For this update, most of my time was spent improving and fixing things, some of which I was informed of via feedback. Here are the most noticeable changes:
Big features:
- New behavior for characters (shooting, using first aid kits, cutting tall grass, etc.).
- Additional cutscene at the end of the boss fight.
- Added the first version of the hub and world map (WIP).
Small features:
- A fragment of the first level has been reworked to teach the player the mechanics of throwing.
- Damage absorption animation for energy shield.
- Slowly gaining bonus to speed if the character runs for a long time.
Fixes:
- Fixed many bugs with service loading, incorrect behavior and visual glitches.


