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Version 0.7.3

A small list of additions that I am posting now before trying to add something complex and that will presumably take a long time.

  • Fixed the drawing order of the laser-spinner.
  • Both characters can charge each other.
  • Visual indicator that a character is charged.
  • While charged, characters deal increased damage, but consume charge time.
  • Normal melee attack now deals damage and knocks back only one enemy.
  • Side melee attack now deals damage and knocks back multiple enemies with some delay.
  • There is now only one type of trigger for a charged attack executed by any character.
  • The charged attack is triggered immediately after the charge bar is filled.
  • Explosions shake the camera slightly for a better sense of impact.
  • Additional visual effects for some creatures.
  • Dynamic tooltips have been removed, instead a panel with actions is shown at the bottom (not finished).