Breaking Survivors

Axel Born

Released
Nov 30, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 1.6 - 2 Years Update

    Breaking Survivors is 2 years old already and it's time for a new update that brings a Boomerang Ball buff/rework as well as a couple minor QoL improvements and optimizations. Changelog Boomerang Ball Buff/Rework Boomerang Ball's player aiming has been improved by 20% on T2 and 3

  2. Developer post

    Version 1.5 - Anniversary Update

    Breaking Survivors is now 1 year old! Or well in 3 days to be precise, but I chose to roll the update early as the game was going on sale with the Autumn Sale today. Anyway, the 1-year anniversary is here and with it come a rework of the Freeze Line artifact, improvements to the

  3. Developer post

    Name Change & Explanations

    As some might have noticed, the game was delisted from the store for the last couple weeks and is now back under the new name Breaking Survivors . So, what happened ? I won't go much in detail with the legal stuff but here are the rough events of the last few weeks : Game receive

  4. Developer post

    Version 1.4

    This month's update brings quite a few things. Content-wise, there is a new artifact that adds more replayability and should deepen your build options. Another new feature are the Personal Leaderboards that come in addition to the existing online ones and can be used to look at y

  5. Developer post
  6. Developer post

    Version 1.3

    A new update for Breakout Survivors is out and it brings a new artifact that will open lots of build options as it interacts with balls. The update also brings a couple balance changes and an improved Upgrade Choices UI. Changelog New Artifact - Tier 3 Balls Unlocks Tier 3 Upgrad

  7. Developer post

    Version 1.2

    The end of year celebrations are here but so is Breakout Survivors' first content update since its release ! This update mainly brings in the XP Duplication artifact which brings you more XP from bricks and could be used as either an alternative to the XP Magnet or in addition to

  8. Developer post

    Minor Update : Version 1.1e

    Font size in longer tooltips have been increased by 10-20%. This should improve readiblity of smaller texts on Steam Deck & Laptops screens significantly. Number of slight UI changes in the Collection menu & Upgrades popup window so tooltips look better. Fixed the first U

  9. Developer post

    Hotfix : Version 1.1d

    Fixed a very rare bug that could block the main menu from showing up with some setups. Thanks to Azithea for his help in testing & identifying the source of this issue.

  10. Developer post

    Minor Update : Version 1.1c

    Leaderboards now show up to 6 Artifacts. Fixed an issue where the wrong artifacts were registered to the leaderboards after picking certain artifacts (Freeze Line, Danger Zone and Health to Shield). This means a number of the current scores have the wrong artifacts showing up in

  11. Developer post

    Minor Update : Version 1.1b

    A very small update. 1.1b was initially meant to only have changes specific for the Itch.io version of the game that is releasing today, but I had time to add in a few minor improvements and fixes while at it, so here it is. Changelog Reworked the Brick Destroy VFX. Main change i

  12. Developer post

    Version 1.1

    It's been one week since the release and it's been great seeing the positive feedback from the community on the game since. Now, it's time for the game's first real update though it's a rather small one as I spent a bit of time after release working on hotfixes then took a few ne

  13. Developer post

    Hotfix v1.0d (Linux only)

    Fixed Steam Integration on Linux. This caused a number of steam features not to work properly on Linux/Steam deck like Steam Leaderboards, Achievements, Cloud Saves or Rich Presence.

  14. Developer post

    Hotfix v1.0c

    Fixed Chaotic Random Balls duplicating themselves on bounce under certain conditions. Fixed a bug where balls could go through the left or right walls in rare occasions. Fixed a potential crash with Splitting Balls in case of very low frame rates.

  15. Developer post

    Hotfix v1.0b

    Fixed Bigger Hearts artifact, Backstab Ball & Chaotic Random Ball not unlocking properly on Quick Mode's Waves 8/12/16. If you did get the corresponding achievements already, you'll still have to redo a run where you beat those waves to properly unlock the artifacts and balls

  16. Developer post

    Breakout Survivors is out now !

    Breakout Survivors is finally out ! There is also a launch discount of 10% to celebrate the release. Check out the Launch Trailer :

  17. Developer post

    1 Week to Release - Upcoming Content Sneak Peek #2

    It's only one week left until Breakout Survivors' release, so it's time for another sneak peek at the content from the full version of the game. Reworked Variants System & Collection Menu Overhaul The Variants system for Balls & Artifacts got fully reworked into a more fl

  18. Developer post

    2 Weeks to Release - Upcoming Content Sneak Peek #1

    With Breakout Survivors' release being in two weeks (30th November), it is time to showcase some of the content that wasn't in the demo and that will be available in the full game. Quick Mode Quick Mode is a whole new Game Mode with a different balance. It is faster paced and has

  19. Developer post

    Bullet Heaven Fest + Demo Update

    Breakout Survivors is part of the Bullet Heaven Fest going from 6 November to 20 November. Bullet Heaven Fest is an event celebrating the recent Bullet Heaven or Survivors-like genre with nearly 200 games taking part in it. Lots of these games will be on sale or have demos availa

  20. Developer post

    Next Fest Conclusion & Demo Update (version a14)

    Steam Next Fest is coming to an end and it was a blast seeing so many people test the game and enjoying it. As of writing this post, over 380 players have tested the demo since last sunday, doing nearly 1.9k runs and clearing 8.9k waves (73% of which were perfect clears). Out of