Hack 'n' Slash

Double Fine Productions · Xbox Game Studios

Released
Sep 9, 2014
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchHubCompare

Screenshots & trailers

Trailer

1 / 8
Latest player count
Positive reviews
53%
932 total reviews
Steam hub followers
View follower history
United States store
$13.37
Compare regional prices

Player history

Loading chart…
24-hour peak
5
All-time recorded peak
5
Tracking since

Twitch

0 viewers · 0 channels · Data may be outdated

Streams & history

Kick

No stream history yet.

Streams & history

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

Deck compatibility
verified

Price history

All prices
Recorded price history in the selected store currency
Date observedRegionRegular priceFinal priceDiscount
US · USD$13.37$13.37
US · USD$13.37$13.37
US · USD$13.37$13.37

Recent updates

All updates
  1. Developer post

    Price Drop and New Bundle Option!

    Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to

  2. Developer post

    Price Drop and New Bundle Option!

    Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to

  3. Developer post

    Hack n Slash wins Indiecade Grand Jury Award!

    Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help