A small list of additions that I am posting now before trying to add something complex and that will presumably take a long time.
- Fixed the drawing order of the laser-spinner.
- Both characters can charge each other.
- Visual indicator that a character is charged.
- While charged, characters deal increased damage, but consume charge time.
- Normal melee attack now deals damage and knocks back only one enemy.
- Side melee attack now deals damage and knocks back multiple enemies with some delay.
- There is now only one type of trigger for a charged attack executed by any character.
- The charged attack is triggered immediately after the charge bar is filled.
- Explosions shake the camera slightly for a better sense of impact.
- Additional visual effects for some creatures.
- Dynamic tooltips have been removed, instead a panel with actions is shown at the bottom (not finished).