Hi everyone, we are back with a crossover item from Oaken Tower , the Time Pendant! At the same time, they added a whole selection of BPB items into their game. Also, we have some balance adjustments. Have fun and see y’all soon! :) - Doro and Mario Changelog for 1.1.9 NEW TREASU
Hi everyone,
we are back with a crossover item from Oaken Tower, the Time Pendant!
At the same time, they added a whole selection of BPB items into their game.
Also, we have some balance adjustments.
Have fun and see y’all soon! :)
- Doro and Mario
Changelog for 1.1.9
NEW TREASURE ITEM: Time Pendant
Added Danish localization
Balancing
Neutral
Boiling Pot: Heat/Regeneration 6 -> 8
Holy Spear: Damage -2
Pandamonium: Poison crit chance 4% -> 5%
Pyromancer
Sun Shield: Damage blocked: 18 -> 20
Berserker
Wolf Emblem: Cooldown 2.3s -> 2.5s
Mage
Cupdrake: Food bonus 15% -> 20%
Adventurer
Heart Shield: Damage blocked 18 -> 20
Engineer
Electric Torch: Blind duration 7s -> 8s
Balance-relevant bug fix: Plastic cube now advances the cooldown by 75% of the current value, rather than the base value. This means less effect on heavily sped up items.
Hi everyone, we are back with some more adjustments!! Have fun :) - Doro and Mario Changelog for 1.1.8 Balancing Neutral Katana: Cooldown 1.7s -> 1.5s Boiling Pot: Heal per food 2 -> 3 Stankus’ Toothpick: Speed per food 12% -> 15% Spicy Banana: Heat chance 65% -> 75%
Hi everyone,
we are back with some more adjustments!!
Have fun :)
- Doro and Mario
Changelog for 1.1.8
Balancing
Neutral
Katana: Cooldown 1.7s -> 1.5s
Boiling Pot: Heal per food 2 -> 3
Stankus’ Toothpick: Speed per food 12% -> 15%
Spicy Banana: Heat chance 65% -> 75%
Smithing for Dummies: Stamina reduction 35% -> 40%
Uniquely Unique: Speed per treasure or card 10% -> 12%
Knife to Meet You: Triggers faster per dagger 60% -> 75%
Hi everyone, we are back with some more adjustments!! Have fun :) - Doro and Mario Changelog for 1.1.7 Balancing Neutral Vampiric Armor: Vampirism 4 -> 5 Gold Armor: Block 30 -> 25 Boiling Pot: Speed bonus 30% -> 50% Artifact Stone: Death: Cooldown 1.7s -> 1.5s Spicy
Hi everyone,
we are back with some more adjustments!!
Have fun :)
- Doro and Mario
Changelog for 1.1.7
Balancing
Neutral
Vampiric Armor: Vampirism 4 -> 5
Gold Armor: Block 30 -> 25
Boiling Pot: Speed bonus 30% -> 50%
Artifact Stone: Death: Cooldown 1.7s -> 1.5s
Spicy Banana: Heat chance 55% -> 65%
Stankus’ Toothpick: Speed per food 10% -> 12%
Multiclass
Death Lotus: Mana 3 -> 4
Hogus Bogus: Stamina usage maximum 6 -> 8. Buffs per stamina 4 -> 3
Hi everyone, we are back with some more adjustments and a new BGM track! It's another original track by our friend Fabian (FaRu-music), check out the other music he made for Backpack Battles ! Have fun :) -Doro and Mario Changelog for 1.1.6 Added a BGM track that plays when you a
Hi everyone,
we are back with some more adjustments and a new BGM track!
Hi everyone, we are back with some more adjustments and a new BGM track! It's an original track by our friend Fabian (FaRu-music), check out the other music he made for Backpack Battles ! Have fun :) -Doro and Mario Changelog for 1.1.5 Added a BGM track that plays in the shop in
Hi everyone,
we are back with some more adjustments and a new BGM track!
Hi everyone, We are back with some more adjustments! Have fun and see y’all soon :) -Doro and Mario Changelog for 1.1.4 Added Alt tooltips for Unidentified Skill, Badges, Spirit Bells, Anvil, Amulet of Feasting, Piggy of Riches, Speak with Animals, Bag of Giving and Rainbow Potio
Hi everyone,
We are back with some more adjustments!
Have fun and see y’all soon :)
-Doro and Mario
Changelog for 1.1.4
Added Alt tooltips for Unidentified Skill, Badges, Spirit Bells, Anvil, Amulet of Feasting, Piggy of Riches, Speak with Animals, Bag of Giving and Rainbow Potion.
Hi everyone, We are back with some more adjustments and a new Adventurer skin ! Have fun and see y’all soon :) - Doro and Mario Changelog for 1.1.3 New outfit for Adventurer Balancing Neutral King of the Bling: Restock chance 50% -> 60% Boiling Pot: Heal per food 1 -> 2 Gol
Hi everyone,
We are back with some more adjustments and a new Adventurer skin!
Have fun and see y’all soon :)
- Doro and Mario
Changelog for 1.1.3
New outfit for Adventurer
Balancing
Neutral
King of the Bling: Restock chance 50% -> 60%
Boiling Pot: Heal per food 1 -> 2
Gold Armor: Slow 30% -> 35%
Pine Protector: Heal 4 -> 5
Heart Container: Cost 12g -> 11g
Magic Torch can now additionally be crafted from Burning Torch
Ranger
Wisp (Weapon): Damage threshold 20 -> 25
Forest Dragon: Damage per Regeneration 1 -> 0.8
Reaper
Snake: Health per pet 50 -> 45
Doom Cap: Cooldown 2.9s -> 3.0s
Storage Coffin: Chance 25% -> 22%
Relic Case: Cooldown 2.7s -> 2.6s
Jimbo: Cost 5g -> 4g
Darkest Lotus: Cost 6g -> 5g
Pyromancer
Phoenix: Cost 11g -> 10g
Berserker
Dragon Set: Cooldown 1.0s -> 0.9s
Mage
Cat Spirit Companion: Cooldown 3.4s -> 3.2s
Adventurer
Magic Ring/Superior Ring: now give more Spikes (same amount as Vampirism)
Superior Ring: “Every” trigger now gives the same amount of buffs as Magic Ring, cooldown 6s -> 4s. Health based triggers now give slightly more buffs.
Hi everyone, today we have another round of balance adjustments , where we mostly focus on all the new things. Oh, and there is a new skin for Mage in this version! Have fun and see y’all soon :) - Doro and Mario Changelog for 1.1.2 New Outfit for Mage! Balancing Neutral Gold Arm
Hi everyone,
today we have another round of balance adjustments, where we mostly focus on all the new things.
Oh, and there is a new skin for Mage in this version!
Hi everyone, happy Easter and we hope y’all are having fun with the new stuff! It’s time for our first round of adjustments. Since the update hasn't been out for long, many things are still unclear. Don’t worry, we will be back in another week to check in again and do more tweaks
Hi everyone,
happy Easter and we hope y’all are having fun with the new stuff!
It’s time for our first round of adjustments. Since the update hasn't been out for long, many things are still unclear. Don’t worry, we will be back in another week to check in again and do more tweaks! :)
Hi everyone! 🎉 The big Backpack Battles update is READY NOW! It comes with a completely new class, the Engineer , which alone has over 40 new items! We recently announced the Engineer's release with a trailer: For the existing classes, we are adding 35 items, including class-spe
Hi everyone! 🎉
The big Backpack Battles update is READY NOW!
It comes with a completely new class, the Engineer, which alone has over 40 new items!
We recently announced the Engineer's release with a trailer:
For the existing classes, we are adding 35 items, including class-specific and neutral recipes, dual class skills and new treasures!
Somehow we are at a total of 517 items now…
We also put in tons of polish and quality-of-life stuff, including the new edit modes that allow you to edit bags and other items separately and the grid storage as an alternative view on the storage box.
We are so exited to finally get it out there and hope you will like it! 😊
Thank you all for playing our little game!
You will hear from us soon with the usual fixes and balance adjustments to get the new stuff in line.
Doro and Mario ❤
Here’s the changelog for 1.1:
New Content
NEW CLASS: Engineer!
35 NEW ITEMS for the other classes
NEW MODE: Switch Mode (Ranked & Unranked)
Added a toggleable toolbar on the bottom of the screen where you can access undo/redo. Pushing items to storage was moved inside the toolbar.
Added modes for only editing bags and only editing items, where they can be moved freely independent of each other (can be accessed via the toolbar).
Added grid storage mode (can be accessed via the toolbar). Can be zoomed with Ctrl+mouse wheel.
New Ranking season started - Your new ranks will be determined based on your ranks last season.
Added text animations for item names (can be toggled in Options).
Added Keybinds: Undo/Redo, switching between the new inventory edit modes, toggle grid storage (G by default), showing recipe tooltips (Alt by default), open library (Tab by default).
Combat: The sword icons on the status UI now move according to player/opponent health + Block totals
History: Now shows rank gains and losses. Added filters for classes and modes. Now only shows the version of a run if it differs from the current game version. Now shows the number of items and the distinct types. History runs can now be marked as opponent with right click.
Item Library: Ingredients etc. on the info panel can now be spotlighted by clicking them. (also works for recipes shown by pressing Alt) Library can now be zoomed with Ctrl+mouse wheel.
Shop: BGM now has a chance to play the lobby mode track and switch mode track in ranked/unranked mode for variety. Added an animation when an item comes up in the shop that can craft with another item.
Controller Support: Added right stick jumping between points of interest. D-Pad now scrolls scrollbars.
Balancing
Neutral
Pandamonium now gives 3% Poison crit chance per ⭐Food
Holy Spear: Damage -3
Shelly: Cooldown 12s -> 13s, speed up per Potion 15% -> 20%
Hi everyone - We have big news today! A MAJOR content update is coming March 27 including the Engineer and MUCH more. Here’s the trailer! The big new thing about Engineer is the charge mechanic. Charges are emitted by items like the Battery or the Generator. They travel through t
Hi everyone - We have big news today!
A MAJOR content update is coming March 27 including the Engineer and MUCH more.
The big new thing about Engineer is the charge mechanic.
Charges are emitted by items like the Battery or the Generator. They travel through the inventory and buff the item right below them. Different charge emitters often come with different paths and effects.
Engineer has many items that are powered by charges and gain special bonuses while charged in this way. But of course there are other tools as well!
There will also be new items for all the other classes, as well as neutral ones. This includes 7 dual class skills that two classes have access to.
We also have been working on quality of life features, some big, some small.
Here are two that we want to highlight:
Bag edit modes
Can be toggled to “only bags” and “only items”, where you can move items freely.
This should make it easy to arrange bags specifically.
Grid Storage
When the “grid storage” is toggled on, items are arranged in a tidy grid. This should make management easier when the storage gets very full.
Both features can be accessed via the toolbar (mobile players already know that one) and a keybind. And there are many more tools like these coming with the 1.1 update on March 27th.
Hey everyone! Great news! Backpack Battles is NOW live on iOS and Android for $9.99 . You can now battle anywhere, anytime! Available now: App Store Google Play Meet Switch Mode There's more. We're launching a new mode called Switch Mode ! It is expected to be released at the end
Hey everyone!
Great news! Backpack Battles is NOW live on iOS and Android for $9.99.
Hi everyone! Did you know the mobile version is launching February 4th? Anyway… today, we do a little balancing. Have fun and stay tuned for more news ;) Changelog for 1.0.10 The Vampirism and Spikes counters now play an animation when healing/dealing damage Neutral Treasure chan
Hi everyone!
Did you know the mobile version is launching February 4th?
Anyway… today, we do a little balancing.
Have fun and stay tuned for more news ;)
Changelog for 1.0.10
The Vampirism and Spikes counters now play an animation when healing/dealing damage
Neutral
Treasure chances are back to normal after the Christmas bonus!
Ruby Whelp: Heat 4 -> 5
Lightsaber: Cost 10g -> 9g
Falcon Blade: Added 2 * slots
Cross Blades: Speed bonus 60% -> 65%
Frostbite: Vampirism 5 -> 7
Spicy Banana: Heat chance 75% -> 85%
Full Body Protection: Cooldown 5s -> 4.5s
Wolf Badge: Damage reduction 22% -> 25%
Ranger
Snowmaster: Cooldown 1.7s -> 1.5s
Bow and Arrow: Cost 7g -> 6g
Reaper
Staff of Unhealing: Heal 25 -> 28
Poison Goobert: Heal 9 -> 10
Poison Frog: Cooldown 2.4s -> 2.1s
Fly Agaric: Cooldown 3.6s -> 3.5s
Pyromancer
Sun Shield: Damage reduction 17 -> 18
Berserker
Extra Angy: Delay 3s -> 2s
Dragon Set: Lifesteal limit 20% -> 25%
Mage
Devouring Sphere: Cooldown 1.9s -> 1.7s
Badger Spirit Companion: Cooldown 4.2s -> 4.5s
Cat Spirit Companion: Cooldown 4s -> 3.7s
Harold, the Hateful Hat: Unhealing per Dark item 5% -> 4%
Hi everyone, We’re super excited to finally share that the mobile version of Backpack Battles is coming out on February 4th! It will include all the same classes and items as the PC version , so you’ll have the same options to build your strategy on your phone. 📱 You’ll be able
Hi everyone,
We’re super excited to finally share that the mobile version of Backpack Battles is coming out on February 4th!
It will include all the same classes and items as the PC version, so you’ll have the same options to build your strategy on your phone.
Hello everyone, Santa told me you have been extra nice this year, so you will get a little bonus update with some toys! You are now able to right click objects in the shop for various effects - maybe try the lamp or the vase Added some Christmassy stuff For the next weeks, the Tr
Hello everyone,
Santa told me you have been extra nice this year, so you will get a little bonus update with some toys!
You are now able to right click objects in the shop for various effects - maybe try the lamp or the vase
Added some Christmassy stuff
For the next weeks, the Treasure chance is increased, especially for Present, Gingerbread Jerry, Snowcake and Artifact Stone: Cold
Thanks for playing and enjoy your holidays y’all! We will be back next year with more updates and maybe even details on the Engineer.
Here is a tiny teaser tho: :)
(....It fits the Christmas theme because you need one to get your tree…..!)
Hi everyone, Backpack Battles 1.0 launched a few months ago, and we’re truly grateful for all the support and feedback from our players. We’re currently hard at work on the next update, which will introduce the new Engineer class . We can’t wait for you to see how this new class
Hi everyone,
Backpack Battles 1.0 launched a few months ago, and we’re truly grateful for all the support and feedback from our players.
We’re currently hard at work on the next update, which will introduce the new Engineer class. We can’t wait for you to see how this new class plays out!
If you’ve enjoyed playing Backpack Battles so far, it would be awesome if you would nominate it for Most Innovative Gameplay in the 2025 Steam Awards! ❤
Hi everyone, hope y’all having a great time, both in the game and in real life :) We are quite busy behind the scenes working on the Engineer - but for now, here are some balance adjustments to keep things fresh! Changelog for 1.0.9 Neutral Corrupted Crystal (Inventory): Cooldown
Hi everyone,
hope y’all having a great time, both in the game and in real life :)
We are quite busy behind the scenes working on the Engineer - but for now, here are some balance adjustments to keep things fresh!
Lantern Berry: Is now considered a Food with the typical stars around it. Reduced number of * slots for Holy synergy, buff protection per Holy item 3% -> 5%
Devouring Sphere: Cooldown 2.1s -> 1.9s
Death Lotus: Cooldown 3.5s -> 3.2s
Frieren’s Guide to Ice: Cooldown 3s -> 2.8s
Encyclopspedia of Darkness: Cooldown 2.8s -> 2.6s, health used 10 -> 8
Shiny Mantle: Cooldown 6s -> 5.5s
Ultima Ascension: Block for Cold 10 -> 15
Adventurer
Impractically Large Bloodthorne: Vampirism / Spikes gained 5 -> 6
Hi everyone, the game has been out for a bit now and we really hope you had fun playing! We just announced the next class we are working on, the Engineer . It’s quite early, but you can read some details in our recent Steam post . When the new class is done, it will be available
Hi everyone,
the game has been out for a bit now and we really hope you had fun playing!
We just announced the next class we are working on, the Engineer. It’s quite early, but you can read some details in our recent Steam post.
When the new class is done, it will be available entirely for free.
We are very excited about the Engineer, and we hope you are as well!
We also have brought some balance adjustments with us.
Enjoy! :)
Changelog for 1.0.8
Gated Items are now shown when pressing ALT just like recipes! This should be helpful when checking out gems or items that are offered in the shop depending on your subclass item.
Neutral
Blood Goobert: Vamprism 3 -> 4
Spicy Banana: Heat chance 60% -> 75%
Rainbow Gooberts: Heal 30 -> 40
Wolf Badge: Speed bonus 30% -> 35%
Ranger
Piercing Arrow: Luck chance 45% -> 40%
Snowmaster: Cooldown 2.1s -> 1.9s
Belladonna’s Whisper: Damage +2
Reaper
Cauldron: Cooldown 3.0s -> 2.9s
Pyromancer
Friendly Fire: Cooldown 2.8s -> 2.9s
Burning Banner: Blind chance 65% -> 80%
Sapphire Egg / Sapphire Whelp: Mana gained 4 -> 6
Berserker
Puppies gain Nature type
Mage
Magic Mirror: Buffs duplicated 30% -> 25%
Lantern Berry: Cooldown 2.3s -> 2.1s
Devouring Sphere: Cooldown 2.3s -> 2.1s
Death Lotus: Stamina 1 -> 1.5
Cupcake Goobert: Heal 25 -> 30
Ultima Ascension: Regeneration 2 -> 3
Increased rarity level for many crafted spells (this impacts how they are considered by items like Maneki Neko)
Hey everyone, It’s been about three months since the full release of Backpack Battles. During this time, we’ve mainly been rolling out balance updates while also working behind the scenes on the design of a brand-new class. Now, it’s finally time to reveal her! We’re excited to o
Hey everyone,
It’s been about three months since the full release of Backpack Battles. During this time, we’ve mainly been rolling out balance updates while also working behind the scenes on the design of a brand-new class. Now, it’s finally time to reveal her!
We’re excited to officially introduce the seventh class coming to Backpack Battles – the Engineer! She’s currently in early development and is planned to release in early 2026. If you own the game, she will be available as a free update!
A core mechanic of the Engineer will be shooting electrical charges, which provide bonuses as they travel over the items in her inventory. Some items can emit these charges, manipulate them, or benefit from them—like the Battery, which actively emits a charge.
In addition to electricity, the Engineer will also explore some secondary themes, such as stamina manipulation and advancing item cooldowns under specific conditions. These systems are still being tested and refined, so things may change before her final release.
We can’t wait for you to try her out and see what strategies you come up with! We’ll share more updates on her development as things progress, so stay tuned!
Hi everyone, The Backpack Battles Creative Contest has come to a successful close! Choosing the winners was no easy task because all of your entries were amazing. A huge thank you to everyone who participated! From beautiful artworks to funny memes and even animations, the creati
Hi everyone,
The Backpack Battles Creative Contest has come to a successful close! Choosing the winners was no easy task because all of your entries were amazing. A huge thank you to everyone who participated!
From beautiful artworks to funny memes and even animations, the creativity of our community has absolutely blown us away. After much deliberation, here are the winners!
We didn’t want to let any amazing work go unnoticed, so we’ve put together a giant collage featuring all submissions from the contest! Scroll through and enjoy the incredible creativity from the Backpack Battles community:
💜 Once again, a huge thank you to everyone who joined the contest. Your passion and creativity are what make Backpack Battles so special.