Changes:
- Skill upgrades revamped, upgrades are now more effective and diverse.
- Monsters no longer get stronger with time.
- Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks)
- Added a UI scale slider in graphic settings
- Enemy density lowered in desert and snow biome to scale more linearly.
- Adjusted fonts in the start screen and headings.
- Added biometric lights and effects to the tutorial and starting area.