Patch 1.1.11
- Leaderboard names with non-latin characters are now shown in a better way - Campaign story text fix
- Leaderboard names with non-latin characters are now shown in a better way
- Campaign story text fix

- Leaderboard names with non-latin characters are now shown in a better way - Campaign story text fix
- Leaderboard names with non-latin characters are now shown in a better way
- Campaign story text fix
Fixed a gamepad issue with sticks not starting from 0 speed when moving out of the dead zone
Fixed a gamepad issue with sticks not starting from 0 speed when moving out of the dead zone
Calcium Contract is now Available in Simplified Chinese! Localization by ComputerEngine
Calcium Contract is now Available in Simplified Chinese!
Localization by ComputerEngine
Gamepad fixes and improvements: - The movement speed is now analog - The gamepad acceleration setting should work more intuitively now. You might want to tweak it if it feels off after the update
Gamepad fixes and improvements:
- The movement speed is now analog
- The gamepad acceleration setting should work more intuitively now. You might want to tweak it if it feels off after the update
Calcium Contract is now available in 5 new languages: French, Italian, German, Spanish and Brazilian Portugese!
Calcium Contract is now available in 5 new languages: French, Italian, German, Spanish and Brazilian Portugese!
A small cosmetic patch fixing some texts and updating the menu backround
A small cosmetic patch fixing some texts and updating the menu backround
There have been several small patches since the release of Eternal Harvest, now on version 1.1.5 Summary of recent changes: - Leaderboard usability improvements - Small level generation fixes - Eternal Harvest time bonuses are a bit larger now - The time curse is slightly weaker
There have been several small patches since the release of Eternal Harvest, now on version 1.1.5
Summary of recent changes:
- Leaderboard usability improvements
- Small level generation fixes
- Eternal Harvest time bonuses are a bit larger now
- The time curse is slightly weaker now
- Projectile weapons have a lower projectile start offset now, which should make them less likely to collide with level geometry very close to the player
- Eternal Harvest score is now uploaded if the player quits the game before the run is finished
Calcium Contract just got a big free update, adding Eternal Harvest, a completely new game mode with new content! In Eternal Harvest, you fight your way through procedurally generated levels that rebuild themselves as you play! It's a score-attack game mode where you can test you
Calcium Contract just got a big free update, adding Eternal Harvest, a completely new game mode with new content!
In Eternal Harvest, you fight your way through procedurally generated levels that rebuild themselves as you play! It's a score-attack game mode where you can test your skills against your friends or the world.
To spice things up, there are new curse mechanics that introduce a risk and reward element: your score will increase faster, but the fight will get harder in quirky ways!
You can compare your scores to your friends and other players, and you can participate in daily challenges - each day, everybody gets the same layout but there's only one chance of getting a score.
Eternal Harvest is a completely new and super fun way of enjoying Calcium Contract!
- Added an option for automatic weapon switch on pickup: on/off/safe only (exploding yeller skulls are unsafe) - The game will not switch to an unsafe weapon when the current weapon runs out of ammo unless that's the only option - Key doors are now colored on the map + the map ti
- Added an option for automatic weapon switch on pickup: on/off/safe only (exploding yeller skulls are unsafe)
- The game will not switch to an unsafe weapon when the current weapon runs out of ammo unless that's the only option
- Key doors are now colored on the map + the map tint is weaker
- Fixed an unintended shortcut in the caves
- Virtual keyboard will now show up in Big Picture Mode and on Steam Deck when naming a save - The game now takes input from all connected controllers
- Virtual keyboard will now show up in Big Picture Mode and on Steam Deck when naming a save
- The game now takes input from all connected controllers
Escaped treasure enemies will no longer be counted as killed for achievements
Escaped treasure enemies will no longer be counted as killed for achievements
The cellars level should be a bit less confusing now
The cellars level should be a bit less confusing now
The game will now properly respect setting the right mouse button as primary in Windows
The game will now properly respect setting the right mouse button as primary in Windows
Fixed ammo indication overlap in HUD when running the game at very high resolutions
Fixed ammo indication overlap in HUD when running the game at very high resolutions
Let's interpret "outstanding" as standing out and nominate Calcium Contract for Outstanding Visual Style!🐔 Enjoy the awards and the sale!
Let's interpret "outstanding" as standing out and nominate Calcium Contract for Outstanding Visual Style!🐔
Enjoy the awards and the sale!
You can now listen to Calcium Contract soundtrack here on Steam or on YouTube: LINK ! Also, Calcium Contract is 15% off as a part of the Steam Autumn Sale!
You can now listen to Calcium Contract soundtrack here on Steam or on YouTube: LINK!
Also, Calcium Contract is 15% off as a part of the Steam Autumn Sale!
Small update fixing volume settings and an annoying place in Industrial District where a lot of players tend to fall into the abyss
Small update fixing volume settings and an annoying place in Industrial District where a lot of players tend to fall into the abyss
Made some enemy idle sounds levels more consistent with other sounds
Made some enemy idle sounds levels more consistent with other sounds
Calcium Contract 1.0.1 is here! This patch is addressing some player feedback: Roosters and floaters now emit idle sounds more frequently when chasing the player Sound rebalancing. Sounds should fade out a bit slower with distance and some important sounds should be a bit more au
Calcium Contract 1.0.1 is here! This patch is addressing some player feedback:
The time has come! Calcium Contract is out! Pick up your scythe, there's a contract to fulfill!
The time has come! Calcium Contract is out! Pick up your scythe, there's a contract to fulfill!