Zankoi's Chronicles

Ledian Digital

Released
Aug 14, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    What have we done since release

    Update Announcement — We Hear You: Combat Feel & Visual Overhaul --v 1.1.3724 Dear Players, Over the past two weeks, we've been reading every review, every discussion thread, and every message you've sent us — the complaints about combat feel, the nitpicks about detail, all o

  2. Developer post

    Upcoming changes per player's feedbacks

    Upcoming and Ungoing Changes Big Changes 1. We fixed Leaderboard issue. Now Leaderboard should be working. 2. We modifed curve so enemies are more engaging. 3. Parries now cost no Qi, and able to interrput enemy attacks. And many other bugs. Upcoming Changes We figure the reason

  3. Developer post

    HotFix END Ending Battle Update

    END Ending Battle Update Announcement Dear Players, This update brings a large number of fixes and experience improvements to the END Ending Battle. Below are the main contents of this update. ⚠️ Important Notice Steam Leaderboard Under Repair, Temporarily Unavailable The Ending

  4. Developer post

    Hello, Greetings, and Thank You!

    👋 Greetings, Hello and Thank You! First of all, thank you for buying our game, supporting us, and inviting your friends to play. It genuinely means more to us than we can put into words. ---- 🎮 Five Years in the Making This project started back in 2021. Five years later, in 202

  5. Developer post

    Getting Ready for Releasing!!

    # Zankoi's Chronicles V1.1 Patch Notes (English) **Last Updated**: August 11, 2026 ## 1. Summary This is the final major update before launch. The core change is a rework of the Poise–Time-Stop–Combo loop, accompanied by experience improvements to hit detection, SFX, and visuals,

  6. Developer post

    Hello! Steam Deck Building Fest! We are coming with Major Updates!

    🎴 Zankoi's Chronicles – Major Demo Update Live for Steam Deck Building Fest! We're thrilled to be part of Steam's Deck Building Fest ! Our demo just received its biggest update yet – packed with deeper combat, smarter deck building, and tons of new content. Try it now, and don't

  7. Developer post

    Wrapping Up 2025, All updates in brief.

    2025 Development Progress Update Core Gameplay Blessing System: Added 50+ Blessings and + versions, rebalanced values, border indicates level, max-level removed from pool. Cards: Removed move setting restrictions; added Incineration system (destroy card for 2-turn passive effect)

  8. Developer post

    Demo Update. Gameflow implements. Balance fixes.

    Greetings, players! We are thrilled to bring you an important update that enhances gameplay balance, AI behavior, and the overall experience. Here’s what’s new in this update: Bug Fixes Fixed the issue where the game would crash upon exiting. Resolved various enemy AI-related bug

  9. Developer post

    Current Known Bugs while playing Demo

    Currently Known Bugs: GamePlay Bugs Enemy might stop action if the battle takes too long. If you try to swap into another blessing, it might cause swap to stop function. You can then S/L to refund your currency if such bug occurs. Ui Bugs Some words are not properly translated. P

  10. Developer post

    [Version 0.8.2300+] Last Demo Update

    Core Game Updates We have completed all milestone updates for our game's gameplay. As of now, the demo will no longer receive updates! Features and Gameplay Updates Talent Tree Ready The Talent Tree system is now fully operational. Players can customize their playstyle through th

  11. Developer post

    [Version 0.8.2200+] What we have done so far and what is coming next.

    🎄 Merry Christmas and Happy New Year! 🎆 This year, we’ve made significant updates to our game’s gameplay and mechanics. Based on internal testing and guest feedback, we’ve transformed the original time-stop-based battle system into an exciting QTE-inspired system. 👉 Try out ou

  12. Developer post

    Version 0.7.1772: Visual Updates, New Enemies, Tutorials and Gameflow Changes.

    Hi All, As the fundamentals of gameplay near completion, we are starting to improve the overall presentation of the game. Here is what we have improved from the previous version: Tutorials In the previous version, we neglected to teach players some of the game mechanics, resultin

  13. Developer post

    Version 0.7.1667 is out live on Demo

    Greetings our potential friends and players! It's been a while since last update, here is what we have been doing so far! Game Content: Bow and Arrow : Bow and Arrow are now playable. This weapon is focusing on planning ahead. Utilizing traps, teleporting and long range shooting

  14. Developer post

    【Verision 0.6.1443】Getting Ready for the Steam Next Fest!

    Version 0.6.1443 We're doing our best to ensure the demo for the steam next fest runs perfectly! -- Fixed English Translation Issues (There might still be some un-translated stuff, if you found one, please leave a comment below!) -- Fixed Bug where Swords & Shield cannot dama

  15. Developer post

    [Major Update] Demo V0.06.0 is now live

    Greetings fellow players! We are happy to announce that a new version of CotS is Now Live in Demo! This Demo is desinated to be played on Comic Day 26 @ ChengDu, China. If you happened to be there, be sure to pay a visit to us! We have updated the game flow structure and make pla

  16. Developer post

    Demo v0.05.935 Patch Note

    Fixed knockback issue, Add end of battle reward, each battle will reward player 20 Memory Points, Memory Point reward is increased to 80。 Upcoming Fix: New Tutorials New Temple Description New Tips during scenes' transition

  17. Developer post

    Hello Everyone! Our demo is available now!

    ːsteamhappyːːsteamhappyːːsteamhappyː We're thrilled to announce that the demo version of Chronicles of the Soulforged ("CotS") is now available for download! While the entire demo is not yet complete, we wanted to give you a sneak peek into the immersive world we've been crafting