v1.6 -> v1.6.1 Changelog
Fixed issue where the game would pause when the player first starts it when using mouse controls.

Developer posts and news about this game.

Fixed issue where the game would pause when the player first starts it when using mouse controls.

Improved sprite rendering (fixes shimmering artifacts). Upgraded to the latest Steamworks SDK. Added workarounds for mouse related issues when running the game on Steam Deck. Polished various aspects of in-game rendering. Polished UI.

Add support for controllers to Android port. Add support for keyboard to Android port. Add support for mouse to Android port. Add support for adaptive icons on Android. Rewrite touch input handling. Movement is now relative instead of absolute. This makes the game more playable o

Fix bug which made submitting scores to the leaderboards fail the first time the game is run. Fix issues in server-side leaderboard code which could prevent scores from uploading properly.

Fix bug which could cause achievements to randomly trigger the first time the game is run. Fix various issues with mouse input. Fix WASD menu controls.

Fix issue where setting mouse sensitivity could confine the player to a smaller portion of the playfield on Windows and Linux. Fix issue where some mouse inputs could be ignored for a bit shortly after touching the edge of the playfield.

Add difficulty selection. Add mouse sensitivity settings. Fix bug which caused high score to upload even if the upload scores option was turned off. Fix bug which caused high score not to save if user exited the game from the pause menu.