Burning Branch

Moon Touched

Released
Aug 7, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

12 posts
  1. Developer post

    Final Release

    Burning Branch is finally complete! It’s been a pretty fulfilling journey from start to finish, although it’s made clear I probably need a change in direction regarding my games. More on that after the patch notes. This update brings a completely reworked and completely, err. Com

  2. Developer post

    Demo and Development

    Okay the Penultimate update for Burning branch. So the most exciting news is that a Demo should be available for Burning Branch so everyone can give it a try! Also I finished up a small story I meant to include in the last patch, mainly the unfinished story of the Lilies and Lupi

  3. Developer post

    Keepsake Complete

    The keepsake system is now complete! Yay! What does that mean exactly, though? Well it means the addition of 19 unique keepsakes and variants to be able to mix and match to create your perfect build with. With the massively increased selection size (from 8 to 27) you can also cho

  4. Developer post

    Final Boss Update

    The final boss is now complete, as well as the entirety of the main story. You can now reach the top of the branch and confront Shade! On top of the final boss, the entirety of Burning Branch’s main story is now complete. So you’ll be able to play until you hit credits! Now obvio

  5. Developer post

    Keybinds And Achievements

    A small patch that adds controller Keybinding and Steam Achievements. B button dodgers and achievement hunters rejoice!

  6. Developer post

    Act 3 Release

    Act 3 is here! And will take you through the sea of grass as you encounter new bosses before arriving at the lone tower! With 7 more bosses, including the fiery bird secluded in their tower, Beacon! A person who’s sworn off love altogether. And many more interesting fights on the

  7. Developer post

    Passives Crush and bug fixes (0.3.1)

    Overview: Damage passives have been reduced by around 20% across the board. With reduced enemy health scaling to compensate. This is to achieve two things. First it will bring down the difference in power between a good build and a bad one as the game draws on. Because of the dif

  8. Developer post

    Act 2 Release

    I’m excited to finally be releasing Act 2. A giant batch of content and an important milestone for the development of Burning Branch. But what is Act 2? Well the trip to the top of The Branch won’t be as easy the second time around, after reaching its base you’ll have to descend

  9. Developer post

    August Devlog (For Version 0.3.0)

    I hope you are having a good august. I’ve been hard at work at Burning Branches first major update. I’ve mentioned in the last update that 0.3 will be the update that adds the “Act 2” area, but alongside the new area and new bosses we’ll also see the Bottom of the Branch where Ca

  10. Developer post

    Pushing Passives (build 0.2.2)

    I got a sizable update for you with 33 new passives to explore. A brand new engraving, large reworks and changes to Oak, Glutton, and Crit as a whole. And a whole bunch of extra tweaks to make your build making experience as interesting as possible! BELL ENGRAVINGS Let’s start wi

  11. Developer post

    0.2.1 Hotfix

    Fixed a bug that allowed you to continue changing the contract after it was signed. Fixed controller being able to interact with the map so quickly it never comes on screen.

  12. Developer post

    Bosses and bug fixes (Build 0.2.1)

    I want to start by thanking everyone for playing, reviewing, and spreading the word of this game. This has been an incredible opening week, and has filled me with lots of optimism. Thanks to everyone who’s told me about bugs they’ve encountered. I’ve been hard at work getting rid