After a year of development, Alvara has entered a new phase. This update is not a small patch, but a deep rework of the game’s foundations. It introduces a new playable introduction designed for better immersion, new interior and exterior locations, a redesigned combat system wit
After a year of development, Alvara has entered a new phase.
This update is not a small patch, but a deep rework of the game’s foundations.
It introduces a new playable introduction designed for better immersion, new interior and exterior locations, a redesigned combat system with new abilities, and expanded party mechanics that influence the narrative.
A new camp system also allows players to learn more about their companions and the world.
The update is now live for all Early Access players.
Dear Alvarians! So many new things this October! You’ve been with us for a year now, and Alvara keeps growing day by day thanks to you. Today, we have a huge update! Here’s a non-exhaustive list of the new features (there are so many that we’re afraid of missing a few :) ): Added
Dear Alvarians!
So many new things this October! You’ve been with us for a year now, and Alvara keeps growing day by day thanks to you. Today, we have a huge update! Here’s a non-exhaustive list of the new features (there are so many that we’re afraid of missing a few :) ):
Added fatigue and equipment animations for all characters.
Adjusted buttons in the equipment menu (character selection).
Improved cameras during discussions for better immersion.
Created profiles for missing NPCs to display their faces during conversations.
Removed birds in the sky: the rendering wasn’t satisfactory.
Created a new marketing image to better represent the game as a whole.
Tutorial texts: More concise, but still being finalized.
Bug fixes (multiple NPCs appearing in the team, map menu issues, etc.).
Equipment menu change: Now on the first page of the inventory, making it easier to change equipment.
Added a few dead animals for a more realistic atmosphere.
Added a "Tired" pose in combat to visually represent character fatigue.
Improved the tutorial by adding inserts. Jean seemed too knowledgeable, which wasn’t narratively coherent.
Improved some dialogues to enhance response consistency.
Recalibrated final lines that overlapped with player responses.
Added missing character icons in some dialogues.
Fixed a bug making certain items or special abilities unreadable in combat.
Fixed a major bug with Akhakhréna’s fight not starting.
Revised all menu backgrounds.
Fixed minor consistency bugs (quest updates, etc.).
What more can we say? A video will show you some of these updates (and not even all of them!)
Good news: the Playtest is open again! Join us to test the latest features and help improve the game.
We’re waiting for you on Discord: https://discord.gg/44BjkxZ4En
Your feedback is invaluable to us, and your Steam reviews, no matter how short, literally keep us going. But like Soana, we know we can count on you. See you soon!
Alvarians, get ready to dive into an even more immersive world with this update! Graphic revisions, bug fixes, and key adjustments enhance your journey through Alvara, making your experience smoother and more captivating. Revision of all backgrounds in the menu Work on the reward
Alvarians, get ready to dive into an even more immersive world with this update! Graphic revisions, bug fixes, and key adjustments enhance your journey through Alvara, making your experience smoother and more captivating.
Revision of all backgrounds in the menu
Work on the reward widget, correct layout
Added a background for Daniel's sleep
Added a photo of Maran
Added the character in the recruitment menu
Fixed a display issue with the location name when changing the language
Fixed character faces not displaying correctly in discussions
Fixed a bug in the fight against Akhakhréna where she could cast Resurrection without enough AP
The fatigue bar tints red at the beginning of combat if fatigue is below 50
Changed "Fatigue" to "Form" for clarity
Changed the HUD from the sympathy bar to the form bar, more important during exploration phases
Recruitment screen updated
Changed the form color in the HUD
Quest typo fixes
Fixed next button
Fixed reward quest layout
Fixed character layout when comparing sales
Fixed a display bug when recruiting an NPC and opening the menu
Fixed a bug forcing the player to exit the game during a conversation with Ribaer
Fixed a bug with Maran's conversation (face not displaying)
Changed the term "Fatigue" to "Form" for better clarity
Form is now displayed in the HUD instead of sympathy
Here are the updates included in today's patch: Improved certain dialogues to enhance the coherence of responses. Recalibrated some final lines that overlapped with player responses. Added missing character icons in certain dialogues. Fixed a bug that made some items or special m
Here are the updates included in today's patch:
Improved certain dialogues to enhance the coherence of responses.
Recalibrated some final lines that overlapped with player responses.
Added missing character icons in certain dialogues.
Fixed a bug that made some items or special moves unreadable during combat.
Fixed a major bug that prevented the fight against Akhakhréna from starting.
Fixed minor coherence bugs (quest updates, etc.).
We sincerely apologize to the players who were unable to finish the Early Access due to these bugs. Your feedback allowed us to fix them quickly, and we hope these improvements meet your expectations. Don’t forget that Alvara is in Early Access, and we release patches regularly. Your feedback is crucial to helping us continue improving your gameplay experience!
Thanks to early player feedback, we have resolved an issue with combat stances when fighters were fatigued. Additionally, the "End Turn" button has been removed after synergy was used in combat.
Thanks to early player feedback, we have resolved an issue with combat stances when fighters were fatigued. Additionally, the "End Turn" button has been removed after synergy was used in combat.
We have been hard at work to improve your gaming experience on Alvara. Here are the latest updates: Added fatigue and equipment animations for all characters. Adjusted buttons in the equipment menu (character selection). Improved camera work during conversations for better immers
We have been hard at work to improve your gaming experience on Alvara. Here are the latest updates:
Added fatigue and equipment animations for all characters.
Adjusted buttons in the equipment menu (character selection).
Improved camera work during conversations for better immersion.
Created missing NPC profiles to display their faces during conversations.
Removed birds from the sky: The rendering was not satisfactory.
Created a new marketing image to better represent the overall game.
Tutorial texts: More concise, though not all finished yet.
Bug fixes (multiple NPCs appearing in the team, map menu not opening properly, etc.).
Changed the equipment menu: Now on the main page of the inventory for easier equipment changes.
Added a few dead animals for a more realistic atmosphere.
Added a "Fatigued" pose during combat to visually represent character fatigue.
Improved tutorial with pop-up boxes. Jean seemed to know too much, which wasn't narratively coherent.
Hello Alvarians! We have a lot of new features in this update! Here’s what to expect in this new version: - Added a skill for Dimitri : Available for purchase from Daniel. - Fixed English books from Daniel : Code lines are no longer visible. - Improved combat interface : The acti
Hello Alvarians!
We have a lot of new features in this update! Here’s what to expect in this new version:
- Added a skill for Dimitri: Available for purchase from Daniel. - Fixed English books from Daniel: Code lines are no longer visible. - Improved combat interface: The action menu and buttons now only appear during the player's turn. - Added characters following the player in the "World".
- Updated the interface for certain reflections and dialogues: Old interfaces have been updated. - Fixed a bug: Resolved an issue when purchasing a map from a vendor. - Added the command skill at the start of the game: The reward choice from Zhân is removed, and the player automatically receives the "Object" book. - Changed the rest system: You can now sleep anytime, but be careful! Time passes, and you need to watch out for time lost while sleeping.
We hope you enjoy these improvements and additions. Happy gaming, everyone!
Bug Fixes: Fixed a translation issue that prevented the tutorial from being available in English, German, and Spanish. Resolved a book reading issue . Gameplay: Managed fatigue during combat. New old Bazzya. Added combat to the old Bazzya. New vendor on the old Bazzya route. New
Bug Fixes:
Fixed a translation issue that prevented the tutorial from being available in English, German, and Spanish.
Dear Alvarians, We are thrilled to announce the release of our latest update for Alvara, bringing a multitude of new features and improvements to enhance your gaming experience. Here is a detailed overview of the main changes: World Vendor Price Variation : You will now observe p
Dear Alvarians,
We are thrilled to announce the release of our latest update for Alvara, bringing a multitude of new features and improvements to enhance your gaming experience. Here is a detailed overview of the main changes:
World
Vendor Price Variation: You will now observe price fluctuations at vendors, adding a more realistic economic dimension to your adventure.
Zhân's Book: An explanatory text will appear when you acquire your first Zhân's Book, encouraging you to delve into its reading to uncover all its secrets.
Added Tutorial: To help new players familiarize themselves with the game's mechanics, we have integrated a comprehensive tutorial.
New Cinematic for Old Bazzya: Discover a brand-new cinematic featuring Old Bazzya, enriching the story and immersion.
And Now, Expanded LORE: New writings and statues further enrich the history of Alvara, immersing players in an even richer and more captivating universe.
Combat
Blinking Icon in the Action Order Bar: Easily visualize the next turn of the selected target with a blinking icon.
New Specialty Attacks: Each character now has a new specialty attack from the start of the game, offering more strategies right away.
New Combat System:
Attack Synergy: Combine attacks to trigger powerful, coordinated effects.
Fatigue Management: Take your characters' fatigue into account to optimize your combat strategies.
Menu
Reorganization of Menu Pages: Enjoy more intuitive navigation thanks to a reorganization of the menu pages.
Redesigned Encyclopedia: A new design for the encyclopedia with more extensive and numerous texts, facilitating access to information and enriching your understanding of Alvara's world.
We hope these additions and improvements make your adventure even more exciting and immersive. Thank you for your continued support and valuable feedback. Get ready to rediscover Alvara in a new light!
Greetings Alvarians! Brace yourselves for an influx of exciting new features and enhancements that have arrived with this latest update. World: Discover the revamped faces of most NPCs, now more expressive and realistic. Experience more dynamic interactions with new NPC reactions
Greetings Alvarians! Brace yourselves for an influx of exciting new features and enhancements that have arrived with this latest update.
World:
Discover the revamped faces of most NPCs, now more expressive and realistic.
Experience more dynamic interactions with new NPC reactions during conversations.
Explore the world at your own pace with the addition of walking and running for Zoltae.
Easily identify key characters with new character icons.
Enjoy a smoother experience with the removal of the text screen when opening crates and barrels.
Venture into a new area: the Old Bazzya map, a place steeped in history and mystery.
Combat:
Enjoy a more immersive combat experience with fixes and the implementation of dynamic combat cameras.
Discover a revamped combat HUD for better readability of information.
Easily cancel your selected actions with a simple right-click (fixing a previous bug).
Face a redesigned first boss for a greater challenge.
Menus:
Benefit from better consistency in the game's menus with typo harmonization.
World:
Be surprised by new interactions and a captivating new historical arc on the Old Bazzya Road.
Get ready for an even richer and more captivating adventure with this Alvara update!
Greetings, Alvarians! Prepare to delve even deeper into the captivating world of Alvara with a groundbreaking update that revolutionizes the gameplay experience. Embark on an immersive and strategic journey, filled with thrilling new features Enhanced Visuals and Immersion New Gr
Greetings, Alvarians!
Prepare to delve even deeper into the captivating world of Alvara with a groundbreaking update that revolutionizes the gameplay experience. Embark on an immersive and strategic journey, filled with thrilling new features
Enhanced Visuals and Immersion
New Graphics and Lighting
Witness the world of Alvara in a whole new light with a complete overhaul of textures, lighting effects, and the day/night cycle. Be captivated by a more cohesive and captivating realm.
Dynamic Dialogues and Lifelike Characters: Engage with your interlocutors like never before with close-up cameras and redesigned character models. Feel the intensity of the exchanges and let their expressions guide you in making crucial decisions.
Enriched Exploration and Combat
Revamped Item Gathering System
Forget about dusty chests! Explore redesigned environments and uncover hidden treasures: weapons, materials, plants, and much more. Prepare to forge powerful weapons and concoct potions with surprising effects.
Intuitive Combat Interface
Master the art of turn-based combat with a redesigned interface. Anticipate your enemies' actions, unleash strategic attacks, and gain experience to progress, enhance your abilities, and develop your skills.
Become an Active Participant in Development
New Playtest Opportunity
Join the development team and actively participate in Alvara's evolution by becoming a playtester. You might even see your avatar integrated into the game as an NPC! Don't wait any longer, immerse yourself in the world of Alvara and let yourself be carried away by this extraordinary adventure!
Embark on a captivating adventure in the open world of Alvara with the brand new free demo, available now on Steam! Explore a mesmerizing world, battle formidable foes, and hone your skills in this unique experience. In this demo, you can discover the world of Alvara : Experience
Embark on a captivating adventure in the open world of Alvara with the brand new free demo, available now on Steam!
Explore a mesmerizing world, battle formidable foes, and hone your skills in this unique experience.
In this demo, you can discover the world of Alvara :
Experience the opening hours of the game
Explore a vast and vibrant open world
Engage inturn based combat
Meet a cast of unique and memorable characters
Unravel a captivating story brimming with mysteries
Download the demo today and immerse yourself in the world of Alvara!
Don't forget to share this news with your friends and follow us on social media to stay up-to-date on all things Alvara!
A new member has joined the team. The team? Well, when you're alone, you can't really say that, but, well, with 2, we're a team! Let's welcome Petrus properly! His contributions have been more than essential to Alvara! What's New? To start, Petrus has reworked all the in-game vis
A new member has joined the team. The team? Well, when you're alone, you can't really say that, but, well, with 2, we're a team! Let's welcome Petrus properly! His contributions have been more than essential to Alvara!
What's New?
To start, Petrus has reworked all the in-game visuals!
Visuals aren't the only addition from Petrus. Together, we've thought about making the game more interactive. Previously, Alvara was a rich world but strangely empty. So, we set out to populate it: objects, plants, rocks, etc. Thus, the universe is much more alive, and most importantly, most objects are now interactive. You can pick them up to forge items or make potions! The forging system, although it existed from the beginning, is being perfected. Additionally, alchemy is making its debut in Alvara.
Now, you'll have the opportunity to share much more with your team. In the camps, you can choose to sacrifice some of your rest time to chat with your companions. Whether it's for small concerns or real grievances, these discussions may even lead to new quests!
What else to say, except that the universe is now revealed more, thanks to an encyclopedia that fills up as you make discoveries and progress. Moreover, a calendar system has been introduced: now, Alvarian festivals and the world's history you discover are associated with key dates. But this new time dimension also creates pressure: some NPCs will ask you to complete missions within a specified timeframe.
The graphical aspect is being improved: menu harmonization, new graphic identity, etc. And most importantly, new maps are planned for the next update.
For now, these new features will soon be in the beta testing phase, which may take some time. But we are confident in announcing the upcoming launch of the game's continuation, which will resemble a true revival!
See you very soon!
Find us on Discord: [https://discord.gg/e4f96BGP](https://discord.gg/e4f96BGP)
Find us on Twitter: [https://twitter.com/mondesdalvara](https://twitter.com/mondesdalvara)
Find us on Youtube: [https://www.youtube.com/@lesmondesdalvara3977](https://www.youtube.com/@lesmondesdalvara3977)
NOTE!!! The game is developed in French. For a better gaming experience, choose this language (by default) if you understand it. Translations are automated and then refined, but never forget that we are only two...
Hi everyone. Many updates that should improve the gaming experience. - Improved plant detection. Previously, plants were only indicated with the interaction icon. From now on, they light up if you have already found one. Later in the game, you will be able to access the "herbalis
Hi everyone. Many updates that should improve the gaming experience.
- Improved plant detection. Previously, plants were only indicated with the interaction icon. From now on, they light up if you have already found one. Later in the game, you will be able to access the "herbalism" skill which will allow you to detect all plants.
- Improved menu. The ergonomics have been redesigned so that it is easier to understand what is being done.
- Improved the forge menu, to make it more readable.
- Improved combat cameras making it more dynamic as well as an insert (blood) indicating the state of the team (more or less pronounced depending on the remaining life)
- updated translations and implementation in some texts - Reflections in interiors (glasses/windows have a reflection) - Facilitated choice of target (certain treatments could not be applied) - Bugs fixed
- updated translations and implementation in some texts - Reflections in interiors (glasses/windows have a reflection) - Facilitated choice of target (certain treatments could not be applied) - Bugs fixed