Patch 0.3.4 - Gameplay adjustments and audio tuning
This is a small update enhancing playing experience, we've adjusted the camera zoom for a more action RPG feel, and enhanced sound effects to feel less repetitive.
Technical data

This is a small update enhancing playing experience, we've adjusted the camera zoom for a more action RPG feel, and enhanced sound effects to feel less repetitive.

In this update we focused on improving the games visuals and feedback to have a smoother gameplay experience. Changes: Updated color scheme to enhance vibrancy and improve differentiation between background and foreground elements. Improved visual effects feedback when picking up

Changes: Dash now features i-frames to enhance players' ability to dodge bullets. Elemental Skills now have unique cooldowns, allowing for seamless switching between elements without carrying over the cooldown. Bosses' health has been reduced, and their attack patterns have been

With this update, the leveling up system has been revamped to provide a unique experience in each run. In addition, new passives have been incorporated for each element, along with the introduction of dual elemental passives and elemental switching. Moreover, we have introduced m

Exciting Changes Coming in the Next Update In the upcoming update, we are introducing major changes aimed at addressing the current linear feel of leveling into an element and the lack of uniqueness in each element's playstyle. To enhance the gaming experience, the following chan

Changes Localization: You can now change to any of the following languages. (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe) Maps update: Maps now feel less empty and full of monsters. So use your abilities well and dismantle the horde. Enemies attacks are

A lot of changes has been going on behind the scene and are coming in a series of updates very soon. What to expect: First and foremost localization is finally here for the following languages (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe) The story of a

The game felt a little too easy and unrewarding, so a little bit of tweaks were made. Now it should feel a little bit harder but fairer and more rewarding when making a strong build. Changes: Added a new UI over the health bar to easily track cooldowns during combat Monsters stat

Changes: New meta progression system added (Meditation Circle) Difficulty selector removed and replaced with a new difficulty system Upon beating the game on a difficulty, you'll unlock the next difficulty. (Normal, Nightmare, Hell) Higher Difficulties increase Shard drop rate (N

Changes: Skill upgrades revamped, upgrades are now more effective and diverse. Monsters no longer get stronger with time. Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops

Changes: Camera Zoomed out slightly for better visibility during combat. Minimap UI added on the topleft without opening the map. Healthbar added over the player. Added New Window Resolutions that supports 21:9 and 32:9 screens. Added "game" tab to the settings menu to hide some

What do you get when you combine the elemental combat system from Wizard of Legend, with the gameplay progression from Risk of Rain 2? The result is Aether. Read the full article here:

Bug Fix: fixed a bug where normal bats would no longer attack.

Changes: Lava Zone Added as zone 4 (after ice zone) New Enemy type added: Fire Bat Elementals Spawned from higher shrines no longer spawn small elementals Higher shrine is now surrounded by elemental monsters Saber Attack is no longer interruptable. Bug Fixes: Fixed a bug where m

UI Changes: it's now easier to navigate the UI using the controller you can now scroll with the controller using the right analog (aim_up , aim_down) Balance Changes: Slightly buffed monster damage in later stages Bosses can no longer be knocked back Relic stats slightly lowered

Changes: Time buff reduced by half (monsters won't be as tanky or as punishing as time goes on) Relic stats slightly buffed over the board/ Greater Elemental lightning strike speed reduced.

Changes: Cast Recovery stat removed and merged with cast speed (10% cast speed will now give 10% cast recovery as well) New Relics Added Relics changed to feel more impactful Relic icons changed Special effects are now described with more details Adjusted Relic drop rate (higher

Changes: Adjusted Enemy Melee Attacks to be more predictable Adjusted some enemy projectiles Hit boxes. You can now exit meditation UIs (leveling,relic,skills) with the ui_cancel(O/B) command Changed lightning and wind element colors to be easier to distinguish from the backgroun

Changes: Skills got buffed all over the board. Enemy Density increased

Aether - Steam Next Fest!! Join us this Wednsday, for an awesome livestream, where we explore the world of Aether together. Watch the developers of Aether run throught the game and tryout different elements to overcome the various bosses and challenges in the world.