Version 1.6.1 - Shop Bug Fix
Added a fix for a bug on the shop items
Added a fix for a bug on the shop items

Added a fix for a bug on the shop items
Added a fix for a bug on the shop items
Fixed rat spawn under South Hill Laboratory Fixed hidden gas pipe bug in South Hill Laboratory More optimizations to South Hill Laboratory

Hey everyone! 😱 We are excited to announce that Inside the Labs has now exited the early access phase and the full release is now LIVE! 😁 🔥 Inside the Labs now stands at version 1.0.0. 🔥 Patch notes: 🗺️ Added a new map 🕺 Added 4 new characters 💥 Added 2 new challenges 🎮 A
Hey everyone! 😱
We are excited to announce that Inside the Labs has now exited the early access phase and the full release is now LIVE! 😁
🔥 Inside the Labs now stands at version 1.0.0. 🔥
Patch notes:
🗺️ Added a new map
🕺 Added 4 new characters
💥 Added 2 new challenges
🎮 Added full Xbox controller support
🌍 Added a final set of translations
♻️ Level reset for everyone
🔐 Locked an exclusive character for early access players only
🔐 Locked exclusive shop items for early access players only
🖱️ UI updates and fixes
🐛 Bug fix for controller inputs
🐛 Bug fix for dying whilst exiting the exploration or during the exploration report
Enjoy!

Fixed inventory bug Fixed bugs related with quick use Applied a possible bug fix for mutant getting stuck

Hey everyone, We released another update (version 0.1.8) for Inside the Labs! Apart from that, enjoy a 50% discount during this Steam Spring Sale! Version 0.1.8 patch notes Added more infected mutant models Added a new insane difficulty mode Rats are now able to see forceps, hatc
Hey everyone,
We released another update (version 0.1.8) for Inside the Labs!
Apart from that, enjoy a 50% discount during this Steam Spring Sale!
Version 0.1.8 patch notes
Added more infected mutant models
Added a new insane difficulty mode
Rats are now able to see forceps, hatchets, specimen eggs and cages
Added more cash spawns in singleplayer
Collision bug fixes
Cash system bug fixes
Fix for a potential bug in which all objective items are spawned
Fix for a potential bug in which the lobby widget stays visible in-game
Fixed mutant bug - mutant would stop roaming or chasing players


Hey players! ːsteamhappyː We have added a cash and a shop system to Inside the Labs! With this update, you'll be able to give the characters a custom look of your own. Cash can be found whilst exploring the labs. When playing with your friends, the cash will be split! Patch notes
Hey players! ːsteamhappyː
We have added a cash and a shop system to Inside the Labs! With this update, you'll be able to give the characters a custom look of your own.
Cash can be found whilst exploring the labs. When playing with your friends, the cash will be split!
Patch notes:
Added cash system
Added an in-game shop
Added new items: masks
Added new items: custom glowsticks
Added new items: backpacks
Other changes:
Updated lighting for egg specimens
Updated UI
Minor AI and alarm system bug fixes

Fixed "Extract Organisms" text Fixed mutation selection UI Created new character selection UI Lobby UI updates
Fixed "Extract Organisms" text
Fixed mutation selection UI
Created new character selection UI
Lobby UI updates

Hey everyone! Inside the Labs version 0.1.6 is now LIVE! 🔥 Patch Notes: NEW ITEMS 🛢️ Added new item: Radiation barrel 🚨 Added new item: Alarm system 🤏 Added a new item: Alarm system lever 💉 Added a new item: Forceps ⛏️ Added a new item: Hatchet NEW Objectives 🥚 Added a new
Hey everyone!
Inside the Labs version 0.1.6 is now LIVE! 🔥
Patch Notes:
NEW ITEMS
🛢️ Added new item: Radiation barrel
🚨 Added new item: Alarm system
🤏 Added a new item: Alarm system lever
💉 Added a new item: Forceps
⛏️ Added a new item: Hatchet
NEW Objectives
🥚 Added a new objective: Extract specimens
👶 Added a new objective: Free baby mutants
👿 AI Updates
Added a new destroy mechanic - mutant is now able to destroy doors
Added a new destroy mechanic - mutant is now able to destroy radiation barrels
Added a new idle mechanic - mutant may also stay idle in a position for an X amount of time
Added a new mechanic - mutant is now able to turn off alarm system
Updated roaming mechanic - after losing sight, mutant now searches the area for an X amount of time where the player was last seen
Added a new effect when mutant goes invisible / visible
✅ Improvements
Door collision improvements
Mutant collision improvements
Locker collision improvements
Network optimization
🐞 Bug Fixes
Quick use UI bug fix
Possible bug fix for players getting kicked when map is loading
Sound bug when switching from UV Flashlight to Light Source equipment
Thanks for playing and have fun!

Hello everyone, I hope this announcement finds you all doing well! The final patch for version 0.1.5 is now live. Here's what it includes: - We have reworked the XP system. What does this mean? In online co-op, XP is now calculated by the Host, which will completely resolve the l
Hello everyone,
I hope this announcement finds you all doing well!
The final patch for version 0.1.5 is now live. Here's what it includes:
- We have reworked the XP system. What does this mean?
In online co-op, XP is now calculated by the Host, which will completely resolve the latest XP issues some of you were experiencing. It's important to note that all team objectives must be completed, and you should not run out of time in hard mode to receive full XP.
By "team objectives," I mean tasks like repairing gas pipes, connecting generators, etc.
After the XP for the team objectives is calculated, each person will then earn extra XP points (for example, for correctly guessing the mutation, capturing a mutant photo, hacking the lab data, etc.). If a player dies, there will be a reduction in XP points.
- I've included a new marker in the end game screen called 'Individual Objectives Complete.'
- I have also fixed a minor bug in the hosting lobby that was occurring.
- The locker bug in West Wood Laboratory should also be fixed.
- Fixed AI character mesh positioning.
- Crawling creatures, nest creatures, babies, and gas pipes now do damage according to difficulty:
Easy: -10% per hit
Normal: -20% per hit
Hard: -30% per hit
Updated the skins for the crawling creatures.
- Turned off the generator light when it's not connected (it didn't make sense for it to be on if there's no power ːsteammockingː).
- Quality of life improvement: when you capture a mutant photo, the camera changes to the default one automatically.
- UI bug fixes.
- Rats are now able to see all objective-related items highlighted (you can also toggle this).
See you later with another content update!

Hi everyone, Over the past few days, we paused development to plan our path to full release. We've had internal discussions to prioritize key content and have crafted a comprehensive roadmap to transition Inside the Labs out of early access. Here's a concise overview of our plan,
Hi everyone,
Over the past few days, we paused development to plan our path to full release.
We've had internal discussions to prioritize key content and have crafted a comprehensive roadmap to transition Inside the Labs out of early access.
Here's a concise overview of our plan, outlining major key points for each version.

Please note: Achieving a full release does not mark the conclusion of our content updates for the game. Rather, it indicates that we have established a strong foundation for the game. We intend to continue adding new maps, mutations, characters, and objectives even after transitioning out of early access.
- chreseeba (lead developer) ːsteamhappyː
Added more bodycam spawn locations outside the labs Energy drink effect bug fix Bug fix - previously you could take photos of the mutant during AI jumpscare scene AI vision refinements Rat jump instructions bug fix Add game instruction at the start of the game on how to switch to
Added more bodycam spawn locations outside the labs
Energy drink effect bug fix
Bug fix - previously you could take photos of the mutant during AI jumpscare scene
AI vision refinements
Rat jump instructions bug fix
Add game instruction at the start of the game on how to switch to toggle night vision
Fixed bug - ceiling clipping in West Wood Laboratory
Centered generator camera
Potential bug fix for client not receiving full XP
Fixed bug - spawn location for nest creatures Updated models of crawling creatures Optimization for the latest models
Fixed bug - spawn location for nest creatures
Updated models of crawling creatures
Optimization for the latest models
Bug fix - not getting the level achievement, you should now get it when you restart the game. Minor UI changes to progress bars Added cats in lobbies Added some minor interactability with the radio Added a possible bug fix for the client not receiving challenge XP
Bug fix - not getting the level achievement, you should now get it when you restart the game.
Minor UI changes to progress bars
Added cats in lobbies
Added some minor interactability with the radio
Added a possible bug fix for the client not receiving challenge XP
Change camera sound fixes Disabled some UI components when fixing gas pipe, curing a patient and exterminating organism and banishing crawling creatures Made the wrench more prominent Minor network optimization Minor adjustments to the uv flashlight spawn locations Fixed bug - In
Change camera sound fixes
Disabled some UI components when fixing gas pipe, curing a patient and exterminating organism and banishing crawling creatures
Made the wrench more prominent
Minor network optimization
Minor adjustments to the uv flashlight spawn locations
Fixed bug - Interaction after using the camera
Fixed bug - Character head was visible when connecting generator
Fixed bug - Challenges and xp system
Fixed bug - if died by infection and you are in the end game screen you still get turned in a rat
Fixed bug - related to the UV flashlight

Hey again everyone! We hope this announcement find you super well! 😊 Version 0.1.5 is out now! 🔥 Notes: 🦠 Added a new item (Disinfectant Spray) Added a new objective (Exterminate Organisms) 📷 Added a new item (Bodycam) Added a new objective (Capture a photo of the mutant as a
Hey again everyone!
We hope this announcement find you super well! 😊
Version 0.1.5 is out now! 🔥
Notes:
🦠
Added a new item (Disinfectant Spray)
Added a new objective (Exterminate Organisms)
📷
Added a new item (Bodycam)
Added a new objective (Capture a photo of the mutant as an evidence)
🧟
Added new patient models
Updated curing a patient objective
🔧
Updated fix gas pipes objective (added a minor wrench effect)
👿
Added new mutant skins
👍
Added challenges
Other Changes:
AI refinements
Slightly reduced spawn count for medkits, batteries, and antidotes
UI updates
Singleplayer and multiplayer lobbies lighting updates
More optimization
Updated AI attack cinematic camera effects
Fixed light tube decal bug
Fixed random singleplayer map selection bug
Fixed bugs related to crawling creatures and UV flashlight
Fixed UI-related bugs
Lastly, we remind you to provide feedback on our Steam page by leaving a review. You have no idea how much this fuels us and keeps us developers going! 🙏
Thanks for playing and have fun!

Possible bug fix for AI getting stuck in West Wood Laboratory Bug fix for being able to use UV flashlight on low-power Aligned time limit UI Reduced foggy lighting for glowstick and lantern
Possible bug fix for AI getting stuck in West Wood Laboratory
Bug fix for being able to use UV flashlight on low-power
Aligned time limit UI
Reduced foggy lighting for glowstick and lantern
Randomized pitch sounds for nest mutants to reduce repetitive sounds Reduced the delay for when the mutant spawns at West Wood Laboratory Updated mutation selection UI (tablet) Disabled Grove Laboratory map - we encountered some AI pathing issues during playtesting - we will be r
Randomized pitch sounds for nest mutants to reduce repetitive sounds
Reduced the delay for when the mutant spawns at West Wood Laboratory
Updated mutation selection UI (tablet)
Disabled Grove Laboratory map - we encountered some AI pathing issues during playtesting - we will be redesigning this map.
Added random lab sounds for Old Town Laboratory
Reduced how much the Lighthound mutation events happen
Revised objective items positioning
Added low-volume footstep sounds when AI is not hunting
Updated map preview screenshots for Shadow Brooks and West Wood Laboratory
Added default count for items (potential bug fix of items not spawning) Slightly increased the amount of items spawned (med kits, antidotes, lockers, energy drinks, batteries) Tweaked the AI vision (including the Sightmare mutation) Saving and loading preferred equipment and perk
Added default count for items (potential bug fix of items not spawning)
Slightly increased the amount of items spawned (med kits, antidotes, lockers, energy drinks, batteries)
Tweaked the AI vision (including the Sightmare mutation)
Saving and loading preferred equipment and perk (even after exiting the game)
Reduced nest mutants spawn rate
Reduced collision of AI infection
Removed invisibility mode for AI - Added silent mode when not chasing
Increased footstep sound of Strident
Randomized mutant sound pitches to reduce repetitive sounds
Updated player information UI Updated and fixed multiplayer lobby menu UI going out of bounds Updated and fixed the push to talk UI overlapping the energy drink UI UV flashlight does more damage to nest mutants Added stop hacking and connecting the generator by pressing the Escap
Updated player information UI
Updated and fixed multiplayer lobby menu UI going out of bounds
Updated and fixed the push to talk UI overlapping the energy drink UI
UV flashlight does more damage to nest mutants
Added stop hacking and connecting the generator by pressing the Escape key
Added proximity voice chat to rat
Increased cooldown after AI infects player so it doesn't instantly hunt again
Removed extra space between character feet and ground
Added Auto-pickup item setting
Proximity chat bug fix - hearing yourself talking Inventory item bug fix - could not use medkits or antidotes
Proximity chat bug fix - hearing yourself talking
Inventory item bug fix - could not use medkits or antidotes