UI fixes
Various UI fixes

Developer posts and news about this game.

Various UI fixes

- wave 1 crash issue - ultrawide monitor issues

### Hotfix Update - Fixed movement, health, regeneration, and attack-speed upgrades. - Fixed wagers not applying when entering Wave 1; improved descriptions and added favorite loadouts. - Added Seed and wager payout details to the results screen. - Fixed pause/slow-motion movemen

THE OVERJUICED UPDATE Hey everyone! The Overjuiced Update is here, and it adds three major new gameplay systems to High Fructose: The Juice System Frog Challenges and Wagers Achievements Improved END-OF-RUN screen LOTS of UI Improvements And probably others I'm forgetting...haha

**Optimization & Combat Feel Update** Hey everyone, I’ve been working on another update focused on performance and game feel. This update includes more optimization work to help the game run smoother, along with improvements to sword combat. Sword swings now have added camera

High Fructose is 50% Off During Steam Bullet Fest! 🍓 High Fructose is currently participating in Steam Bullet Heaven Fest and is available at 50% OFF for a limited time. I've continued working on performance improvements , bug fixes , balance updates , and new content as develop

I watched tons of people play at Bitsummit in Japan, so I made some fixes. - made the UI way clearer to complete recipes - performance optimizations - tutorial fixes

High Fructose Goes to BitSummit Japan! Hey everyone, I wanted to share some exciting news: High Fructose was nominated for an award at BitSummit in Kyoto, Japan! The game did not win but it was a huge honor. Getting to showcase the game in Japan was an incredible experience. I me

Fixed an issue with enemies not spawning during the shrine charge objective. I also added a new progression UI to the loading screen. It now shows how far you’ve come, how many waves are left, and which waves have boss fights.

First Update With Some Handcrafted Levels! Movement is a huge part of this game, so I’ve been paying close attention to how the levels affect that. Procedural levels are great because they add variety, but they can also hurt the kind of flow I want movement to have. Handcrafted l

Gamepad progress: I’ve been ironing out some gamepad issues, and this update includes a chunk of those improvements. It’s not perfect yet, but it’s moving the right way. Personal note: I’ve been a bit slowed down because I had eye surgery after a rare retinal detachment (doctor s

Fixed some minor bugs

What Changed Before: Every wave had the same goal.... survive and kill enemies until the timer runs out. Now: Waves have different objectives that mix up the gameplay! Available Objectives 🔫 Kill Waves: Eliminate enemies to complete the wave - the classic experience you know. ⚡

Hi, Chris here! This update is a big one... mostly behind-the-scenes improvements that set the game up for much better things moving forward. What’s new: • A brand-new hub environment you’ll notice right away • Tutorial improvements to make onboarding clearer and smoother • A ful

Hey Chris here! Some quick updates here: Recipe Progress Improvements - Recipe progress now persists when switching between recipes. You can now swap recipes mid-wave without losing kill progress. Bug Fixes - Fixed an issue where players could get stuck in certain geometry. - Fix

Hey, Chris here! I just rolled out a gameplay + performance update focused on control, feel, and smoothness: 🔫 Manual Aim for Precision Weapons Some weapons like the AK47.... now use manual aiming instead of auto-aim. It still auto fires but you have to aim. Not everything requi

- polished tutorial - adjusted default values in settings for new players - added new audio for owl - switch deck continue button on death screen - fixed issues with music speeding up for skulls - made the greed skull scaling more fair - added a ui indicator to show when skull ef

🔥 TLDR – Big Update Highlights Major Glory Kill overhaul – now player-controlled and skill-based Key rebinding is now supported More settings options Separate volume sliders for Music and SFX HUD can now be hidden Movement update Momentum is preserved when jumping Full air contr

Tutorial Improvements & Hub Update I just pushed a big tutorial update focused on clarity, pacing, and helping new players get into the flow faster. If you’ve bounced off early before, I’d love for you to give it another try and let me know how it feels. What’s New • Improved

Level 4 Uber Weapons Update Hey everyone! Quick update on the weapon combining system. The Level 4 Arsenal I've added 7 max-level weapons that you can't buy — you have to earn them by combining: Piercer (AK47 Level 4) – Bullets penetrate infinitely and explode on kills Grizzly Ma