The game is getting closer and closer to being complete!
With this update I made a small change to the Warrior's initial deck. While the idea behind it was to have a plain deck to mostly remove, with how the game has evolved, the Warrior felt quite bad in his starting state compared to the other two classes. I also hope this change will make it for a better first impression of the early game to new players.
Additionally, I've added a new handicap and made some changes when playing Endless Mode. My goal with this mode is to have fun reaching impossible numbers and builds, but there should be a hard wall at some point where no matter the build you're going to lose. A mode where the only end is quitting because you're never going to win nor lose would be, at least to me, a trigger to make me quit a game.
Additions:
(Endless Mode): One card per loop, max 3 in total, at random, will get a "Worn" Mark. This can erase any other present Mark, and will simply make the card non markable. Affliction and Item cards will not get this Mark.
(UI) The final score screen will now show your current and highest Endless Mode loop count.
Changes:
(General) The initial difficulty now has 4 SP like Hard Mode, instead of 5.
(Class) Removed a Slash and a Defend card from the Warrior's starting deck, and replaced them with a Punch and a Timed Parry.
(Blessing) During Endless Mode, you won't be able to find Deep Well. It will also forcibly be removed if you own it when looping. Since it's too easy to have a lot of Monster Blood in Endless Mode, owning Deep Well would mean always exhausting the whole Blessings pool after a few loops.
(Blessing) Changed Black Flame description to say "cards" instead of "attack cards", since it affects any damage dealing card.
(Event) Added Rock, Boiling Blood, Omnipotence to the pool of cards that work on the Breakable Orb.
(Event) Changed the tooltip for the Breakable Globe event to specify "damage dealing cards" instead of "attack cards".
(Event) The game will now save during Breakable Orb only when you break it or fail it.
(Enemy) Great Mimic: it will now offer a Pet Item Card even if you have 3 pets (or 2 pets and one pet item card). When you already have 4 pets, added Special Cards and removed Item Cards to the rewards pool.
(UI) While in Endless Mode, seeing the final score when winning or losing will show the updated (but not saved) scores in red instead of yellow, without the "new" tag.
(UI) The final score screen is now properly translated into other languages.
Bug Fixes:
Fixed a bug that could let you find cards limited to later levels too early.
Fixed an exploit that could let you give a special card to the Sage, exit and reload the game, and find the Sage again, allowing you to farm infinite Special cards.
Fixed the game leaving a black screen when winning during an Endless run, caused by the score getting to big.
Fixed the game only raising your max HP but not healing when skipping a card pick when having Confidence Blessing.
Fixed the game not properly showing Blessings when you got more than 50.
Fixed Blood Bank still appearing during an Endless Mode run.
Fixed a bad interaction between Yellow/Blue Flame with Colossus Blessing.
Fixed Familiar Fury card to briefly softlock the game if used with double use Mark.
Fixed cards with Always Combo Mark to show -1 as combo value when pressing shift.
Fixed combo value on Always Combo cards not being correctly updated after using certain cards.
Fixed Endless mode giving you cards that are not Memory Leak when looping too many times in the same game session.
Fixed some issues with being able to interact with elements that should be off when accessing the cards archive.
Fixed Sanctuary Spirits not being saved during an Endless Run (making it possible to find the same one multiple times in the same run without actually obtaining it).
The initial loading screen will now be in the correct saved language from the start.
Fixed a recent bug that would make some Blessings' related Status tooltips to not appear.
Fixed the ability to click multiple times on "Confirm" button when starting a run, resulting in the game softlocking.
Remember, if you like the game, each single positive review helps me a lot!
If you have any feedback or want to discuss about the game, join my Discord server.

