Conviction

J-Bradford

Released
Mar 27, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    02.09.26 Update Notes

    -Fixed Issue with Azure Easter Egg not working from levels 6 to 15 -Added Player and Enemy Muzzle Flashes -Added Enemy gibs upon death

  2. Developer post

    29.08.26 Patch Notes

    -Added the Azure Easter Egg to levels 1-15 -Fixed issue with pausing the game whilst being on the main menu -Fixed issue relating to pause menu overlap when player was in sub setting menus

  3. Developer post

    03.07.26 Patch Notes

    -Due to requests the axe now uses a box collider instead of raycast to hit enemies making it alot better to use -Updated Shriekers (flying enemies) logic they should no longer float directly above the player -Fixed issue where unpausing by pressing esc while on the settings menu

  4. Developer post

    THE COLLECTIBLE UPDATE

    Hello gamers this is convictions first "Big" update it adds the following to the game - 6 new Achievements - 4 Easter Eggs - 2 New Bonus Level (can be accessed Via "Level Select in the main menu and then by pressing "Next" on the bottom) I just wanna say thank you as always for t

  5. Developer post

    25.06.26 Patch Notes

    -FINAL fix for melee enemies they should be 100% reliable now going forward -Added out of bounds area in Level 10's starting area -Reworked Pause Menu Script causing inability to use the pause menus properly when moving onto the next level -Minor tweak to players slope limit

  6. Developer post

    26.04.26 Patch Notes

    -Reworked players slope limit to prevent players getting out of levels -Fixed issue with Gatling enemies shooting through walls -Reworked Gatling enemies on Level 13, they now have smaller attack ranges and lowered audio to save your ears -Fixed Secret level red gate not being in

  7. Developer post

    Conviction Mini Road Map

    Hello everyone just thought I'd drop a mini announcement/update post going over what I plan on doing with conviction, this game has been a huge learning experience for me so it means a lot to receive any and all criticism and feedback. In regards to new content down the line for

  8. Developer post

    22.04.26 patch notes

    -Fixed minor issue on level 3 with a enemy floating till you attack them -Reworked Bullet collisions for smoother gameplay feel

  9. Developer post

    12.04.26 Patch Notes

    After hours of testing and reviewing criticism I've reworked how shooting works in the game once again, how it used to work is that when firing a gun would have a fixed range and damage but now I've spiked the range up with additional damage falloff enemies now being hit from afa

  10. Developer post

    06.04.26 Patch Notes

    -Due to feedback I've improved the render texture for the "retro" look of the game to be more pleasant and less straining on the eyes -Added 4 new achievements (these are currently inaccessible to unlock as of now and are prepared for a future content update)

  11. Developer post

    05.04.26 Patch Notes

    -Fixed issue when pausing the game increases volume -Fixed issue with all flying enemies accidentally having cranked up tracking ranges

  12. Developer post

    03.04.26 Patch Notes

    -Fixed Issue with Shooting enemies being stuck in one animation -Fixed Issue when pausing would be berated by "Ough" sound effect from enemies -Reworked ammo pickups (ammo values for guns are now all different)

  13. Developer post

    31.03.26 Patch Notes

    -Fixed axe range being to high -Fixed Level 2 left path enemy clipping -Fixed pickup overlay issue not disappearing and not fading out properly on levels -Tweaked flying enemy AI, They will no longer, clump together and will no longer hover above the player and stay at a distance

  14. Developer post

    30.03.26 Update Notes

    -Added new Flying Enemy, will show up from level 4 and onwards -Minor reworked shooting enemy AI additionally bullets are now visible and easier to dodge along side them having a mini particle effect and sound effect when they shoot -Added Discord link button on main menu for any

  15. Developer post

    29.03.26 Achievement Update

    Oh boy oh boy 15 achievements for you, yes YOU to collect... I'm still figuring out the steamworks facepunch API to get more unique achievements up but I'll add them next update just wanted to add something to give abit of motivation to play through the entire game for now.

  16. Developer post

    29.03.26 Patch Notes

    -Buffed ALL guns fire-rate and range -Reworked axe code so should be a lot more reliable -Fixed issue with player speed being abit slower after level 6 and onwards -Fixed issue on level 14 where player could be soft locked by the terrain and green gate -Fixed pickup overlay UI be

  17. Developer post

    Conviction 1.0 Release + Future plans

    Hello everyone, I have released Conviction 1.0 its not perfect but I'm happy with how its come out this game has taken me years to make due to mental, family and financial issues so it feels like a big weight has finally been lifted off me and I couldn't be happier, I hope everyo

  18. Developer post

    27.03.26 Update Notes

    -Improved and fixed level 15 boss fight and issues -Added more VA work to level 10 -Credits to everyone who has worked on game has been updated

  19. Developer post

    19.03.26 Update Notes

    -Added level 15 (Currently work in progress but wanted to get opinions) -Added Easter Egg in level 1 (Only hint I'll give is that its accessible at the start of the map after pressing a button on the keyboard)

  20. Developer post

    18.03.26 Patch Notes

    -Temp fix for health and ammo pickup UI -Fixed level 5 OST name not being the right song name