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Wrapping Up 2025, All updates in brief.

2025 Development Progress Update

Core Gameplay

  • Blessing System: Added 50+ Blessings and + versions, rebalanced values, border indicates level, max-level removed from pool.

  • Cards: Removed move setting restrictions; added Incineration system (destroy card for 2-turn passive effect).

  • Combat: Added "Breathing" posture recovery mechanic; AI state machine revamped (Harass/Assault/Recovery, etc.), difficulty adaptive; Combo Time auto-locks enemies.

  • Mini-Games: Catch Leaves and Hunting launched, Dice game supports bet multipliers.

Content & Progression

  • Stages expanded to 22, boss rewards reworked; added Extra Challenge system (voluntarily add encounters).

  • Enemies: Updated AI behavior trees and composition tables; sound effects WIP.

  • Tutorial: Completely revamped with dynamic video guidance, progressively unlocks game content.

  • Combo Effects: Added combo effect combinations; effects progressively unlocked.

Experience Optimization

  • Controller Adaptation: Navigation revamped (D-pad/stick distinction), vibration feedback across UI; UI navigation (Shop/Library/Settings) greatly optimized.

  • UI: Blessing refresh button; Encyclopedia shows cards with "+"; battle pause allows viewing enemy info; localization completed and keyword tagging.

Fixes & Balance

  • Fixed 200+ issues including Shield Riposte, Bound Prisoner, Legacy icons, Character Upgrade reset, and Combo Time freeze.

  • Simplified stats, rebalanced Curses/Action cards; removed Shop level, Vendor Coins, Legacy, adjusted rules.

  • Character Upgrade unlock logic reworked, reduced prerequisites.

In Development

  • Remaining enemy AI adaptation; remaining bosses; story presentation; some sound effects and save bugs still under fix.

  • Mini-game controller navigation adaptation.