Small fixes 04-10-2023
Fixed issue with recurring card effects on workshop.
Fixed issue with recurring card effects on workshop.



Fixed issue with recurring card effects on workshop.
Fixed issue with recurring card effects on workshop.


Slash & Zappp improvements: Previously Slash and Zappp card picked a random grid location and if the card in it was of the right type, it would activate it. Now it will do 4 such attempts to find a card of the right card type before giving up. This should result in Slash/Zapp
Slash & Zappp improvements:
Previously Slash and Zappp card picked a random grid location and if the card in it was of the right type, it would activate it.
Now it will do 4 such attempts to find a card of the right card type before giving up.
This should result in Slash/Zappp more consistently triggering an activation, would causing an infinite loop with just 2 Slash cards and 7 non offense cards.
Bugfix for some custom cards
After starting a new game some people faced errors related to the custom card they created in a previous game. These errors should now be fixed, and those custom cards should be acquirable again.


New fixes for 22-09-2023: Resistance was calculated incorrectly should be fixed now. Pressing escape can now close most popups, including deck view. Persist card/text view choice in battle Previously players were unable to buy the bewitched and Enchanted upgrades (stronger versio
New fixes for 22-09-2023:


Implemented a few balancing changes and fixed a few bugs that were reported. Tuned down the resistance and mitigation of some enemies. Skeleton Armored Skeleton Ghost Frost Tyrant Fire Elemental Ikati Warrior (lvl8 only) Pazuzuul Black Knight I intend to have another look at the
Implemented a few balancing changes and fixed a few bugs that were reported.
Tuned down the resistance and mitigation of some enemies.
Skeleton
Armored Skeleton
Ghost
Frost Tyrant
Fire Elemental
Ikati Warrior (lvl8 only)
Pazuzuul
Black Knight
I intend to have another look at the balancing of other enemies later.
Added Mulligan combat ability. Allowing players to reroll their grid once each combat before any card was played.
Wizard Mulligan ability renamed to Mana Mulligan (can still be used any time there are no mana grids in your grid).
Game should now remember next restart that fullscreen was enabled, and open in fullscreen mode.
When saving and exiting at the court of the demon king, you will properly return to the this region on load.
Have fun, and please let me know if you run into any issues.
JD


A technical patch to handle possible errors when loading previously saved corrupted data. To my knowledge only one person ran into this issue sofar, but that was one too many.
A technical patch to handle possible errors when loading previously saved corrupted data.
To my knowledge only one person ran into this issue sofar, but that was one too many.


Another tiny update - Extra sound effects. - Added ability to adjust the brightness of the color tiles. - Steam overlay.
Another tiny update
- Extra sound effects.
- Added ability to adjust the brightness of the color tiles.
- Steam overlay.


- A few extra combat visual effects (arrows & physical attacks) - Show previous attacks during combat - Card execution order predictable, explanations added to glossary. - Sound when dodging
- A few extra combat visual effects (arrows & physical attacks)
- Show previous attacks during combat
- Card execution order predictable, explanations added to glossary.
- Sound when dodging


Added more achievements, currently at 32. Small bugfixes including a hard stop when using the Assasin "bloodbath" card.
Added more achievements, currently at 32.
Small bugfixes including a hard stop when using the Assasin "bloodbath" card.
