GameUpdate
Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage
Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage


Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage
Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage

Fixed some text errors
Fixed some text errors

Greatly optimized the lag in the later stages. At least the 4090 shouldn't lag like a PowerPoint presentation now... Added new upgrade trees Gravel Engulfed , rolling stones advancing through quicksand. More gravel, and bigger and coarser rolling stones~ Melodic Break Causing ene
At least the 4090 shouldn't lag like a PowerPoint presentation now...
, rolling stones advancing through quicksand.
More gravel, and bigger and coarser rolling stones~
Causing enemies to resonate and sing along,
High-frequency attack enhancer, super strong AOE in the later stages
, Melodic Break advancement
Easier triggering of chorus, more additional effects

Fix Some Bugs
Fix Some Bugs

Attempting to Optimize Lag Issues in the Later Stages Still struggling with the issue of app crashes...
Still struggling with the issue of app crashes...

Attempted to fix the issue where the game crashes after playing for an extended time Attempted to optimize the lag issue in the late game No tests conducted... Brothers, please bear with us... If there are still issues, it's best to leave a comment to provide feedback. Fixed the
No tests conducted... Brothers, please bear with us... If there are still issues, it's best to leave a comment to provide feedback.
Fixed the bug where the Boss couldn't kill the player when a shield was present.
Fixed some text-related bugs.

The issue of crashes is being investigated... Those who are experiencing issues can reply to the update with details on what's happening. Energy required for Gunner's Burst: 27 => 21 Base interval for Gunner's Burst Firing: 0.03 => 0.02 Cooldown time for Gunner's Sprint: 10
The issue of crashes is being investigated...
Those who are experiencing issues can reply to the update with details on what's happening.
Energy required for Gunner's Burst: 27 => 21
Base interval for Gunner's Burst Firing: 0.03 => 0.02
Cooldown time for Gunner's Sprint: 10 => 8
Fixed the bug where the Advanced Upgrade Tree could not be accessed.
Significantly increased the chances of the Advanced Upgrade Tree appearing.
Imperial Command Lightning, Thunderbolt Advanced
Thunderbolt has a chance to transform into Shock Thunder, causing wide-area damage.
Fixed some bugs that could potentially freeze the game.
Fixed some text description errors.

Reworked the shield mechanism, replacing the previous collision slow-down. Now, colliding while sprinting will consume shields. After a period of time, the shields will automatically regenerate. Bursts and dashes will also regenerate shields, with dashes regenerating two layers a
Reworked the shield mechanism, replacing the previous collision slow-down.
Now, colliding while sprinting will consume shields.
After a period of time, the shields will automatically regenerate.
Bursts and dashes will also regenerate shields, with dashes regenerating two layers and bursts regenerating 1-3 layers depending on the energy consumed.
When there are no shields, subsequent collisions will reduce health.
Modified all upgrades and items related to the shield.
Reworked the effects for upgrades and taking damage.
Added new effects for revival and death.
Added two new upgrades:
Rock Rolling Sands:
Shoot out shattered rocks to knock enemies away while sprinting.
Earthshaking Five Peaks (an advanced version of "Heavier than Mount Tai"):
A new mechanism, only available after unlocking all the previous upgrades in the upgrade tree.
Can be upgraded after obtaining all the "Heavier than Mount Tai" upgrades, vibrations will produce aftershocks.
Reworked two upgrades:
Soft Flow, Weak Water reworked into Winding Stream:
The character can now circle around a point.
"You can't stop... but you can turn around."
Stone Cracking Eggs:
Now entirely focused on enhancing knockback.

Adjusted the display effects for knockback and death. Added vibration intensity adjustment in the settings.
Adjusted the display effects for knockback and death.
Added vibration intensity adjustment in the settings.

Added an illustrated handbook feature. For now, only upgrades have been done. Items and background will be added later.
Added an illustrated handbook feature.
For now, only upgrades have been done. Items and background will be added later.

Swordsman Adjustments: Now invincible for 0.5 seconds when the swordsman parries. Divine Edge 1: Sword Rain cooldown time changed from 0.8, 0.6, 0.5, 0.4 seconds to 0.8, 0.6, 0.4, 0.3 seconds. Divine Edge 3: Impact loss time changed from 1.5, 1.2, 0.9, 0.6 seconds to 1.5, 1, 0.5,
Swordsman Adjustments:
Now invincible for 0.5 seconds when the swordsman parries.
Divine Edge 1: Sword Rain cooldown time changed from 0.8, 0.6, 0.5, 0.4 seconds to 0.8, 0.6, 0.4, 0.3 seconds.
Divine Edge 3: Impact loss time changed from 1.5, 1.2, 0.9, 0.6 seconds to 1.5, 1, 0.5, 0.1 seconds.
Divine Edge 5: Invincibility prep time changed from 16, 14, 12, 10 seconds to 15, 12, 9, 6 seconds. Sword Rain interval changed from 1 second to 1, 0.8, 0.6, 0.5 seconds.
Other Updates:
Optimized the performance of some visual effects.
Made further adjustments to some UI elements.
The controller will now default to the "Unlock" button when unlocking talents.
Bug Fixes:
Fixed some text display bugs.
Fixed a bug where characters would not glow when their burst energy is full.
Fixed a bug where energy would not regenerate at the Boss's "Sword Off Course" upgrade stage.

Made some UI adjustments. Now, when a new difficulty level is unlocked, it will be selected by default
Made some UI adjustments.
Now, when a new difficulty level is unlocked, it will be selected by default

After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support. RoadMap Upcoming updates will be posted on our main page. In short: We'll focus on fixing existing bugs first. Also, we're working
After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support.
Upcoming updates will be posted on our main page. In short:
We'll focus on fixing existing bugs first. Also, we're working on improving elite monsters and some features in the game's encyclopedia, along with some minor tweaks.
Every week, we'll rework 1-2 characters and their corresponding upgrades.
Once the basic rework is done and the game is stable, we'll look into overhauling the foundation to completely address the lag issues.
Regarding gameplay, we've tweaked monster health. Difficulty has been ramped up to level 15, and most of the upgrades have been beefed up.
We've redesigned all the UI, making everything look clearer.

Now, you can adjust the difficulty in both character and map selection. When using a controller, pressing the A button will select and jump to the continue button.


Once you've unlocked items and upgrade weights, you can tweak them in the item talent screen. Each character has their own settings. In the item bar, left-click to carry items and right-click to cancel. Unlocking talents lets you carry more. In the weight column, left-click to increase the appearance rate, right-click to decrease.

We've added a few different UI styles in the game interface. You can adjust your preferences in settings. We're really not sure which one's the best, so we'll tweak it based on your feedback.



The pause menu is clearer now; you can see all upgrades at a glance.

We'll also gradually add to the game's encyclopedia in the future.

We've revamped the UI and will share the specific changes shortly. There might be major bugs, and if there are, we'll work diligently to fix them immediately
We've revamped the UI and will share the specific changes shortly. There might be major bugs, and if there are, we'll work diligently to fix them immediately

fixed a bug where the monster wouldn't turn black upon death.
fixed a bug where the monster wouldn't turn black upon death.

We've significantly increased the item drop rate in high difficulty levels, although it's still somewhat based on luck... We've done some minor optimization, even though it's just a little bit... We've also fixed some bugs related to achievements.
We've significantly increased the item drop rate in high difficulty levels, although it's still somewhat based on luck...
We've done some minor optimization, even though it's just a little bit...
We've also fixed some bugs related to achievements.

For the next 1-2 weeks, we're going to put all our efforts into completely redoing the UI and sorting out the skills and descriptions. We'll also be correcting some of the current unreasonable aspects, redoing some upgrades, adjusting difficulty, and adding some challenging conte
For the next 1-2 weeks, we're going to put all our efforts into completely redoing the UI and sorting out the skills and descriptions. We'll also be correcting some of the current unreasonable aspects, redoing some upgrades, adjusting difficulty, and adding some challenging content. Therefore, the fix for some minor bugs might be delayed, apologies for any inconvenience. We're doing our best with limited resources, thank you for your patience.

Fixed the issue of the boss's upgrade showing up repeatedly.
Fixed the issue of the boss's upgrade showing up repeatedly.

Increased the epic feel of the game ending. Adjusted the sound effects, adding 3D effects to all of them. Modified the behavior of Boss's dash attacks.
Increased the epic feel of the game ending.
Adjusted the sound effects, adding 3D effects to all of them.
Modified the behavior of Boss's dash attacks.

Increased the health pool of characters. Now, even if you abandon the game, talent points will be settled. The Gentle Flow and Weak Water talent tree will now restore health. Bug Fixes: Resolved some issues that prevented achievements from being completed. Fixed the bug where reg
Increased the health pool of characters.
Now, even if you abandon the game, talent points will be settled.
The Gentle Flow and Weak Water talent tree will now restore health.
Bug Fixes:
Resolved some issues that prevented achievements from being completed.
Fixed the bug where regular enemies would remain invincible indefinitely.
Possibly fixed the bug that caused the Taoist's burst ability to freeze the game.