Demo is closed
The latest demo version has been hidden.

Technical data

The latest demo version has been hidden.

Initially, it was assumed that the presence of two interdependent characters would require a multiplayer mode. However, this was postponed because a minimal game AI was created that could analyze the situation around it and perform certain offensive or defensive actions. The deci

A small list of additions that I am posting now before trying to add something complex and that will presumably take a long time. Fixed the drawing order of the laser-spinner. Both characters can charge each other. Visual indicator that a character is charged. While charged, char

ːesc_warningː This is an experimental build! ːesc_warningː The game has been rebuilt, with many things removed or redone. The goal was to get rid of most of the garbage mechanics that took too much effort to support. It was also necessary to highlight the interaction between the

Gamepads ːgamepadː Oh, that was quite an adventure to a certain damned place. It was necessary to change not only the controls, interface and tutorials, but also the built-in systems of the engine itself. But it works well. I tested two different gamepads - DualShock 4 and Xbox W

I don’t even know how to properly describe what has been done over the past 7 months. Between previous updates, there were usually 10-20 tasks completed. This time, there were about 90 completed. Let's start with the most important things: ːexpeditionː The second mission of the m

Well, another year has come. ːnymistletoeːːsc_sockːːsc_candyː Meanwhile, I'm still working on the game. As usual, I'll start with the list of changes: Big features: ːexpeditionː The first level has been completely redesigned. Reduced in size, and shows the development of mechanic

For this update, most of my time was spent improving and fixing things, some of which I was informed of via feedback. Here are the most noticeable changes: Big features: New behavior for characters (shooting, using first aid kits, cutting tall grass, etc.). Additional cutscene at

It's been a month since the release of the first demo. During this time I've been actively fixing and reworking some systems. The full list of changes will be below. Big features: Updated shooting mechanics for Dem. Second cutscene and boss arena. Added grenade mechanics. Small f

Hey hey hey! Finally, after a long time, we were able to bring the project to an acceptable state so that we could release a demo version. The current version contains only one trial level, and not all of our developments are used in it. Since we did not find any relevant cases t