Novus Orbis

Seizo Games · 2 Left Thumbs

Released
Feb 10, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.7.1 Update

    With this update I'm adding the last piece of content that I wanted for 1.0 release: Endless Mode Once you've cleared the second path, and so unlocked access to Corrupt, you'll be offered to access Endless Mode on your final score screen (when winning). You will loop back to the

  2. Developer post

    0.6.11 Update

    Good news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done. All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stu

  3. Developer post

    0.6.10 Update

    As it often happens, I say one thing and I end up doing another one lol There were two major things that have been bothering me since forever. 1-Performance on lower end machines (like a Steam Deck) was pretty bad in some moments. 2-The constant possibility of some softlock for u

  4. Developer post

    Strategems Vol. 2

    Today kicks off Strategems Vol. 2 hosted by Goblinz Publishing A digital event focused on strategy and highly replayable titles. Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer! Something new? Looking for some new to try out? Allo

  5. Developer post

    0.6.9 Update

    Hello! I took these few weeks to polish some stuff that was long due, especially concerning pad controls. No new content, but a few substantial changes, as well as a ton of bug fixes. This should be the last update before I start working on the game's conclusion. That will take a

  6. Developer post

    Steam Deckbuilder Fest

    DECKBUILDER FEST Today also kicks off Steam's Deckbuilder Fest ! There are nearly 2000 games taking part in this event. Novus Orbis is 50% off all week as a part of this event! (This is a special STEEP discount to both celebrate this event, and to encourage people to try out all

  7. Developer post

    0.6.8 Update

    Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest. Additions: (UI) Added a tooltip for the first time you see a different Lands variant. (General) Similarly to item chests, now the Shop w

  8. Developer post

    0.6.6 Update

    No new content this time, I needed to push an update to address a few things that came up this past week. But, I've been working on the last alternative boss (for the Sky Archipelago), its mechanics are ready, its achievement and unlocked Blessing are ready, I only need to make i

  9. Developer post

    0.6.7 Update

    WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing. I'm pretty happy with the visuals, and the mechanics are an "inverted" ve

  10. Developer post

    0.6.5 Update

    Small update, but with some juicy things :) Additions: (Mark) Always Combo. This mark will make a card act as always in combo, like the effect of the Mage's card "Sharp Clay". It will have the same rarity of Double Use and Free (less frequent than all the other marks). (Enemy) St

  11. Developer post

    0.6.4 Update

    Hello everyone! I apologize for the delay after the last update, but I had a very busy month, and only last week I managed to come back to developing. With this update I bring 3 new Achievements, linked to defeating the alternative version of bosses currently in the game (note th

  12. Developer post

    2026 Publisher Sale

    Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! Novus Orbis is 50% off ! Be sure to check the Bundle List for any additional discounts that may be available to you View game page NEW

  13. Developer post

    0.6.3 Update

    Hello everyone! Some more balancing for the Mechanic, and bug fixes. I have to say that I find the game to be in a very good shape. At this point most of the stuff I'm fixing are some very specific interactions between unusual effects..and in general, the amount of softlocks in t

  14. Developer post

    0.6.2 Update

    Hello everyone! I will be pretty busy for the whole weekend, so I wanted to push one update before then. No new addition this time, but I've been slowly polishing stuff, fixing bugs, and made a few fundamental changes to the Mechanic, that should make it more enjoyable as a whole

  15. Developer post

    0.6.1 Update

    Hello everyone! First thing first: my daughter was born on January 13th! Just two days after my own birthday. She's healthy, cute and surprisingly quiet :D I've been updating the game a few times a day since I released the Mechanic. There were a lot of new bugs that needed to be

  16. Developer post

    0.6.0 Update

    She's here! I'm glad I managed to wrap this up before my daughter joins the family (spoiler alert, less than 2 weeks left). The 3rd class is finally done, the Mechanic . I'm happy with how she came out visually, and mechanically. I tried to balance it as well as I could, but she

  17. Developer post

    0.5.4 Update

    As I keep working on the new class (I'm over 60 cards, so I'm about halfway through, tho balancing is being trickier than I hoped), I keep making changes, balancing, and fixing bugs, so I want to push stuff at least once every two weeks. There are two main things in this update:

  18. Developer post

    0.5.3 Update

    A pretty small update that I'm forced to make because I realized there was a pretty major bug while I was working on some important changes. The major change concerns the Mage class: I have come to the realization that, while dividing all the elemental cards to be obtained only w

  19. Developer post

    0.5.2 Update

    Good news, I've been working on the third class, the Mechanic! So far I've made 30ish cards, with some new core mechanics. It feels pretty fun, but I'll need a lot more cards before I can actually release it. In the meantime I've collected enough changes and bug fixes that a smal

  20. Developer post

    0.5.1 Update

    A small but hopefully significant update! First of all, Novus Orbis has reached 50 Reviews , 94% positive, with the tag Very Positive ! Thank you everyone who helped me reach this small but significant milestone! The game's BGM tracks for the new locations are starting to flow in