Update 0.5
Taking game down.
Developer posts and news about this game.

Taking game down.

Unlock Weapons Players start with the Ice and Fire Weapons Unlock more weapons by completing challenges in game. Use your inventory to track progress and to see how to unlock each weapon.

New Movement System Double jump to gain height and a small boost of speed. Aim while in the air to enter a slow motion state enabling better aim while in the air. Lots of bug fixes New Stat, Effect Chance All weapon upgrades have a 10% chance to activate once you unlock them. Fin

Changed the resolution for all textures to increase performance and reduce download size. Changed all Lighting to Static instead of dynamic, large performance increase.

1st iteration of Tower Defense Defend the crystal from the never ending waves of enemies If the Crystal dies, you either restart or return to the hub. If the player dies, they respawn after 20 seconds. Currently 4 types of turrets Fire Turret: Shoots at the nearest enemy - Cost:

Fixed the invincibility bug caused by the player attacking while the death animation was playing. Fixed the issue where sometimes projectiles were not firing where the player was aiming. Fixed a bug where the Ticker enemy would still cause damage after it died if the player walke

Most requested change was to make it more obvious how to start the game. Now players should have a better understanding of what is going on when starting the game and when a player dies. New Hud elements telling the player what to do at the beginning of the game in Endless mode.

Fixed an issue where video settings weren’t applying properly on startup.

Overall polish of almost everything. Small QoL improvements. Combat Update: Aim with right click for different effects, depending on the weapon type you have. Staff, creates an aura buff for players standing inside, bow increases crit chance and crit damage, sword blocks all dama

Overall polish of almost everything. Small QoL improvements. Combat Update: Aim with right click for better accuracy, Doubles damage if aiming. New Abilities: Time Field Healing Projectiles Zap Balance Changes: Increased enemy damage. Adjusted ability damages.