END Ending Battle Update Announcement
Dear Players,
This update brings a large number of fixes and experience improvements to the END Ending Battle. Below are the main contents of this update.
⚠️ Important Notice
Steam Leaderboard Under Repair, Temporarily Unavailable
The Ending Battle leaderboard is currently under repair and temporarily unavailable. Your clear times will still be recorded normally in local history. Upload and display functions will resume once the fix is complete. We apologize for the inconvenience.
Ending Battle Core Fixes
Battle Flow
- Fixed an issue where enemy AI completely stopped working (enemies not playing cards) from the second battle onward
- Fixed an issue where enemies would not draw cards in subsequent battles, and the discard pile could not be reshuffled into the draw pile
- Fixed an issue where time-stop/parry visual residuals (chromatic aberration/vignette/color adjustments) carried over into the next battle
- Fixed an issue where killing an enemy during parry left the player in a residual time-stop state, causing anomalies in the next battle
- Fixed an issue where killing an enemy during parry force-cleared the play card queue, permanently losing cards
- Fixed an issue where being stunned/immobilized at the moment of parry caused a time-stop deadlock (for both player and enemy)
Camera System
- Fixed an issue where the camera was completely frozen in Ending Battle
- Fixed an issue where camera edge calculation used an incorrect formula, causing the visible range to mismatch the actual view
- Fixed an issue where the camera jerked violently after a new enemy spawned, unable to capture characters
- Improved camera tracking performance across the entire scene in Ending Battle
UI and Reward Panels
- Fixed an issue where the Attribute Reward Panel showed "remaining selections: 0" and all icons appeared greyed out
- Fixed an issue where the conversion animation and remaining count text were out of sync in Ending Battle
- Fixed an issue where the attribute panel could be incorrectly closed by the back key during its delayed close, causing the map panel to be wrongly cleared
- Fixed an issue where the gamepad cancel key could close the reward panel during reward selection, breaking the reward flow
- Fixed a crash caused by rapidly clicking the gacha machine
Card System
- Fixed an issue where buff cards were permanently lost when dragged into parry zones if the player already had the same buff
- Fixed an issue where the card upgrade panel still enabled the upgrade button for curse cards and max-level cards
- Fixed a visual issue where parry knockback affected dead corpses
- Fixed an issue where switching language after card UI was destroyed/returned to pool caused an exception
Combat Mechanics
- Fixed an issue where the timers for Inertia and Seven Star Step did not start when the character was in certain states
- Fixed an issue where Ending Battle record result symbols could not be displayed
Endgame and Saves
- Fixed an issue where battle UI remained on the game-over screen after an Ending Battle victory
- Fixed an issue where the game-over panel did not appear after an Ending Battle defeat, causing the flow to hang permanently (due to Steam callback anomalies)
- Fixed Continue button routing errors (unable to return to Ending Battle / mistakenly entering mainline boss battle)
- Fixed cross-process state loss (Alt+F4 could not correctly restore Ending Battle progress)
- Improved corpse management to avoid logic residuals and memory bloat
Timer Adjustment
- Fixed an issue where the first battle's challenge time included the opening animation (~3.75 seconds). The timer now starts when the battle officially begins.
Known Pending Optimizations
- Enemy Qi UI node accumulation issue (pending)
- Enemy stat scaling with progress (pending)
Thank you for your support and feedback. We will continue to optimize the game experience.