Volume - Bug Fix
Oops, made a bug with last update. Fixed.
Developer posts and news about this game.

Oops, made a bug with last update. Fixed.

This one's for you, M9. A volume setting for the radio!

Sorry for 3 months without an update. Believe it or not, been working the whole time - there's a lot of new systems here, but with only a dash of placeholder content to play, so it may not be apparent how much work has been done here until the next update. Continuing to build out

Small update, with some spoooooky quality of life improvements and a small update to the job system! Jobs Removed the randomly generated 'deadlines' from jobs. Now, the deadline is copied from the ETA when you take the job. You can build any sized job run you want and the time wi

Hello all! My September was almost all taken up by my day job, but I finally have an update. 1. VIDS If you have played before this update, you'll need to DELETE YOUR SAVE FILE. You can find it at: C:\Users\(username)\AppData\LocalLow\Pretend Games\Grid Runner\data.game The openi

I'm seeing a 2x improvement in draw calls in local testing. More to come.

Sorry everyone for the delayed update here -- this was a big one. Hoping our laptop playtesters will now be able to run the game, and the rest of us will enjoy considerably improved performance. PERFORMANCE! All GameObjects in the game are now being pooled properly - there should

Discord playtester LunchAndJosh verified this fix did not work to fix the strange problem he is seeing on his rig, so re-enabling the functionality of freezing the car while outside. Will continue to try to diagnose this issue.

As discussed in Discord - thanks in advance LunchForJosh for testing this and letting me know if your car is still spinning. For everyone else - apologies, the car will bounce away from you when you touch it again. If this solves LunchAndJosh's spinning problem, I'll find a new i

Continued addressing of the most egregious playtesting issues. Thanks once again to the Discord community testers. Apologies - still Oculus-only for now, but I'm continuing to look into it. Fixed traffic despawning when out of view of the camera Orange Cab office has been moved m

Thank you playtesters in the Discord for a great first round of feedback! Here's a first pass at some fixes for the most egregious issues. (Previous Update) Ceiling panel now has button to reverse triggers for accel/decel. (Previous Update) Player cannot eject from car without do

Overwhelming playtester feedback has confirmed it was a bad idea to allow a single button press eject you from the car at any speed or altitude. This has now been fixed.

Adding a toggle on the ceiling panel to reverse the L/R triggers functionality.

Attempted fix for weird LOD issue I'm seeing only on steam build.