Update Jan 6
Design updates
Developer posts and news about this game.

Design updates

Design updates & improvements

A lot of polishing work and some minor changes to levels and gameplay

Trying out some adjustments to the controls/mechanics in solar system levels A few design updates Adjusted a couple of puzzles that caused problems for players Fixed a rare fatal bug affecting cut scene on planet Aur

Fixed bugs in a couple tutorials near start of game

Just a few more changes to a couple of problem levels

Made a few changes to a couple of problem planets

Patching a mistake from the last patch... Also made a few small changes to levels where players have been getting stuck

Fixed a couple of small bugs from the automatic error reports -data card display issue -an animation crashed on planet Perl Trying out a couple of design improvements as well -polishing controls/mechanics/animations on the puzzle & solar system levels

Scheduled to be active July 22-31

Major accessibility and design improvements Old save files will likely not load in this version because I had to restructure the level data... Sorry for the inconvenience!

Changes to intro, small improvements to tutorial elements/hints General improvements

Style/design updates and improvements

Fixes & improvements

First levels updated with more tutorial elements

Fix issue on Turkish lang. devices More guidance on 1st planet Visual adjustments

Gameplay improvements - quicker pacing, some extra hints & tutorial elements Updates to visuals, sound, music

Adjustments to learning curve/changes to structure of first levels Smoothing of some textures Sound updates Small fixes and additions

2 new features in response to player feedback (see post on Steam Community) Changes to HUD mini map Changes to intro Small adjustments and fixes throughout

-New starry sky shader -Artistic adjustments -One or two small fixes