Aether

ORYgames

Released
Nov 14, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 0.3.4 - Gameplay adjustments and audio tuning

    This is a small update enhancing playing experience, we've adjusted the camera zoom for a more action RPG feel, and enhanced sound effects to feel less repetitive.

  2. Developer post

    Patch 0.3.3 - Visuals Enhancements and Gameplay Feedback

    In this update we focused on improving the games visuals and feedback to have a smoother gameplay experience. Changes: Updated color scheme to enhance vibrancy and improve differentiation between background and foreground elements. Improved visual effects feedback when picking up

  3. Developer post

    Patch 0.3.2 - General Refinement

    Changes: Dash now features i-frames to enhance players' ability to dodge bullets. Elemental Skills now have unique cooldowns, allowing for seamless switching between elements without carrying over the cooldown. Bosses' health has been reduced, and their attack patterns have been

  4. Developer post

    Patch 0.3.1 - Elemental Enhancement

    With this update, the leveling up system has been revamped to provide a unique experience in each run. In addition, new passives have been incorporated for each element, along with the introduction of dual elemental passives and elemental switching. Moreover, we have introduced m

  5. Developer post

    Elemental and Skills Enhancments - Patch 0.3.1 Preview

    Exciting Changes Coming in the Next Update In the upcoming update, we are introducing major changes aimed at addressing the current linear feel of leveling into an element and the lack of uniqueness in each element's playstyle. To enhance the gaming experience, the following chan

  6. Developer post

    Patch 0.3.0 - Chapter 2

    Changes Localization: You can now change to any of the following languages. (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe) Maps update: Maps now feel less empty and full of monsters. So use your abilities well and dismantle the horde. Enemies attacks are

  7. Developer post

    Aether Chapter 2

    A lot of changes has been going on behind the scene and are coming in a series of updates very soon. What to expect: First and foremost localization is finally here for the following languages (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe) The story of a

  8. Developer post

    Patch 0.2.8 - Ballance Changes

    The game felt a little too easy and unrewarding, so a little bit of tweaks were made. Now it should feel a little bit harder but fairer and more rewarding when making a strong build. Changes: Added a new UI over the health bar to easily track cooldowns during combat Monsters stat

  9. Developer post

    Patch 0.2.7 - MetaProgression & Difficulty Settings

    Changes: New meta progression system added (Meditation Circle) Difficulty selector removed and replaced with a new difficulty system Upon beating the game on a difficulty, you'll unlock the next difficulty. (Normal, Nightmare, Hell) Higher Difficulties increase Shard drop rate (N

  10. Developer post

    Patch 0.2.6 - Feedback update (upgrades overhall, timer removal, and more)

    Changes: Skill upgrades revamped, upgrades are now more effective and diverse. Monsters no longer get stronger with time. Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops

  11. Developer post

    Patch 0.2.5 - Quality of life improvements

    Changes: Camera Zoomed out slightly for better visibility during combat. Minimap UI added on the topleft without opening the map. Healthbar added over the player. Added New Window Resolutions that supports 21:9 and 32:9 screens. Added "game" tab to the settings menu to hide some

  12. GamingOnLinux

    Aether combines Risk of Rain 2 with Wizard of Legend

    What do you get when you combine the elemental combat system from Wizard of Legend, with the gameplay progression from Risk of Rain 2? The result is Aether. Read the full article here:

  13. Developer post
  14. Developer post

    Patch 0.2.4 New Map Added (Lava Zone)

    Changes: Lava Zone Added as zone 4 (after ice zone) New Enemy type added: Fire Bat Elementals Spawned from higher shrines no longer spawn small elementals Higher shrine is now surrounded by elemental monsters Saber Attack is no longer interruptable. Bug Fixes: Fixed a bug where m

  15. Developer post

    Patch 0.2.3 - UI improvements and balance changes

    UI Changes: it's now easier to navigate the UI using the controller you can now scroll with the controller using the right analog (aim_up , aim_down) Balance Changes: Slightly buffed monster damage in later stages Bosses can no longer be knocked back Relic stats slightly lowered

  16. Developer post

    Patch 0.2.2.1 - Balance Changes

    Changes: Time buff reduced by half (monsters won't be as tanky or as punishing as time goes on) Relic stats slightly buffed over the board/ Greater Elemental lightning strike speed reduced.

  17. Developer post

    Patch 0.2.2 [Relic Overhall]

    Changes: Cast Recovery stat removed and merged with cast speed (10% cast speed will now give 10% cast recovery as well) New Relics Added Relics changed to feel more impactful Relic icons changed Special effects are now described with more details Adjusted Relic drop rate (higher

  18. Developer post

    Patch Notes 0.2.1

    Changes: Adjusted Enemy Melee Attacks to be more predictable Adjusted some enemy projectiles Hit boxes. You can now exit meditation UIs (leveling,relic,skills) with the ui_cancel(O/B) command Changed lightning and wind element colors to be easier to distinguish from the backgroun

  19. Developer post

    Demo Patch Notes 0.1.1

    Changes: Skills got buffed all over the board. Enemy Density increased

  20. Developer post

    Aether - Steam Next Fest - Day 2

    Aether - Steam Next Fest!! Join us this Wednsday, for an awesome livestream, where we explore the world of Aether together. Watch the developers of Aether run throught the game and tryout different elements to overcome the various bosses and challenges in the world.