Castillon

Coming soon

One Up Plus · 2 Left Thumbs

Planned release
Q4 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Castillon Update This Week

    🏰 Castillon Update This Week Hey everyone! Here's what's gone in over the last few days: 🏆 Victory and Defeat New score breakdown on the victory screen (waves, time bonus, resources kept, modifiers). XP is now tied to score. Your allies cheer when you win! Both screens now show

  2. Developer post

    Demo Update: More magic, and more time!

    Hello everyone! This week we have been polishing Castillon, helping new wizards settle in and reminding monsters that walls are not optional. A warmer welcome The main menu has new movement and a title reveal. Smoother transitions, updated story pages and better music flow help e

  3. Developer post

    Bug Fixes, QOL and UI tweaks!

    Castle Cleanup & Creature-Comforts Enemies no longer squeeze through snapped wall joints or pile up inside the Castle. So your defences hold! Building objectives now guide enemy swarms toward reachable attack points instead of awkward off-nav spots. Checkpoints are more depen

  4. Developer post

    Castillon Has Grown—a Lot!

    We’ve been having an absolute blast working on Castillon, and we’re so excited to share how much has changed! The game is feeling bigger, friendlier and much more satisfying to play, with new ways to customise your wizard, build your defences and survive each night. There’s plent

  5. Developer post
  6. Developer post

    Untitled

    It’s been a hectic week with the demo release and we’re so happy to see so many people enjoying the game! A few bug fixes came in thick and fast and now we’re levelling off a bit so we can start to improve some of the experience thanks to all your feedback. Keep it rolling in and

  7. Developer post

    Demo Out Now + WW&W Event!

    Today kicks off the Witches, Wizards & Warlocks event hosted by Weekend Games Discover over 100 upcoming and discounted titles themed around powerful beings known as Witches, Wizards and Warlocks! To celebrate this event, we have some big news ... Steam Demo! Late last year,

  8. Developer post

    2026 Playtest update!

    New items since the previous playtest version include: Main Menu - Particle decorations Level Select - Lighting and particle decorations, improved sizing and font readability All levels - Set dressing overhaul, resource collection now flies to castle and up into UI only if on scr

  9. Developer post

    Tower Defense Fest

    Thank you to Steam for organizing an official Tower Defense Fest ! This is a wonderful, highly variable genre that easily feels worthy of dedicated celebration! 2 Left Thumbs has 5 total games taking part, 4 of which are upcoming. Please check out this selection of other TD relea

  10. Developer post

    New Playtest with Visual Overhaul

    Improved Visuals An immediate priority of picking development back up, was re-evaluating the current visual style. There was an agreement that the previous version of the game didn't have the visual flair needed to help it pop. It was a little too flat, and not very "magical". Ho

  11. Developer post

    2026 Publisher Sale

    Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! Castillon We first announced 2 Left Thumb's involvement roughly 1 year ago. In that time we've run a few successful playtests that hel

  12. Developer post

    Ancient Costume Game Festival

    Thank you to CubeGame for organizing and including Castillon in the Ancient Costume Game Festival Be sure to check out the event page for discounts, demos and previews of other great indie titles! Playtest The public playtest for Castillon is ongoing! If you're interested in gett

  13. Developer post

    Playtest 7th Patch note

    Volume slider reset bug fixed Boss health bars more visible Some movement sounds for tower golem and holy knights fixed Some 3 rune towers firing rate reduced Slight adjustment of neutral camps in level 2 Healing shrine cost reduction Pickup ui animation Adjusted teleport code to

  14. Developer post

    Playtest 6th Patch note

    Day timer now pauses during the 1st day on a new level until you take action. New enemy death vfx HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming Codex bugs rectified Wizard's auto projectiles no longer whiff targets Reduced Holy Knights AOE damag

  15. Developer post

    ANZ IndieFest 2025

    Thank you to The Indie Brew for organizing and including Castillon in the ANZ IndieFest ! You can find our trailer included in the ANZ Indie Showcase @46:34 Be sure to check out the event page for discounts, demos and previews of other great indie titles coming out of Australia a

  16. Developer post

    Playtest 5th Patch Note

    Changed volume sliders to logarithmic. Tier 2 Archers population cost corrected to 4. Drafting building upgrades with existing buildings will no longer negatively affect population. Some text fonts enlarged. Build screens and Upgrade screens can no longer be opened simulataneousl

  17. Developer post

    4th Playtest Patch notes

    Level 3 collider fix Drafting building upgrades no longer cost resources (fixed bug). Teleport bug when blocked fixed.

  18. Developer post

    Playtest 3rd patch notes

    Getting caught on tower upgrade fixed Fixed volume sliders Reduced wall health and increased cost Some text typos fixed. Many thanks to those who left feedback. Please continue to do so as it helps improve the game!

  19. Developer post

    Playtest 2nd Patch Notes

    Lowered star requirements for tutorial Reduced tower lighting Fixed chest sound Fixed Plague Tower missing and rebuild Ranged enemy units now stop to fire Thanks again for the play test feedback, please keep it coming and we'll continue to improve the game!

  20. Developer post

    1st Playtest Patch

    Improved unit pathing Stopped swordsman spawning mid air Fixed some nav issues Buffed most spells power Reduced some rune drops Clarified tutorial resource collection pointer Volume slider response fix Keep up the feedback thank you 🙏