1.3.117: Security Update
Updates • Updated Unity engine version to 2021.3.45f2

Developer posts and news about this game.

Updates • Updated Unity engine version to 2021.3.45f2

• Various error handling and exception reporting

Fix: • Fixed a separate issue that would cause the ui blur to randomly activate.

Fixes: • Bug where the background Ui blur would remain active after certain item inspections. • Changed the trigger point for the closet scenario to prevent double events. • Changed the audio fade duration to shorten the SQ6 music after interacting with the letter atop the overlo

Fixes: • Issue with npc navigation waypoint allocation losing reference • World space interact ui elements would lose reference to the player camera • Sequence 6 statue door incorrectly attempting to re-trigger on save loads Updates: • Various code optimizations

Fixes: • Fixed a critical issue where the cellphone could get stuck. Functionality for the wireless charger was removed to mitigate this issue until a proper fix can be found. Enjoy a never draining phone battery :D • Fixed an issue where the default resolution would incorrectly

QOL: • Added in game interaction ui cues on pertinent items. • Various Ui Improvements Some minor bug fixes as well.

Fixes: - Fixed issue where the interaction with the payphone would trigger the player movement prematurely - Fixed bug where you could interact with the payphone too early. - Fixed a bug where the player movement could be prematurely enabled for interactions - Fixed a big allowin

Fixed: • Issue causing incorrect loaded data when loading a previous save, resulting in a lockout from the laptop • Autosave could trigger at inappropriate moments resulting in corrupted save data • Assetbundles would potentially not unload resulting in retained memory • Interact

Fixes: • Soft lock in extra closet scene when existing save data was loaded • Stalker not disbanding upon reaching the final chapter • Closet audio cue being incorrectly placed when active • lag spike during a cutscene within the closet sequence Updates: • Added light flickering

Fixes: - Dream sequence music trigger could be restarted - SQ1 dream tea thermos could be interacted with prematurely causing odd cutscene behavior - Flathead dialogue would not fire - Soft locked movement after SQ6 cabin dialogue was triggered - Player was able to clip through t

- Fixed the player light cone incorrectly triggering colliders - Fixed slides firing for subsequent playthroughs - Adjusted shader compilation to further reduce load times and in-game stutters

• Fixed player movement being incorrectly enabled after inspected object dialog completing

• Fixed an issue where the bed would cause a softlock in the story.