Delaying the Pause
As requested, we will delay our removal until the end of the Steam Winter sale (January 2nd), and will allow the previously planned sale to take place. Merry Christmas and may God bless you all this holiday season.
Developer posts and news about this game.

As requested, we will delay our removal until the end of the Steam Winter sale (January 2nd), and will allow the previously planned sale to take place. Merry Christmas and may God bless you all this holiday season.

A very sad announcement to need to make. Unfortunately, sales of the game have not been enough to continue development, and the game is officially on an indefinite pause. It's rough after hearing so many high praises for the game, but until we can start development again, I can't

New environment art for every level! New animations for Enoch, Hatch and Calianna New particle effects for bombs New gathering area in Christmas World New enemy models Boss music Wave indicators New particles and sounds for gathering New particles to indicate which player unit is

Added a minimize button to the trait tutorial Changed text that referred to the Christmas world as the Forest Level We currently have a large patch in the works, as we begin to tackle bigger items like the environment and general combat atmosphere. Check out our discord and Insta

New staff model for Calianna New skyboxes in each level, both for day and night Updated some of the lighting in each level to better match the skyboxes Changed camera height to avoid some repetitive clipping issues Added the ability for the camera to make some objects transparent

Custom keybindings are now available in the settings menu under controls New font for long form text such as dialog and skill descriptions You can now use the character portraits of your allies to select targets for things like healing spells and buffs Fixed volume for many sound

The tutorial for heading back to town will now also trigger when fleeing combat, and not just when dying When changing tabs in ingredient select, the scroll view will now reset back to the top of the view. Swapped out Fyrios's bow model Inventory sorting now has layers to it. For

Hey all! More changes incoming to fix some of the issues we've been seeing. Fixed some bugs with Hatch's damage over time effects, and nerfed the up front bonus damage from synergy of his second skill from 7 to 5. Fixed an issue where the messages for leveling up world level when

Buffed mana restored on each auto attack Fixed an issue where Tutorial elements in combat were blocking skill descriptions, by adding the minimize and maximize feature to them. Fixed an issue where the tier 2 scythe required a staff to make instead of a scythe Fixed an issue in t