Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 43 | |
| 49 | |
| 53 | |
| 64 | |
| 58 | |
| 50 | |
| 41 | |
| 31 | |
| 27 | |
| 28 | |
| 21 | |
| 32 | |
| 41 | |
| 42 | |
| 50 | |
| 34 | |
| 54 | |
| 56 | |
| 50 | |
| 32 | |
| 18 | |
| 30 | |
| 21 | |
| 27 | |
| 21 | |
| 30 | |
| 47 | |
| 41 | |
| 38 | |
| 64 | |
| 63 | |
| 64 | |
| 43 | |
| 33 | |
| 35 | |
| 27 | |
| 32 | |
| 39 | |
| 45 | |
| 54 | |
| 63 | |
| 67 | |
| 67 | |
| 56 | |
| 53 | |
| 50 | |
| 40 | |
| 29 | |
| 38 | |
| 46 |
NEW FEATURES (ALL) Volumetric Blood effects re-added to the game (not quite sure when during development they got lost, but now they are back) (ALL) Savegame-Backup-system implemented. Broken Savegames will now be detected and automatically replaced with the latest backup (ALL) E
No observed activity does not establish abandonment.