Patch 1.16b: Fixed Tornado Damaging Friendly Units
1.16b: Fixed Tornado damaging friendly units (Bug introduced with the modifiers patch). 1.16c: Fixed visual bug with Rain Of Death Spell Cursor.
Developer posts and news about this game.

1.16b: Fixed Tornado damaging friendly units (Bug introduced with the modifiers patch). 1.16c: Fixed visual bug with Rain Of Death Spell Cursor.

Fixed an issue with the Summon Melee modifier that caused it to be enabled when it should not be.

You can now modify some units and spells. Here are some examples of the modifiers you can use: Demon Breakers cleave radius from 1 to 4, but they cannot spawn skeletons from Demon Synergy. Elven Archers have magic projectiles that switch target if its current target dies, but if

Baldric Armor upgrade from +3 to +4. Baldric Health upgrade from +100 to +130. Baldric Damage upgrade from +20 to +28.

Baldric Buffs: Baldric Lifesteal loss per skeleton summoned from -4% to -2%. Skeleton bonus health when upgrading Baldric or ranged units from +3 health to +5 health. 1.15c: Fixed a Fayan bug that could cause him to remain locked even though you defeated Tundra. 1.15d: Fixed bein

New hero Baldric: Survive endgame level 3 with 23 or more Arch Mages, or on Hell difficulty, to unlock Baldric. Baldric spawns an elite skeleton every third attack, at the cost of Baldric losing 4% lifesteal during the level. If Baldric has 0% lifesteal no more skeletons spawn. L

New hero Storak: Survive endgame level 3 with 72 or more Demon Commanders, or on Nightmare difficulty, to unlock Storak. You can only buy Tier 1 and Tier 5 units. Buying Tier 1 units reduces the cost to unlock Tier 5 units by 10 gold. Synergy activates at 2 different units instea

Chryon attack speed upgrade from +12% to +18%. Chryon health upgrade from +60 to +90. Chryon can no longer be pushed around. Demon Imps now damage the Demon Mage in forest when they die (the one that does an AoE fire attack). Imp Believers Rejoice. Fixed visual text bug with Mede

Level 15: From 40 Assassins to 32 Assassins. Level 22: From 80 Assassins to 65 Assassins. Fixed issue with Teleport cooldown being incorrect when taking the 3% cooldown upgrade. Final Boss level 30 Forest: Damage from 1250 to 1800.

Nyra: Removed restrictions on where you can summon or teleport. On other heroes you cannot summon or teleport on the right side of the map at the start of combat. Nyra: Fixed incorrect cost for new units.

Nyra from “Everything in the shop costs 20 gold more” to “Everything in the shop costs 10 gold more”. Nyra Attack Speed from 1.5 to 1.2. Nyra Damage upgrade from +12 to +15.

Nyra gold gained when you upgrade the hero from +15 to +20. Nyra damage upgrade from +8 to +12. Nyra health upgrade from +60 to +80.

New hero Nyra: Survive endgame level 3 with at least 120 Elven Archers, or on Insane difficulty, to unlock Nyra. Nyra always attacks the unit furthest away. You gain 15 gold every time you upgrade Nyra. Nyra keeps gaining more interest when above 500 gold, but it has diminishing

Bonus evasion to Elven Units from upgrading Alrion has been buffed from max +20% evasion to max +35% evasion (so when playing Alrion Elven Units can now reach 75% evasion).

Alrion Buffs: Health upgrade from 70 to 100. Damage upgrade from 15 to 20. Attack Speed upgrade from 12% faster to 16% faster. Fey Ray damage upgrade from +20% to +25%. Exekias Buffs: Health upgrade from +100 to +130. Exekias health gained when upgrading spells from +3% to +4%.

Unit upgrade gold price when playing Fayan now always stays at 20 gold. Fayan max same unit that can be bought from 8 to 10.

New hero Fayan (unlocked if you have survived Tundra endgame level 3). Fayan can upgrade most units' special upgrades infinitely, but each unit can max be bought 8 times. You start with triple your chosen unit. Spell upgrades cost more gold. Fayan does not fight on the battlefiel

New hero Exekias (Unlocked if you have survived Endgame Level 3 on Brutal difficulty): Exekias has 50% cooldown reduction on spells and heals for 3% of the damage dealt by his spells. Exekias gains +3% health every time you upgrade a spell. Spell damage upgrade from +12% to +16%.

Astrina: From "Every time you upgrade a spell your melee units get +1 armor" to "Every third time you upgrade a spell your melee units get +1 armor ".

Astrina: Every time you upgrade a spell your melee units now get +1 armor. Medela: Hero damage upgrade from 12 to 18. Medela: Health upgrade from +16% to +22%. Sicaria: Health lost if Sicaria dies from 90% of your units max health to 50%. Procelus: From max 4 spells to max 6 spel