with investigating an unusual warp-field anomaly.
Important note: It is not recommended to rely on the AI PiBot for the new campaign, as the challenges found within would require a lot of specific behaviors. Because of that, we recommend planning accordingly!
Additions
New Campaign: Depths of Umbra-K54
New Ship: The URV-500 Submersible
3 New Enemy types
4 New Boss Enemies
New systems and screens including hull breaches and ship flooding for the URV-500
New URV components
28 readable logs
2 new achievements
Changes
Increased the size of the top-right UI showing your ship’s hull and shields for improved clarity
The dialogue window has been increased in height to allow for more dialogue options to be displayed and more text to be shown
Certain UI elements now hide themselves when the Tab menu is open to prevent overlapping
Turrets can now be exited without delay for non-host players
Fixes
Fixed issue with dropped item Captain notification not showing the name of the item dropped
Fixed issue that could cause audio issues in certain situations
Fixed some issues with offline mode that caused menus to not properly update themselves while open
Fixed visual issue when a fuel capsule is loaded but the ship is out of fuel
Fixed issue with the repair gun that could cause it to stop working in certain situations
Fixed issue that caused fog effects to affect in-game cinematics
Fixed issue with loading AI priorities that could cause incorrect priorities to activate
Changed some internal physics settings to improve performance in certain situations
Academy: Removed option for external camera when using the Captain’s Chair in the Academy due to lack of a proper exterior environment
VR: Fixed issue with certain UI elements not aligning with the camera properly in VR mode
VR: Fixed issue with in-game opening cinematics not being visible in VR mode
Hello everyone, Version 1.18.6 is now available. This update fixes a reported issue involving the Warp Guardian. Fixes Fixed an issue that caused invisible projectiles during the Warp Guardian battle Thanks for your time! Best, The Leafy Games Team
Hello everyone,
Version 1.18.6 is now available. This update fixes a reported issue involving the Warp Guardian.
Fixes
Fixed an issue that caused invisible projectiles during the Warp Guardian battle
Hello everyone, Version 1.18.5 is now available. This update fixes a few issues that have been reported. Fixes Fixed a turret issue introduced in the previous patch that prevented certain turrets from being usable in VR mode and could cause some performance issues both in and out
Hello everyone,
Version 1.18.5 is now available. This update fixes a few issues that have been reported.
Fixes
Fixed a turret issue introduced in the previous patch that prevented certain turrets from being usable in VR mode and could cause some performance issues both in and out of VR mode
Fixed a few character customization options that weren’t correctly showing the specified color
Fixed an issue with certain hand-held items not having the correct materials when returning from a Sylvassi cloak state
Fixed a duplicate character issue that would appear sometimes in the character customization window
Fixed some issues reported by analytics regarding the voice chat system
Hello everyone, Version 1.18.4 is now available. This update includes a handful of fixes based on community feedback and some changes to improve compatibility with the Steam Deck. Additions You can now toggle whether or not ship boost is activated by double-tap. You can find this
Hello everyone,
Version 1.18.4 is now available. This update includes a handful of fixes based on community feedback and some changes to improve compatibility with the Steam Deck.
Additions
You can now toggle whether or not ship boost is activated by double-tap. You can find this option in the general input settings in the controls menu.
Player should no longer be able to drop quest-related items
Tweaked certain text fields to be larger and more readable for smaller screens and resolutions
Improved sync speed for AI priorities when a non-host captain adds bots; it still takes a minute or two for all of the priorities to fully sync up
The game can now interact with multiple SteamInput devices at the same time. This is especially helpful when using an external controller with the Steam Deck.
Fixes
Fixed an issue regarding projectiles occasionally colliding with one another and bouncing off in unintended directions
Atomizer should no longer be able to destroy quest-related items
Fixed a collision issue found on the Barwick Warp Coil Refinery Station
Fixed an incorrect item description found in the Madman’s Mansion
FIxed a navmesh issue in the generator room of the Icefields planet
Fixed a networking issue that could result in floating heads for crewbots when the captain is not hosting the game
Fixed a security issue with password protected games
Hello everyone, Version 1.18.3 is now available. This update includes various bug fixes reported by the community. Changes Flashlight in VR mode will now be attached to the headset and should no longer drift upwards over time Fixes Fixed issue with joysticks (ex. HOTAS setups) no
Hello everyone,
Version 1.18.3 is now available. This update includes various bug fixes reported by the community.
Changes
Flashlight in VR mode will now be attached to the headset and should no longer drift upwards over time
Fixes
Fixed issue with joysticks (ex. HOTAS setups) not responding introduced in v1.18.2
Fixed networking issue that could cause clients using a main turret to not have the bonus timing damage applied correctly
Fixed IK timing issue in VR mode that caused items to not properly follow your tracked controllers
Fixed issue with enemy drone ships that prevented them from firing main turrets
Fixed issue with PiBot boosting that could cause extreme boost maneuvers across sectors
Fixed a missing collider at the High Roller’s Station
The co-op spaceship crew simulator PULSAR: Lost Colony got a nice little update recently, with some of the focus being on the Linux version and being ready for the Steam Deck. Read the full article here:
The co-op spaceship crew simulator PULSAR: Lost Colony got a nice little update recently, with some of the focus being on the Linux version and being ready for the Steam Deck.
Read the full article here: https://www.gamingonlinux.com/2022/02/pulsar-lost-colony-gets-upgrades-for-linux-and-steam-deck
Hello everyone! Version 1.18.2 is now available! This update improves controller support and includes various bug fixes reported by the community. We’ve also introduced some changes to ensure compatibility with the upcoming Steam Deck system. If playing outside of Steam, the cont
Hello everyone!
Version 1.18.2 is now available! This update improves controller support and includes various bug fixes reported by the community. We’ve also introduced some changes to ensure compatibility with the upcoming Steam Deck system. If playing outside of Steam, the controller bindings are unchanged and should work as before!
Changes
Switched the voice chat system to use Photon Voice as a backend. This offers improved compatibility (for Linux and Steam Deck especially) and should decrease the latency in certain situations
Controllers now use Steam Input, adding the ability to show controller buttons and new options to customize and share your bindings
Tab menu should now better scale with the screen’s aspect ratio causing it to be larger and more usable in certain situations
Fixes
Fixed camera timing issue that caused your active item to stutter when moving the camera
Game should no longer start SteamVR when not running in VR mode
Fixed issue with mismatching eyebrow color for crew bots
Fixed issue that caused some Fluffy Biscuit mission dialogue to trigger for non-F.B. crews
Fixed some issues in the Academy that prevented controller inputs from being displayed
Fixed an issue with the Academy that caused certain tutorials to not progress while a menu was open
Crew bot “look at” animations should be more accurately targeted at the player’s head
Fixed issue that caused some hats / headwear to not be lit correctly
The Research Specialty talent should now properly update the Research screen with the correct warp research times
Fixed issue with certain tabs of the tab menu being unable to be selected in some circumstances
Fixed an issue with humanoid enemy accuracy not being set correctly, certain enemies should now miss more often
Fixed an issue with scrapyard NPCs not showing up in dialogue view
Fixed a mistake in some NPC dialogue on the ice colony planet
Hello everyone! Version 1.18.1 is now available! This is a quick bug fixing update based on community reports and feedback Fixes Fixed issues with extractor UI introduced in 1.18 Fixed some internal exceptions reported by analytics Thank you for your time and feedback! Best, The
Hello everyone!
Version 1.18.1 is now available! This is a quick bug fixing update based on community reports and feedback
Fixes
Fixed issues with extractor UI introduced in 1.18
Fixed some internal exceptions reported by analytics
Hello everyone! Version 1.18 is now available! This is an update focused on optimizations, tech upgrades and bug fixes. We’ve improved the CPU performance and memory usage across the game and have seen increased framerates on a variety of setups. In addition we’ve upgraded the ga
Hello everyone!
Version 1.18 is now available! This is an update focused on optimizations, tech upgrades and bug fixes. We’ve improved the CPU performance and memory usage across the game and have seen increased framerates on a variety of setups. In addition we’ve upgraded the game engine from Unity 2019 LTS to Unity 2020 LTS providing a variety of fixes and improvements.
The VR mode of the game has been reworked to use the latest VR libraries and plugins. As part of these changes we’ve decided to focus entirely on SteamVR mode and have dropped native Oculus mode (to be clear, we aren’t dropping support for any Oculus devices). This has enabled us to bring some SteamVR-specific features to the game and will allow us to more easily upgrade and maintain the VR mode in the future.
We’ve switched from the Mono runtime to using IL2CPP as our default scripting backend for additional CPU performance. Quick note: There is now an additional beta branch on Steam if you want to still use Mono scripting for any reason.
Changes
Can now load local language files without using Steam Workshop
CPUs that require power now show the current and max stats based on current power levels
Translation
Updated translation string database (v0.88)
Fixes
Fixed input issue when using controllers in offline mode
Flamelance and Bio-Hazard Turrets have updated damage detection that should be more reliable and work on more types of targets
The inventory tab should now properly display the weight and weight limit of the selected player
Fixed damage issue with main turrets that prevented the timing from affecting the damage bonus
Fixed issue with Unseen Threat intro that would allow missions to start during a cinematic
Fixed some issues with stats not showing correctly for CPUs when using the Component Upgrader
Fixed visual issue with distant ship battles in the Unseen Mothership level
Fixed issue that allowed certain types of AI to use pulse lasers on turrets without that capability
Fixed issue with certain beam weapons (Beam Rifle / Healing Beam Rifle) that caused them to damage invulnerable targets
Moved to Vulkan renderer as the default system for Linux players which fixes a rendering issue with the scanner mini-map
Fixed issue with the reactor screen power level sliders that caused a rounding error and didn’t allow for a specific power level (tick 15) to be set
Fixed issue with certain special W.D. weapons that didn’t trigger a decloak when fired
Fixed issue with certain beam weapons (Beam Rifle / Healing Beam Rifle) in VR mode that caused them to incorrectly align the beam
Removed an assassin bot that was spawning outside of the AOG mission line
Fixed a texture issue found in the lounge of the Carrier-class starship
Fixed a turret spotlight shadow issue that was prominent on the carrier
Updated the color descriptions of the stations in the Sylvassi Cypher Lab notes
Fixed typos in the NPC dialogue of the Compiler, Vedrana Falk, and Aben Randall
Fixed an animation issue on some NPCs found on the mining station planet
Fixed an issue with bounty hunter mission "WANTED: Slapdash and The Torch" not spawning a sector with the target ships
Hello everyone! Version 1.17 is now available! It is focused on bug fixes reported by the community and a few changes based on feedback! Translators: Use the In-Place Language Update feature in the Edit Language menu to update your existing translations! This will make changes to
Hello everyone!
Version 1.17 is now available! It is focused on bug fixes reported by the community and a few changes based on feedback!
Translators: Use the In-Place Language Update feature in the Edit Language menu to update your existing translations! This will make changes to the translation.tsv file in the folder. When the file has been updated, you should continue editing on that new file going forwards. If you have any questions feel free to let us know.
Changes
Changed the internal logic of PiBot defensive mode to make it more usable and effective in ship combat
Main turrets are now affected by the turret charge speed stat like other ship turrets
Main turrets now show the timing bonus damage percent on screen when relevant
Surviving "Special Training" during the Fluffy Biscuit sales competition will now zero out your Fluffy Biscuit reputation and remove your faction alignment
Dialogue text size for the NPC dialogue window now scaled with the UI scale setting
Controls menu now has an option to adjust mouse scroll wheel sensitivity
Translation
Exosuit environment text is now run through the localization system (ex. HIGH TEMP, ACIDIC)
Sensor information for planet environments is now run through the localization system (ex. High Temp, Acidic)
Controls menu now has translated categories and binding names
Updated translation string database (v0.87)
Fixes
Fixed a collision issue that could result in invisible walls inside of Sylvassi Cyphers and other interiors on some planets
Cleaned some unnecessary error reporting which should slightly help performance
Fixed some internal errors reported by analytics, might help with some rare issues in the UI and other systems
Deathseekers are now targeted by Auto Targeting before they cause damage
Potentially fixed an issue related to AI overrides thinking there is a repair depot in the sector when there isn’t one
Can now adjust the alert level when at the Lost Colony. This could prevent AI bots from working as expected depending on your AI priorities
Fixed an issue with the Warp Guardian fight that could cause certain attacks to defeat the boss and skip phases of the fight
Changed how crew deaths are tracked by the game to help ensure crew deaths are saved
Main turrets that use the circle timing mini-game were incorrectly applying damage amounts and didn’t match the circle timing
Fixed some issues with reputation for Grey Huntsman targets and Relic Hunters. They should no longer cause reputation loss when attacked and killed
Completing the Sandscar Arena could result in other objectives incorrectly being completed
Long range dialogue should no longer be able to persist through game resets
Fixed issue that prevented certain contraband components from being able to be discarded
Fixed issue with “Eliminate Outlaw Headquarters” mission that caused its sector to not appear in the galaxy