Changes Updated Demo version to v17r1. Changed the maximum number of stacks on Bash to 6. Fixed a crash in the Galleon Encounter. Reduced the +% of Barrier from Weavebond Keystone to 50%. Fixed a crash in the Jungle Encounter while the Halloween event was enabled. Swapped out gen
Changes
Updated Demo version to v17r1.
Changed the maximum number of stacks on Bash to 6.
Fixed a crash in the Galleon Encounter.
Reduced the +% of Barrier from Weavebond Keystone to 50%.
Fixed a crash in the Jungle Encounter while the Halloween event was enabled.
Swapped out general combat music with a set of 6 different tracks.
Adjusted the Credits text at the main menu to be a bit cleaner.
Winter Update A small update for the holiday season! Ghoul Smash will be 25% off for the entire duration of Steam's Winter Sale. Happy holidays! The game has been updated to v17. Events Winter’s Bounty: Adds 16 vanity equipment items. Adds 2 non-vanity equipment items. Introduces
Winter Update
A small update for the holiday season! Ghoul Smash will be 25% off for the entire duration of Steam's Winter Sale. Happy holidays! The game has been updated to v17.
Events
Winter’s Bounty:
Adds 16 vanity equipment items.
Adds 2 non-vanity equipment items.
Introduces a new level filled with rewards and crafting materials. Fortune is useful for finding the new equipment.
Interface
Adjusted and improved the graphics of the Interslice.
Slightly adjusted the character model with more defined features, including the nose.
Adjusted the character model's underwear to cover more.
Adjusted the wounds displayed on the character model to appear slightly more visceral.
New Status Effect
Slow
Reduces an enemy's movement speed by 80%. This can be seen when they move or attack.
Slow is removed at the end of the enemy's turn.
Feel free to share your ideas for existing (or new) equipment that could make use of this effect. Changes
This update primarily focuses on quality of life improvements, with content taking a backseat. I am currently working on the Christmas Update, as well as continuing development for Act 3 and Atlas Invasions. Additions Steam Leaderboard Added the ability to upload your statistics
This update primarily focuses on quality of life improvements, with content taking a backseat. I am currently working on the Christmas Update, as well as continuing development for Act 3 and Atlas Invasions.
Additions
Steam Leaderboard
Added the ability to upload your statistics to a leaderboard. This can be done within the Statistics menu and will upload your stats alongside your Steam name.
Mini-Bosses
Added 1 new Mini-Boss to the Tangle Area in the Eternal Battleground.
The boss drops 1 new versatile weapon.
Interface
Added rarity outlines to items and equipment.
Redesigned a majority of the interface.
Updated several descriptions within the in-game Guide.
Changes
Campaign
Added Buff Plates to the Tomb Encounter to make it less punishing.
Treasures Menu
Item Filter
Removed Auto-Salvage from this menu and replaced it with an Item Filter. The Item Filter will automatically salvage items below the selected Rarity. Rare Drop Table items and Unique items are whitelisted and will always drop, regardless of the filter setting.
Speedboosts
Added a visual indicator showing the amount of Speedboosts remaining. Previously, this was hidden, causing some confusion.
Slightly adjusted the Speedboosts granted by Skills to better fit the binary bar.
Items & Equipment
Astral Equipment
All items found with Astral Rarity will now have affixes of the highest tier possible.
Balance
Sharktooth Necklace
Changed the Rarity (Cosmetic).
Now Unmodifiable.
Developer Note: Generally, I would prefer to avoid nerfing items. However, the power gained from the Blood Hunt Skill is significant enough to restrict the amulet. Alternatively, I could adjust the Skill itself, but I'll review feedback first.
Skills
Chain Ball (Normal Flails)
Now has 'magnetism' towards enemies. Every 0.6–1.2 seconds, a Chain Ball within range of an enemy will launch itself towards that enemy. This makes the skill more consistent at dealing damage.
Now lasts until the start of your next turn. The knockback effect only triggers during your turn.
Added new visuals.
Cleave (Normal Axes)
Removed the blood gibs to improve clarity.
Increased the pull strength of the vortex.
Massively increased the attack rate. It triggers the same number of attacks, but at a much faster rate.
Old: 4 attacks over 1 second.
New: 4 attacks over 0.4 seconds.
Vortex (Legion)
Removed the blood gibs to improve clarity.
Increased the pull strength of the vortex.
Massively increased the attack rate. It triggers the same number of attacks, but at a much faster rate.
Old: 4 attacks over 1 second.
New: 4 attacks over 0.4 seconds.
Now spawns the additional axes at the location of the vortex, not the player's location.
Bash (Normal Hammers)
You can now use Jump Boosts to launch a Bash Projectile towards your cursor's location.
You can now right-click to brake a Bash Projectile.
Explosive Bash (Boom Hammer)
You can now use Jump Boosts to launch a Bash Projectile towards your cursor's location.
You can now right-click to brake a Bash Projectile.
Poison Slap (Ghoul Smasher)
Now works as follows: When you collide with an enemy, you strike them 4 additional times, each strike having a 100% chance to poison and knock the enemy in a random direction.
Avarice (Pharaoh's Crown)
Now works as follows: Whenever you loot an item that is salvaged by the Item Filter, you gain +25 Bonus Fortune and a small Speedboost. Additionally, items salvaged by the Item Filter are salvaged at 10x their value.
Statuses
Poison
Poison has been bugged for some time. It is supposed to deal percentile damage when another poison proc is applied. This has now been fixed, alongside a slight buff.
The first initial poison proc will now deal damage equal to 8–12% of the target's Constitution. Every additional poison application will deal damage equal to 1–3% of the target's Constitution. Poison is still applied at the start of an enemy's turn.
Bug Fixes
Fixed a bug where Cleave would trigger multiple Speedboosts on kill.
Fixed a bug where bosses in the T4 Colosseum Atlas Core area would drop T6 items.
Known Issues
When launching the game in Fullscreen mode, it sometimes creates a smaller window that is difficult to interact with.
Pumpkin Smash Gather your gear and face off against the Pumpkin Creatures within the Eternal Battleground! Collect Candy and combine it with the Pumpkin Heart to create exciting new equipment. Pumpkin Smash is an event for October 2024 for Ghoul Smash. While it is an event, it is
Pumpkin Smash
Gather your gear and face off against the Pumpkin Creatures within the Eternal Battleground! Collect Candy and combine it with the Pumpkin Heart to create exciting new equipment. Pumpkin Smash is an event for October 2024 for Ghoul Smash.
While it is an event, it is NOT time-limited, meaning it will always be available.
Features:
1x Armor Set (Helmet, Armor, Gloves, and Boots)
1x Weapon
1x Trinket
A new way to modify encounters in the Eternal Battleground
A new Atlas Core Encounter
3x New Enemies
1x New Boss
Items & Equipment
Added a new weapon type: Punchers Punchers specialize in increasing the damage of your default collisions with no additional spirit cost. They are versatile, like wands, meaning you can wield them in your offhand. There are a total of 6 puncher-type weapons added to the game in this update. You can acquire most from It That Bargains; however, the Tier 6 version must be found within the Eternal Battleground.
Adjustments
Adjusted additional sounds with audio pitching and reduced the volume of more common sound effects.
Bug Fixes
Fixed a bug where Captain Blackbear'd wouldn't end his turn properly. For real, this time.
Fixed a bug where Nexus Wand wouldn't launch a torrent of projectiles.
Fixed a bug where boosters wouldn't trigger when you hit the boost limit. Boosters now always give a Speedboost.
Fixed a bug causing some skills not to trigger. Slightly adjusted the sprite, name, and description on some items. Adjusted how buffs are added, hopefully this won't have dramatic consequences. Multiple small bug fixes. Updated demo version.
Fixed a bug causing some skills not to trigger.
Slightly adjusted the sprite, name, and description on some items.
Adjusted how buffs are added, hopefully this won't have dramatic consequences.
I am pleased to announce that you can now buy and play Ghoul Smash! The game will be 25% off for the next 7 days. Feel free to join into the discord here to discuss the game. If you're on the fence, try out the up-to-date demo to see if you like the game! Happy Smashing!
I am pleased to announce that you can now buy and play Ghoul Smash! The game will be 25% off for the next 7 days. Feel free to join into the discord here to discuss the game.
If you're on the fence, try out the up-to-date demo to see if you like the game! Happy Smashing!
Combat Interface Loot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat. Enemy Changes Enemy Rarity Scaling Adjusted the damage output of monsters based on rarity: Magic (Blue Outline) : 1.5x (previousl
Combat Interface
Loot Drops, Materials, and Atlas Cores will now display their sprites upon dropping instead of text, enhancing clarity during combat.
Enemy Changes
Enemy Rarity Scaling
Adjusted the damage output of monsters based on rarity:
Magic (Blue Outline): 1.5x (previously 2x)
Rare (Yellow Outline): 2x (previously 3x)
Astral (Purple Outline): 3x (previously 5x)
Eternal Battleground
The display for the Eternal Battleground has been completely revamped. You can now select specific encounters and adjust their difficulty.
Atlas Fragments have been removed; you can now access former Atlas Fragment encounters using Atlas Cores found within the Eternal Battleground.
Atlas Crucible Changes
Atlas Fragments will no longer drop.
The Crucible Screen has been removed.
Arena: Renamed to Colosseum and downgraded to a T4 encounter.
Galleon: Renamed to Frigate and upgraded to a T11 encounter.
Mini-Boss Adjustments
Mini-Bosses are now area-specific, ensuring that each area will consistently spawn the same Mini-Boss. The goal is to assign a unique Mini-Boss to each base area.
Added 3 New Mini-Bosses, each dropping a unique item, located in the Ocean, Bastille, and Highway areas of the Eternal Battleground.
Shield Golem Mini-Boss: Spawns in the Scrap Heap
Dragon Mini-Boss: Spawns in Elemental Plane (Temporary)
Reaper Mini-Boss: Spawns in Cemetery
Wurm Behemoth Mini-Boss: Spawns in Dredge Pit
Minotaur Mini-Boss: Spawns in Cave (Temporary)
Cyclops Mini-Boss: Spawns in Isles (Temporary)
Urwood Updates
The Atlas Crucible Upgrade now unlocks areas in the Eternal Battleground.
The Atlas Crucible Droprate Upgrade increases the chance of Atlas Core drops.
Skill Changes
True Cleave: Now requires 200 Strength for the additional effect (previously 150).
True Arrow: Now requires 200 Dexterity for the additional effect (previously 150).
True Magic Missile: Now requires 200 Intelligence for the additional effect (previously 150).
Bug Fixes
The Infinite Void Skill is now properly disabled when the full Ethereal Set is not equipped.
The Molten Golem’s second enrage phase now triggers at the correct health threshold.
Volatile Whetstone now accurately indicates when a weapon is unmodifiable.
Greetings Smashers! I am excited to announce that Ghoul Smash will be entering Steam's Early Access on Thursday, September 26th! Ghoul Smash is a small solo project I work on when I have the time, and it combines what I believe to be the best parts of similar titles. Ghoul Smash
Greetings Smashers!
I am excited to announce that Ghoul Smash will be entering Steam's Early Access on Thursday, September 26th!
Ghoul Smash is a small solo project I work on when I have the time, and it combines what I believe to be the best parts of similar titles. Ghoul Smash will leave Early Access within a year from this release.
Ghoul Smash will cost $4.00 USD or your country's equivalent. If you wish to help translate Ghoul Smash, feel free to join the Discord! Be a part of the development of this dopamine-filled, turn-based ARPG and have features you want added to the game!
General Balance The recent defense update, which reduced enemy damage, has improved combat stability in Ghoul Smash. To further benefit players, the pool of health is being increased. Players now gain +10 Constitution per level (previously 6). At level 50, this results in an addi
General Balance
The recent defense update, which reduced enemy damage, has improved combat stability in Ghoul Smash. To further benefit players, the pool of health is being increased.
Players now gain +10 Constitution per level (previously 6).
At level 50, this results in an additional 200 Constitution.
Damage Affixes
Hybrid affixes have been removed, but flat damage affixes have been significantly buffed. Example: The Tier 6 affix "Ruinous" now grants 12 (previously 8) - 24 (previously 16) damage.
Atlas
Crucible
New Atlas Fragment: Relic Chamber
This Atlas Fragment is a puzzle map that will kill you on failure. It introduces five new items.
Volcano
Molten Golem's total health has been reduced by 12.5%, from 2,000,000 to 1,750,000.
Shadowfell
Raven Queen's total health has been reduced by 10%, from 1,000,000 to 900,000.
Aetherflux
Bloodletter
Now has the following effect: You take 20% less damage (after reductions) from enemies affected by Wound.
It That Bargains
Visual effects have been slightly adjusted.
Dialogue has been removed.
The number of buying and selling slots has been increased to 12 (previously 5).
Added a help tooltip.
Sister of Concordance
The cost of an item has been reduced. It now costs between 10% - 30% (previously 40% - 90%) of current Salvage. The minimum cost remains 100,000 Salvage.
Crafting
Infused Whetstone
Increases a weapon's damage by 60% (previously 75%) and grants 12 to Strength, Dexterity, and Intelligence (previously increased existing attributes by 75%).
Bug Fixes
Fury
No longer has a 150% chance to launch a slicing wave when killing an enemy. It now correctly follows the intended 25% chance.
Loadouts
Swapping loadouts while the vanity interface is open will no longer cause a crash.
Swapping a loadout will now update skills properly.
Saves
Saves made before revision 11 will no longer be supported after this patch. Any save file that hasn't been launched since revision 11 will be deleted when revision 14 is released, due to the removal of legacy code.
Story Added Events with the Envoy. Added Events with Sisters of Concordance. Achievements Added a new achievement. Save Slots Added save slots. Defense Rework Damage Reduction Maximum Damage Reduction is now capped at 80% baseline. Maximum Damage Reduction can be increased to a m
Story
Added Events with the Envoy.
Added Events with Sisters of Concordance.
Achievements
Added a new achievement.
Save Slots
Added save slots.
Defense Rework
Damage Reduction
Maximum Damage Reduction is now capped at 80% baseline.
Maximum Damage Reduction can be increased to a maximum of 96%.
Reduced the values of Damage Reduction on Affixes.
Almost every item with Damage Reduction has been adjusted.
Adjusted Barricade Keystone.
Dodge
Maximum Dodge is now 80% baseline.
Maximum Dodge is capped at 96%.
Reduced the values of Dodge on Affixes.
Almost every item with Dodge has been adjusted.
Adjusted Windrunner Keystone.
Glancing Hits
Dodge has very much been a live or die situation; and requires a secondary defense to even be viable. To help alleviate this issue, Glancing Hits have been added. When you fail to Dodge an attack, the attacker's attack roll will be unluckily rolled against your Dodge Chance. If your Dodge Chance now beats the new attacker unlucky roll, damage received will be halved as a glancing hit. This will apply before Damage Reduction.
Barrier
Barrier Regeneration
Base Barrier Regeneration is now 10%.
Maximum Barrier Regeneration is 100%.
Every 5 Intelligence grants 1% Barrier Regeneration.
Adjusted Weaveborn Keystone.
Combat
Enemies
All enemies now deal 30% less Damage.
All enemies have 30% more Constitution.
Mini Bosses
No longer guarantee a Rare Drop Table drop.
Can now be toggled on or off after getting the upgrade.
Eternal Battleground
Enemy scaling in each tier has been reduced significantly.
Buff Plates
They now trigger when you slide over them, like boost plates.
Effects have been reduced.
They can only activate once per round.
Miscellaneous
Text now pops a bit more during combat
Interslice
Urwood
Max Level Upgrade has been removed. This will be added back at a later point for Act 3.
Character who have purchased this upgrade will retain it.
Aetherflux
The cost of Skill Points has increased SIGNIFICANTLY
An in-game method has been added to help alleviate this.
Storage
Added Loadout Slots
You gain an additional loadout slot every 2 upgrades.
Panel
Added the Vanity Menu to replace the transmog menu,
Items & Equipment
Parrying Daggers
Parry
Now grants a flat +20% Dodge and -20% Damage Reduction.
Riposte
Now grants a flat +20% Dodge and -20% Damage Reduction.
Serrated Parry
Now grants a flat +20% Dodge and -20% Damage Reduction.
Swords
Stab
On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.
Vampiric Stab
On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.
Fury
On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.
Lance
Joust
While moving you gain a charge every 0.5 (previously 1) seconds up to 10 (Previously 5).
Now Has:Gain 1 Jump Boost
Charge Thrust
Now has: Gain 1 Jump Boost
Mace
Crush
Now deals the additional hit at the end of the launch.
Divine Crush
Now deals the additional hit at the end of the launch.
Affixes
Removed the following affixes,
Hybrid Dexterity & Strength
Hybrid Strength & Intelligence
Hybrid Intelligence & Dexterity
Hybrid Pierce & Accuracy
Hybrid Damage & Critical Chance
[*} Likely a temporary change, going to keep the simplicity for now.
Steam's Next Fest Ghoul Smash is participating in the Steam Next Fest until the 17th! Feel free to play and join the discord for more information. During this time, the Combat Tutorial will reward the Next Fest Medallion, an early game trinket. Developmental Help Ghoul Smash is l
Steam's Next Fest
Ghoul Smash is participating in the Steam Next Fest until the 17th! Feel free to play and join the discord for more information. During this time, the Combat Tutorial will reward the Next Fest Medallion, an early game trinket.
Developmental Help
Ghoul Smash is looking for Linux users and Steam Deck owners to begin testing on that platform soon.
Ghoul Smash is looking for translators to begin translating the game to more languages. You can do so yourself by editing the localization.csv file within the game directory.
Ghoul Smash v.11 r.6 Patch Notes
Urwood
Upgrade Max Level
Added a new upgrade that increases the player's level cap to 100.
This upgrade costs 2,000,000 Salvage.
All experience earned at level 50 will be retroactively added once this upgrade is purchased.
Demo
Updated the Demo to the Current Beta Version.
Extended the length of the demo, going all the way to the Dungeon in Act 1.
Bug Fixes
Fixed a bug where The Gamble wouldn't show up in the shop.
Road Map
While I plan to release Ghoul Smash into early access very soon, Act 3 will not be finished in this time frame. The next planned updates are as follows:
Additions Buff Plates Buff Plates now randomly spawn during encounters. There are a total of 7 different Buff Plates, each with their own unique effect. To learn more about them, consult the guide in-game. Act 1 has had Buff Plates added to some of the encounters. Act 2 and Endga
Additions
Buff Plates
Buff Plates now randomly spawn during encounters. There are a total of 7 different Buff Plates, each with their own unique effect. To learn more about them, consult the guide in-game.
Act 1 has had Buff Plates added to some of the encounters. Act 2 and Endgame will be visited at a later time.
Combat Tutorial
A bare-bones combat tutorial has been added to the Atlas. Offers a unique reward and a head start for the campaign.
Equipment & Items
Added a new rare trinket to the Shop.
Changes
Changed how text is displayed on Legendary items to the intended color. The old color will be used for Starlight Items.
Made the Right-Click brake much more powerful during combat.
While braking, the player can no longer gain Speedboosts to make it more consistent.
Quality of Life
Aetherflux
Added a help button.
The Atlas
Added lock icons to areas that have not been completed yet instead of them just appearing.
Added a help button to the Atlas Crucible.
Fixes
You can no longer interact in combat while a window (such as Attributes) is open.
Changes Keystones Windrunner You gain damage equal to 100% (previously 50%) of your Speed. Astral Battery You gain damage equal to 100% (previously 25%) of your Spirit. Interslice Essence Forge Added a help button to the window. Added some Quality of Life to the Essence Forge Add
Changes
Keystones
Windrunner
You gain damage equal to 100% (previously 50%) of your Speed.
Astral Battery
You gain damage equal to 100% (previously 25%) of your Spirit.
Interslice
Essence Forge
Added a help button to the window.
Added some Quality of Life to the Essence Forge
Added the ability to multiply the amount of rolls per action.
Reduced the Chance to get items to 3% (previously 5%).
Crafting
A tooltip will now appear for the item inside the crafting slot for 3 seconds after a craft is attempted.
Items & Equipment
You can get the new variants of the items by using the Confluence or similar crafting options.
All Charms have been buffed.
Tier 3 Amulets have been buffed.
Healthstone has been buffed.
Skull Ring has been buffed.
Vitality Ring has been buffed.
True Axe has been buffed.
True Bow has been buffed.
True Wand has been buffed.
Dragon Med Helmet has been buffed.
Royal Armor has been buffed.
Arclight Armor has been buffed.
Obsidian Armor has been buffed.
Skills
Fury
Now has B (Previously A) Scaling.
The Speed Boost applied at the end of the combo is now 0.25 (Previously 0.5).
Crush
Now has A (Previously B) Scaling.
Divine Crush
Now has A(Previously B) Scaling.
The Smite now has A (Previously C) Scaling.
Enemies
Enemy Constitution per tier in the Eternal Battleground is higher.
Magical Enemies are now much stronger:
Magic (Blue Outline) - 2x Increased Damage and Health
Rare (Yellow Outline) - 3x Increased Damage and Health
Astral (Purple Outline) - 5x Increased Damage and Health
Loot
Origin Orbs are much more rare.
Fixes
Fixed a bug not letting you refund Critical Chance in the Aetherflux.
Fixed a bug not letting some nodes refund in the Aetherflux
Fixed a bug where right-clicking to unequip equipment would add amounts.
In Preparation for the Steam NEXTFEST in June, Ghoul Smash has recieved some updates! Additions Linux / Steam Deck The first build with Linux support has been implemented. Save Backups Ghoul Smash now includes a backups folder located in %appdata%/roaming/Ghoul_Smash. After each
In Preparation for the Steam NEXTFEST in June, Ghoul Smash has recieved some updates!
Additions
Linux / Steam Deck
The first build with Linux support has been implemented.
Save Backups
Ghoul Smash now includes a backups folder located in %appdata%/roaming/Ghoul_Smash. After each game session, a backup of your current save will be created, up to a maximum of 10 backups. The oldest backup will be automatically deleted if there are already 10 saved. Note that this folder will be removed during forced Save Wipes or upon player death in Hardcore mode.
To load a backup, simply copy and paste your desired backup into the main /Ghoul_Smash/ folder and rename it to 'saveData.sav', overwriting any existing save data.
Guide
The first iteration of an in-game guide has been introduced, and it will receive continual updates.
Items & Equipment
New Weapon Type: Maces
7 new weapons
2 new armor sets
3 new pairs of gloves
Atlas Fragments
A new area, The Hollows, has been added.
Crafting Materials
1 new whetstone
3 new shards, sparks, and stars
Enemies
2 new enemy types
1 new mini-boss
Changes
Interface
Added tooltips to various elements.
Reworked the Attributes Window for improved readability and added additional information.
Moved the Class Changing Buttons to the Aetherflux.
Right-clicking now allows for points to be refunded in the Aetherflux.
Right-clicking also enables quick unequipping and equipping of items when no other window is open.
Reworked the Crafting Window and streamlined the dropping of materials to make crafting quicker and less cumbersome.
Skill gems now provide information about the associated skill.
Critical Chance
Critical Chance has been made harder to acquire, making the Celestial Barrage Keystone more unique.
Affixes with Critical Chance have had their values halved.
Most rings and equipment with Critical Chance have been reduced.
Keystones
Carnage
You now leech 0.25% (previously 2%) of your Skill Damage as Constitution.
Astral Battery
You gain damage equal to 25% of your Spirit (previously 500% of your Spirit Cost).
Enemies
The maximum reduction in an enemy's Damage Reduction with Pierce is now capped at -10%.
Enemies now have a maximum Dodge chance of 95%, ensuring a minimum 5% chance to hit them even if their Dodge chance exceeds 95%. Accuracy is still advantageous; however, to reduce their Dodge chance below 95%, a minimum of 46 Accuracy is required in the example provided.
Skills
Thrust
All variants of Thrust have been updated to reduce the minimum enemy damage reduction to -20% and now include Pierce as a built-in feature.
Ball Lightning
Fixed a bug where Ball Lightning should have summoned a maximum of 2 Lightning Orbs; now it correctly summons up to 3 Lightning Orbs.
Energy Leech
5% (previously 2%) of your Default Collision Damage is now leeched as Barrier.
Energy Siphon
0.1% (previously 0.5%) of your Skill Damage is now leeched as Barrier.
Siegebolt
Siegebolt outperformed many of the other T6 Weapons with no investment required. It has been adjusted.
Reduced the base damage to 40 (previously 60) of each projectile.
Reduced the base damage of the Shrapnel to 30 (previously 60).
Resonance
You now gain x0.25 (previously x0.5) Damage at the start of your turn if your Strength, Dexterity, and Intelligence are equal.
Fixes
Fixed the Character Model appearing when in the Options Menu.
Fixed the Molten Golem encounter from dropping Tier 1 Items.
Fixed the Tooltip for Trident Dagger.
Resolved an issue where selecting a resolution above your monitor's capabilities caused the cursor to lock, requiring manual adjustment of the resolution via systemdata.ini in %appdata%/roaming/Ghoul_Smash.
Fixed a soft lock that occurred when attempting to open the Attributes Window while selecting mode at the beginning of the game.
Additions Keystones Astral Battery Designed Around Spirit and Spirit Cost Weapons 17 Weapons with 3 new Base Types : Scepters, Daggers, and Lances Scepters High Spirit Cost for High Damage. Daggers Low Damage Wound Inflicting Weapon. Versatile. Lance High Damage, Scales with Spee
Additions
Keystones
Astral Battery
Designed Around Spirit and Spirit Cost
Weapons
17 Weapons with 3 new Base Types : Scepters, Daggers, and Lances
Scepters
High Spirit Cost for High Damage.
Daggers
Low Damage Wound Inflicting Weapon. Versatile.
Lance
High Damage, Scales with Speed.
Atlas
4 Additional Atlas Tiers, untested, enter at your peril.
Crafting Materials
2x New Common Orbs
Changes
Versions
The versions will change going forward. This version will simply be called Version 8 with additional revisions. This is added to better check for save wipes to prevent crashing for users on old patches.
Each major update will update the version, and may or may not include a save wipe.
Optimization
Changed the compiler to convert code to C++ and run natively on your machine instead of running within a virtual machine. This can cause issues so it is currently experimental. The upsides is that the game runs about 40% better overall because of this.
Keystones
Beef
Constitution gained from Strength is now doubled (previously tripled).
Celestial Barrage
Completely Reworked, more barrages, more critical chance, more damage. Easy.
Skills
Skulls
Can now fly over Objects.
Move 50% Faster.
Scales with Spirit + Spirit Cost (Previously Intelligence).
Equipment
Monk Set
+200 Constitution has been added to each piece for a total of +800.
Fixes
Fixed a number of tooltips with incorrect grammar.
Fixes Fixed some text strings. Fixed Captain Catacomb not spawning Illusions at the correct health. Additions Added the ability to slow down your character during movement by right-clicking. This function only works on your turn. Changes Reduced the amount of Screen Shake from Re
Fixes
Fixed some text strings.
Fixed Captain Catacomb not spawning Illusions at the correct health.
Additions
Added the ability to slow down your character during movement by right-clicking. This function only works on your turn.
Changes
Reduced the amount of Screen Shake from Red Critical Hits.
Increased the chance for an Enemy to become Astral Infused.
Slightly Increased the amount of Astral Confluence Orbs and Gold Awakening Orbs that drop.
Wounds now have higher scaling.
Keystones
Bloodletter
All Skills now have a 40% (previously 20%) Chance to Inflict Wound.
Fixes Fixed many bosses not dropping loot properly. Fixed some crashes. Fixed the Rare Drop Table no dropping loot properly. Atlas Scaling has been adjusted to be a bit easier. This applies to Atlas Fragments as well. Monsters now drop more essence. Mini Bosses The chance for a M
Fixes
Fixed many bosses not dropping loot properly.
Fixed some crashes.
Fixed the Rare Drop Table no dropping loot properly.
Atlas
Scaling has been adjusted to be a bit easier. This applies to Atlas Fragments as well.
Monsters now drop more essence.
Mini Bosses
The chance for a Mini Boss to appear has been doubled.
It That Bargains
Now has a small chance to offer The Gamble, a unique trinket with various attributes.
Equipment
Crafting
Augmenting an item that has been upgraded with a Shard, Spark, Star or Whetstone now keep its upgrade.
Astral Confluence Orbs now only roll the highest tiers.
You can now use Shards, Sparks, and Stars on Rings and Necklaces.
General
Barrier has been increased by 50% on all items that have Barrier.
Defense Ring has been buffed significantly.
Vitality Ring has bene buffed.
Daemon Ring has been buffed.
Shield Brooch has been buffed.
Flamewake Caestus is now versatile.
All Wands are now versatile.
Skills
Magic Missile and Daemon Chant have been nerfed slightly.
Bash has been re-coded to hopefully make it not eternally painful.
Ghoul Smash v0.8.1.0 This update features a plethora of changes featuring smoother combat, item rarities, new art, and effects, and more! This update will forcefully delete your existing save to ensure no crashes happen. Expect more save wipes whilst the game is in development. A
Ghoul Smash v0.8.1.0
This update features a plethora of changes featuring smoother combat, item rarities, new art, and effects, and more! This update will forcefully delete your existing save to ensure no crashes happen. Expect more save wipes whilst the game is in development.
Additions
Demo Expansion
The Demo Version of the game is now 4 levels longer, allowing you to play around with Tier 3 items and equipment!
User Interface
The UI has been changed significantly, much better than before!
Equipment
30 New Items and Equipment added, alongside new skills and combinations.
Crafting Materials
Confluence Orb – Rerolls an Item guaranteeing it to be at least Magic rarity.
Gold Confluence Orb – Rerolls an Item guaranteeing it to be at least Rare rarity.
Astral Confluence Orb – Rerolls an Item guaranteeing it to be at least Astral rarity with high-tier Affixes.
Augment Orb – Upgrades a Magic item to Rare adding an additional Affix.
Gold Augment Orb - Upgrades a Magic item to Rare adding an additional high-tier Affix.
Awakening Orb – Upgrades a Rare item to Astral adding an additional high-tier Affix.
Player Art
The Small Combat Player appearance changes now depending on the items and equipment you’re wearing. Similarly to the large player model.
Equipment Changes
Infused Equipment
Equipment now has a chance to drop at different rarities: Magic, Rare, Astral, and Legendary.
An item can only have one affix of each type on it. (No duplicated affixes)
Magic Equipment has 1 Affix.
Rare Equipment has 2 Affixes.
Astral Equipment has 3 Affixes.
Legendary Equipment has 4 Affixes.
Combat Changes
Density
Enemies are now much less dense resulting in less directional changes and slowdowns. Enemies now have much more friction sliding around significantly less. Larger Enemies like the Skeletal Golem are unaffected by the Density change and remain dense.
Infused Enemies
Depending on Enemy Tier, non-boss enemies can now become either Magic, Rare, or Astral infused.
Infused Enemies have a higher chance of dropping additional crafting materials depending on their infusion.
Magic Enemies have 50% more Constitution, and Damage. Magic Enemies have +5% more base Drop Chance and drop 1 additional item.
Rare Enemies have 100% more Constitution, and Damage. Rare Enemies have +10% more base Drop Chance and drop 2 additional items.
Astral Enemies have 300% more Constitution and Damage. Astral Enemies have +15% more base Drop Chance and drop 3 additional items.
Atlas
The Eternal Battleground
Now has more detailed information regarding difficulty scaling.
Removed the infinitely increasing Atlas Tier system. Replaced with 16 Tiers each with their own set difficulty.
The Urwood now has an upgrade to add mini bosses to your area. Each mini boss has a unique drop and guarantees a reward on the Rare Drop Table.
Crucible
A new encounter has been added – Shadowfell
Each existing encounter has been adjusted to function similarly to Atlas Tiers within the Eternal Battleground. Currently I believe many of the encounters to be over tuned, beware!
Enemy Loot
Normal Loot
Enemies no longer drop Shards, Sparks, or Stars
The Amount of Crafting Materials dropped by enemies globally has increased by significantly.
Rare Drop Table
Charms have been removed.
Tier 0 Enemies no longer have a chance to roll the RDT.
Base chance to roll on the RDT is now 1 in 20,000 (Previously 1 in 5,000) and the effectiveness of Fortune has been reduced.
Essence Forge
The Tier 1, 2, and 3 Material rewards have been changed to the Shard, Spark, and Star rewards respectively.
Essence is now a built-in currency that functions similarly to Salvage.
Skills
Almost every skill has been looked at an adjusted slightly. The list is too long, sorry!
Additional Notes
Unfortunately, I was poor at tabbing out and noting down each additional change. This list fails to encapsulate everything as there are a lot more changes not on this list. Hopefully I will simply be better in the future.
The Ghoul Smash Demo is now available to play! Alongside this demo comes some new features added to the hub. Demo The Ghoul Smash Demo allows you to play up to the Bone Golem boss in Act 1, access tier 2 Items and Equipment, Rare-drop Table, Three Classes and Tier 1 of the Essenc
The Ghoul Smash Demo is now available to play! Alongside this demo comes some new features added to the hub.
Demo
The Ghoul Smash Demo allows you to play up to the Bone Golem boss in Act 1, access tier 2 Items and Equipment, Rare-drop Table, Three Classes and Tier 1 of the Essence Forge. The demo will receive minor updates and changes that happen to the main game. If you want to enjoy the game on full-release please wish list and join the discord to get updates on Ghoul Smash Development.
Additions
Ranger
Windrunner Keystone
Your Damage is increased by 100% of your Speed.
Your Pierce is increased by 50% of your Speed.
You can gain twice the amount of Speedboosts per turn.
When you Dodge, you restore Constitution equal to twice your Dexterity and gain 20% Damage Reduction until the beginning of the next round. (Does not stack)
Hub
Lost Treasures
The Urwood now has an update that allows you to have a treasure box inside the hub. The treasure box functions similarly to the loot menu except you can access it at any time. You have two toggleable options that allow you to automatically skip the loot screen and automatically salvage items.
Transmogrification
You can now upgrade the Crafting Bench to transmogrify your items. This feature is still in development and will likely be modified in the future.
Misc
Enemies have been given more friction to make them less bouncy.
Adjusted the density of the Player, making them by default 33% more dense.
Adjusted the scaling of Speed when launching. It is more consistent the denser the player is.
Adjusted the amount of density the player gains at higher Damage Reduction values.