StarDrive 2

Zero Sum Games · Iceberg Interactive

Released
Apr 9, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.5h Patch Notes

    Hi folks -- here is a small update with some fun changes. My day job has been pretty busy these past few weeks but I should have some time to bring more updates online in the coming weeks. 1.5h Patch Notes Fixed a tricky bug that would sometimes cause the gross miscalculation of

  2. Developer post

    1.5g Patch Notes

    Hello Space Friends, This is a small bug fixing update to get back into the swing of things after a few days off. Please keep your bug reports coming. 1.5g Fixed an issue where the “criminal rendezvous” event would attempt to spawn and cause the game to hang Fixed issue where pop

  3. Developer post

    Patch Notes release 1.5f

    This patch contains some nice optimizations and under-the-hood work, plus some good bug fixes. As always, let me know if you run into any troubles. 1.5f Patch Notes Changed the audio for event popups to remove the drum sound effect Changed diplomacy so that expansionism does not

  4. Developer post

    1.5e AI Update / Hotfix

    Hi folks -- I caught a few AI bugs that will make the AI a whole lot meaner. I think that this mod will now successfully bring the AI Community ship pack into full action. I snuck a few other bug fixes in there. Not implementing the version number, just slipping it on top of 1.5e

  5. Developer post

    1.5e patch notes

    Hi folks. This is a small update that fixes some nasty bugs and rebalances the tech tree. It also has some critical optimizations. No promises that I didn't break anything. Please let me know if I did! Updated the AI so that it will not attempt to build any ship designs that the

  6. Developer post

    1.5d Hotfix--Fresh Installs were hanging on load

    There has been a hotfix to 1.5d to address major issue where fresh installs were blocking on load. This also contains a fix that was causing the Osiran event to make your game hang.

  7. Developer post

    1/29 Update - Upgrades and Fixes!

    I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is be

  8. Developer post

    Patch Release Notes - 1.5b

    It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm). If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet be

  9. Developer post

    Jan 24 hotfix

    Hi Guys-- I fixed a major bug that affected fleet intercepts, and I fixed an issue screwing up Russian localization. Let me know if you see any more show-stoppers. Thanks!

  10. Developer post

    Jan 24 Update

    This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come o

  11. Developer post

    Surprise Update!

    Well, well, well. You thought I had forgotten this game, didn't you? You thought I had left it to wither on the vine and die a shriveled and ignominious death! And you were right. I left it behind to go do some other things, like Longsword, and raising my kids, and not getting th

  12. Developer post

    Stream 6/29 10 AM PST - Future of StarDrive

    Hi folks. Tomorrow at 10 AM PST I will host a stream on my Twitch channel wherein I will be playing StarDrive 2 and taking notes for future enhancements. Please come on by and say hello. www.twitch.tv/zer0sumgames

  13. Developer post

    Stream 6/29 10 AM PST - Future of StarDrive

    Hi folks. Tomorrow at 10 AM PST I will host a stream on my Twitch channel wherein I will be playing StarDrive 2 and taking notes for future enhancements. Please come on by and say hello. www.twitch.tv/zer0sumgames

  14. Developer post

    Check out my new game!

    Hi folks. Today we've launched some crowd-funding for our newest game, Longsword: Tabletop Tactics. Check it out and let me know what you think!

  15. Developer post

    Check out my new game!

    Hi folks. Today we've launched some crowd-funding for our newest game, Longsword: Tabletop Tactics. Check it out and let me know what you think!

  16. Developer post

    Huge "Community" patch; new DLC & Gold Pack!

    Today's update, which will soon go live, marks the launch of a huge array of changes for StarDrive 2, including a massive community patch, a new content pack, and the release of a Gold Pack for first-time players who want to get all of the StarDrive 2 content at a discounted bund

  17. Developer post

    Huge "Community" patch; new DLC & Gold Pack!

    Today's update, which will soon go live, marks the launch of a huge array of changes for StarDrive 2, including a massive community patch, a new content pack, and the release of a Gold Pack for first-time players who want to get all of the StarDrive 2 content at a discounted bund

  18. Developer post

    Patch Notes 4/18

    Hi guys, patching today. Still working at it. There's a big change in here so look out... 1. Fixed issue with the space station cantina upgrade causing incorrect income calculations 2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear c

  19. Developer post

    Patch Notes 4/18

    Hi guys, patching today. Still working at it. There's a big change in here so look out... 1. Fixed issue with the space station cantina upgrade causing incorrect income calculations 2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear c

  20. Developer post

    Sunday Funday Patch

    Folks, I am going to patch again on this day of rest. Current Issues: 1. Fixed an issue where the AI could invade your planet even though they are a few sectors away. This occurs when they are pathing around terrain. 2. Working on lingering issues with the withdraw button 3. Fixe