Countless Army

Dos Estrellas

Released
Jul 18, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Introducing Estigia, our new game

    If you're reading this, it's because you played Countless Army at some point, or our first game caught your eye. Today we'd like to introduce our new project. Estigia is now on Steam Estigia is a turn-based sliding puzzle where you have to defeat eleven deities of a decaying Gree

  2. Developer post

    Spring has arrived at Countless Army!

    The most colorful event of the year is here! Countless Army is bursting with the spirit of Spring . You have until April 10th to get your hands on exclusive festive skins. Portals have appeared across the different realms of Arreit. Send your troops through them to absorb their e

  3. Developer post

    Countless Army — Update 1.6.0

    New update! This version is packed with improvements for the touch and controller experience, a good number of bug fixes, and some new gameplay features. Here's the breakdown. New Features Challenge system for rebel provinces . Rebellions now operate on a pressure system instead

  4. Developer post

    Quality of Life improvements

    Hello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones. Building Capture Improvemen

  5. Developer post

    The challenges are coming!

    Continuing with the updates to version 1.6.0, today I'm bringing you a look at the new challenge system . Now, every time you enter a rebel province, it will present challenges to increase the difficulty and prevent it from being a walk in the park. These challenges add a breath

  6. Developer post

    Valentine's Day is coming to Countless Army!

    The most romantic event of the year is here! Countless Army is filled with Valentine's Day spirit. You have until February 21st to get your hands on exclusive holiday skins . This year, the method for unlocking skins has changed: instead of last year's heart statues, you'll now f

  7. Developer post

    The rebellion is rising!

    As you know, I announced some of what version 1.6.0 will bring a while back. I apologize for not being able to show you any progress sooner. But I can finally say it: 1.6.0 is in development , and I want to give you an update so you can see what’s coming to Countless Army. One of

  8. Developer post

    Christmas arrives in Countless Army!

    Christmas arrives in Countless Army! The most magical event of the year is here! From December 24th to January 7th , Countless Army is filled with the Christmas spirit, bringing along the exclusive holiday-themed skins . This year, the way to unlock the skins has changed: instead

  9. Developer post

    Hotfix 1.5.6-1

    Fixes Fixed a bug where unit cooldowns were being carried over between waves. This caused some troops in the new wave to spawn much later than intended, and in certain cases the wave could end prematurely before all units were summoned. (Reported by: " ESDave" ) Fixed an issue wh

  10. Developer post

    Hotfix 1.5.6

    This hotfix fixes two issues detected after version 1.5.5. Crash when entering the mini-expansion (“The Quest”) A critical error introduced in version 1.5.5 (the Halloween update) has been fixed. The issue was caused by an adjustment to the shadows of objects appearing in the min

  11. Developer post

    Halloween Returns to Countless Army!

    Halloween Returns to Countless Army! The spookiest event of the year is back! From October 24th to November 7th , Countless Army once again celebrates Halloween , bringing with it the exclusive skins of the season. This year, the method to unlock these cosmetics has changed: inst

  12. Developer post

    What’s Coming in Version 1.6.0

    Since July 18 , when Countless Army celebrated its anniversary , there haven’t been any new updates. But don’t worry — the wait will be worth it! In the next version, I’ll be reworking the rebellion system , making rebellions function in a different way so they feel less frustrat

  13. Developer post

    Balance Tweaks, Visual Improvements, and Bug Fixes

    This small update comes to polish the game's balance, improve defense information visibility, and fix several bugs that have been reported. Balance Adjustments Everlasting has been rebalanced due to being too difficult. Bauble has been adjusted because one of its routes was harde

  14. Developer post

    Version 1.5.0 is here!

    Version 1.5.0 is here—just in time to celebrate Countless Army’s anniversary! And of course… the Liche is throwing a beach party , and you’re all invited! To mark the occasion, party posters have appeared all across Ocelis. There are 6 in total , scattered throughout the differen

  15. Developer post

    New troops Cards and Canicula Fully Rebalanced

    We’re getting closer to version 1.5.0! This week, I’m showing you a small but important change to the troop cards … and the complete rebalance of the hottest realm in Ocelis, Canicula . Changes to Troop Cards Until now, troop cards had a fairly basic design, and even caused some

  16. Developer post

    1.5.0 arrives on the 18th! Nevura rebalanced and more updates

    Today, the release date for version 1.5.0 is announced … but first, let’s take a look at the progress since the last update. Kingdom of Nevura The kingdom of Nevura is now fully rebalanced . Only one map, Rivers of Lina, has been spared from path adjustments. As you can see, most

  17. Developer post

    Estesa Rebalanced: New Paths and Defenses

    Game balancing continues to move forward , and this time we’re focusing on the kingdom of Estesa , which has been completely reworked . Most of Estesa’s maps required an almost total overhaul , as they didn’t fit well with the new balance system. Only one map has kept its origina

  18. Developer post

    New Defense Indicator and Pathway Adjustments

    This time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled. First, the new visual indicator: As you can see, defenses that become disabled—whether by a spell, a troop effect, or a temp

  19. Developer post

    Shield Spell and Skill Tree Improvements

    Today I’m sharing some of the tweaks I’m making while working on the overall game balance. Shield Spell First, the shield spell is getting an adjustment: instead of being a permanent shield , it will now last for 5 seconds . To compensate, the cooldown (CD) will be reduced from 4

  20. Developer post

    The Lich’s Vision

    The visual overhaul is now complete, and today I’d like to show you a bit of each realm so you can see the differences for yourselves. As you can see, almost all of the visual noise from the ground has been removed, and new details have been added as well. The realm where these c