Witchcraft Survivors

Catpix Studios

Released
Apr 13, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v1.0.0 Release: New Map!

    New Map "Void" The 8th and final map is out! The new map is hidden in the beginning and unlocks when you beat the Forest. Post Release Plans First i'd like to thank everyone who played the game or demo, left a review or posted feedback, i really appreciate it! I read everything t

  2. Developer post

    Update v1.3.0-beta: Balancing, new music and more!

    Balancing - Reduced all shop prices on page 1 by a small amount as well as endless progression prices by a high amount. You can refund your gold to profit on those smaller prices if you bought them already (you get all your gold that you invested back regardless of current prices

  3. Developer post
  4. Developer post

    Update v1.2.1-beta: Balancing, Quality of Life and more!

    Balancing - Slightly raised speed and damage of some necromancer minions - Reduced difficulty of Caverns Quality of Life - Arrow to events are further away from the screen edge now so they don't overlap with the ui - Included option to hide cats - Cats now teleport to the player

  5. Developer post

    Update v1.2.0-beta: New Map, Performance optimizations and more!

    Happy new year, everyone! New Map The 7th map is out! Performance After analyzing the performance metrics of the game i noticed that up to 60% of the game's performance is used for drawing damage numbers. I optimized the code that goes into drawing those, resulting in a significa

  6. Developer post

    Update v1.1.0-beta: Additional Customization, Quality of Life and more!

    Customization Menu for Hallucinations Due to popular demand i decided to provide an option to choose the displayed filters in the "hallucinations mode". You can navigate to it at the screen where you choose the modes. The customization screen is unlocked after getting 2 "hallucin

  7. Developer post

    Update v1.0.3-beta: Bugfixes and more!

    Bugfixes - Reworked weapon collision to prevent continous weapon damage by the same weapon - Pot of gold upgrades now reset properly after refund (spent gold was already refunded properly. That means if you refunded before this update and refund again now you might get less gold

  8. Developer post

    Update v1.0.2-beta: Performance, Balancing and more!

    Performance - Reworked weapon collision code for slightly more performance. - Reworked desert for more performance after minute 20. - Added option to hide damage numbers. Balancing - Made enemies in hardcore difficulty (4 skulls) slower in grasslands, crypts, badlands, desert. -

  9. Developer post

    Update v.1.0.1-beta: Balancing and Bugfixes

    Balancing - Decreased difficulty of Hardcore Mode in Desert and Cavern. - Increased amount of gold you get from treasure rats in Cavern. - Increased damage of all necromancer summons by 10%. - Increased cooldown of following attacks by 5%: Phoenix Tactical Nuke Nuclear Bomb Bugfi

  10. Developer post

    Update v.1.0.0-beta: New Map!

    New Map The 6th map so far is out! Try it out! (The suggested minimum requirements are having most of the shop (page 1 and 2) and most mage upgrades unlocked) Tip for this map: Reduce Weapon Opacity in the options, it's easier that way. Other changes - The beginning of the "Caver

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  12. Developer post

    v0.9.0-beta update: Customize your run even further!

    Mode Menu: - You can select different modes at the same time now in the new mode menu! Mix and match the modes you like! Hardcore Difficulty: - Added a 4 skull difficulty that is significantly harder than the other difficulty levels! Bugfixes: - Pause screen/Death screen layout w

  13. Developer post

    v.0.8.7-beta update: Attack adjustments, Balancing and more!

    Attack adjustments Changed the behaviour of following attacks to make them differentiate more from similar attacks: - Fire Flower - Snowflake - Triangle of Darkness - Water Geyser - Water Hurricane - Fire Explosion - Each Axe attack from all characters except the fire mage Change

  14. Developer post

    Playtest Sunday!

    Try the current state of the full game during this playtest! If you encounter any bugs or have other forms of feedback, feel free to post it to the steam discussion forums or come to the discord ! The playtest will be active from now on for about 24 hours (until monday 9:00am UTC

  15. Developer post

    v.0.8.6-beta update: Weapon opacity, Mode balancing and more!

    Weapon opacity option With enough upgrades, the screen can fill up completely with your attacks, that's why i added an option to decrease the Weapon opacity in the option menu now! Mode balancing Decreased Cooldown Reduction Bonus of Shorter Run Mode from 20% to 15% and Speed up

  16. Developer post

    v.0.8.5-beta update: New relics and more!

    New Relics - 5 new Relics (e.g. a relic that summons an imp). New Swarm Patterns - Swarms now fly in different patterns (implemented in grasslands and badlands) Balancing - Balanced old relics - Increased kills needed for the blood altar from 40 to 80 - Decreased food drops - Bal

  17. Developer post

    v0.8.4-beta update: New map, weapon damage summary screen and more!

    New Map: Cavern 5th finished Map in this game, more are planned! This map unlocks by getting 40 achievements. Weapon Damage Summary Can be found in the pause/gameover menu: More - Badlands Mage Bosses and their projectiles are easier to see now. - Badlands difficulty didn't scale

  18. Developer post

    v0.8.3-beta update: Difficulty adjustments and more

    Difficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this

  19. Developer post

    v0.8.2 beta update: Treasure Rats, Cursed Relics and more!

    Treasure Rats Hunt those rats for their treasure! Cursed Relics Get Cursed Relics at the blood altar! They provide great boons, but also debuffs. 6 cursed relics are implemented at first, but more are planned! Other - Redesigned pointers (to bosses, treasure etc.) to make them ea

  20. Developer post

    v.0.8.1 Hotfix for new character

    The achievement ("Ultimate Mastery") didn't unlock and the new mage was missing some dark magic spells, thanks to Scintilus for testing it!