Hotfix for Weevil crash
This is an update that fixes a crash when picking up the Weevil (thank you koraynilay for the fix!)
This is an update that fixes a crash when picking up the Weevil (thank you koraynilay for the fix!)

Blendo Games · Klei Publishing
This is an update that fixes a crash when picking up the Weevil (thank you koraynilay for the fix!)
This is an update that fixes a crash when picking up the Weevil (thank you koraynilay for the fix!)
We're celebrating the 10 year anniversary of Quadrilateral Cowboy with a game update! New Extras Menu In the main menu, there's now an "Extras" menu with various development videos, trailer videos, unused prototypes, and more. More Developer Commentary We went through the entire
We're celebrating the 10 year anniversary of Quadrilateral Cowboy with a game update!
In the main menu, there's now an "Extras" menu with various development videos, trailer videos, unused prototypes, and more.
We went through the entire game and added more developer commentary nodes for you to check out. Take a behind the scenes peek at how Quadrilateral Cowboy was put together.
I'm so grateful for all the folks who've spent time with Quadrilateral Cowboy over the past 10 years. I couldn't do it without you all. Thank you!!!!!!!!!
Big fixes in this Quadrilateral Cowboy March 2026 update: Fixed bug with Deck command history The player can press the up arrow to recall previous commands. However, there was a bug where this would sometimes misbehave, and instead instantly run the previous command. This is now
Big fixes in this Quadrilateral Cowboy March 2026 update:
The player can press the up arrow to recall previous commands. However, there was a bug where this would sometimes misbehave, and instead instantly run the previous command. This is now fixed.
There was an occasional bug where some gameplay objects, such as buttons, doors, etc, would not behave or react correctly. This was due to some ancient and fundamental code that make the Deck system work with the game. This is now fixed.
The Launcher item was occasionally crashing the game. This was due to some code where the Launcher wasn't correctly resetting itself between runs. This is now fixed.
The game would occasionally crash when pressing ESC to exit the Moto Spectre mini-game. This is now fixed.
If the player was holding an item and restarted a run, the player wasn't correctly dropping the item. This is now fixed.
When the player died and respawned, the player idle animation wasn't correctly resetting. Specifically, it was trapping the player in an eternal crawling animation. This is now fixed.

Big thanks to Ethan Lee for doing heavy lifting with this update. Additionally, thanks to the folks in the Blendo Discord and Steam messageboards for helping test this update 🙏🙏🙏
We're happy to announce the Blendo Games merchandise store is now live and open for orders! Our selection includes items for various Blendo Games titles (Quadrilateral Cowboy, Gravity Bone, Flotilla, Atom Zombie Smasher, Thirty Flights of Loving). Wear a cool shirt! Slap a sticke
We're happy to announce the Blendo Games merchandise store is now live and open for orders!

Our selection includes items for various Blendo Games titles (Quadrilateral Cowboy, Gravity Bone, Flotilla, Atom Zombie Smasher, Thirty Flights of Loving).
Wear a cool shirt! Slap a sticker onto your laptop! It was a lot of fun designing these designs. We hope you like it.
A couple fixes for Quadrilateral Cowboy: Recording crash fix. There was a crash issue caused by the recorded events. Recorded events need to be initialized with default values, and this was sometimes not happening. This is now fixed. Fixed startup issue with Mac build. The Mac bu
A couple fixes for Quadrilateral Cowboy:
Thanks to Ethan Lee & Jesper Jensen for this update 🙏🙏🙏
The game had some video issues... they're now fixed! Big huge thanks to Ethan Lee for making this update happen 🙏 Fixes Fixed fullscreen issue. There was an issue where switching to fullscreen would result in the screen extending beyond the boundaries of the monitor. This is now
The game had some video issues... they're now fixed! Big huge thanks to Ethan Lee for making this update happen 🙏
Fixed fullscreen issue. There was an issue where switching to fullscreen would result in the screen extending beyond the boundaries of the monitor. This is now fixed.
Fixed desktop resolution issue. There was an issue where changing the game resolution would affect the size/resolution of the operating system desktop. This is now fixed.
Windowed mode issue. There was an issue where switching to windowed mode would sometimes position the window beyond the boundaries of the monitor. The window position now defaults to the center of the screen.
Brightness issue. There was an issue where adjusting the video brightness option would affect the brightness of the operating system desktop. This is now fixed.
The weekend is just about here and if you're stuck for something to do, why not try out the cyberpunk adventure Quadrilateral Cowboy with the latest update. Read the full article here:
The weekend is just about here and if you're stuck for something to do, why not try out the cyberpunk adventure Quadrilateral Cowboy with the latest update.
Read the full article here: https://www.gamingonlinux.com/2020/10/cyberpunk-adventure-quadrilateral-cowboy-goes-64bit-on-linux
The Mac & Linux builds of Quadrilateral Cowboy are now 64-bit ! This update should alleviate technical issues some folks were having on these platforms. To celebrate this update, we're discounting Quadrilateral Cowboy 50% for the next few days . Enjoy!
The Mac & Linux builds of Quadrilateral Cowboy are now 64-bit! This update should alleviate technical issues some folks were having on these platforms.
To celebrate this update, we're discounting Quadrilateral Cowboy 50% for the next few days. Enjoy!
https://store.steampowered.com/app/240440/Quadrilateral_Cowboy
We’ve been hacked! As well as a fake festival of online retail excess, Cyber Monday is now a celebration of hacker games and everything ‘cyber’. This is the hAcKeR collective {{Synonymous Bosch}}. We have taken control of this aRt1cLe. Three years ago it was written by the untale
We’ve been hacked! As well as a fake festival of online retail excess, Cyber Monday is now a celebration of hacker games and everything ‘cyber’.
This is the hAcKeR collective {{Synonymous Bosch}}. We have taken control of this aRt1cLe. Three years ago it was written by the untalented and scurrilous journalist Brendan Caldwell, a man lacking in both knowledge and substance. But we have gained access in order to correct his egregious errors. It s a hack of a hack! Ha ha ha. We had our best joke cell work on that for three nights. Please laugh. Our detractors may say Mr Caldwell got it mostly right, and that may be the case, yes. But the order is aLL Wr0nG. And he has neglected to update it with a recent hit. We cannot let this stand. Here is an updated list which, actually, looking at it now, is still mostly Mr Caldwell s words and I guess they re okay. Sorry we said those nasty things. We are {{Synonymous Bosch}}. We sometimes forgive. We often forget.
Stealthy sci-fi shooter Skin Deep , latest from Blendo Games (Quadrilateral Cowboy, Flotilla, etc) cites the greatest Christmas movie ever – Die Hard – and Far Cry 2 as equal inspirations. As the resident barefoot badass aboard a spacecraft crawling with murderous pirates, it’s u
Stealthy sci-fi shooter Skin Deep, latest from Blendo Games (Quadrilateral Cowboy, Flotilla, etc) cites the greatest Christmas movie ever – Die Hard – and Far Cry 2 as equal inspirations. As the resident barefoot badass aboard a spacecraft crawling with murderous pirates, it’s up to the player to clear out the bad guys, ideally while not being vented into space, bleeding out or otherwise dying horribly. The game was just announced with no release date yet, but below you’ll find a debut trailer featuring acrobatic sharpshooting and a dedicated ‘cough blood’ button.
This is The Mechanic , where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Quadrilateral Cowboy . Quadrilateral Cowboy is a firstperson puzzle game about a group of hacker friends who stage heis
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Quadrilateral Cowboy [official site].
Quadrilateral Cowboy is a firstperson puzzle game about a group of hacker friends who stage heists across a set of increasingly challenging missions. Together they tell a surprising and affecting story of professionalism, friendship and rising threat through Blendo Games distinctive tight cutting between interactive scenes, flipping the action from a hoverbike chase to the gang s return to their hideout. It s clever, pacy, and rich in detail and nuance. Pretty much, in other words, what you d expect from Blendo Games.
But it s not what Blendo Games – which is to say, Brendon Chung – expected to make. Quadrilateral Cowboy s entire structure and form is completely different to what he originally envisaged. The way in which his game changed over the course of its development is a model for how a game is shaped by the realities of production, and how ideas can be far too big for their own good. (more…)
As anyone who watches their feeds knows, we live in a constantly evolving cyberpunk dystopia . They’re connecting toilets to the internet , for heavens sake. If this Gibsonist world is just too REAL for you, we have put together the ten best videogames about hacking, programming
As anyone who watches their feeds knows, we live in a constantly evolving cyberpunk dystopia. They’re connecting toilets to the internet, for heavens sake. If this Gibsonist world is just too REAL for you, we have put together the ten best videogames about hacking, programming and computing so you can escape into meta-dystopia. Which I’m sure is a much better place.
It’s when you notice the little details in games that they really come alive. Those little things that hint at some sort of existence outside your control or awareness. They could be art props made to suggest who lived in the spaces you’re romping through, or little room layout d
It’s when you notice the little details in games that they really come alive. Those little things that hint at some sort of existence outside your control or awareness. They could be art props made to suggest who lived in the spaces you’re romping through, or little room layout details that show how the world works, but some of the touches that bring games to life the most come through animation.
This is a celebration of incidental animations that don't help you win or make you lose or do much of anything important. They just happen, and you probably don’t even notice them, or think about how much work they actually took. There’s a madness to incidental animation, that so much effort has been lavished into producing something so ancillary, something which many players might never come across. But it can make the difference between a game feeling right and feeling that little bit off. It’s about conjuring that suspension of disbelief. It’s where the magic is.
This selection of great incidental animation can’t hope to be exhaustive, since it’s simply compiled from the games I’ve played, and even within that paltry selection it’s only the things I’ve noticed, remembered and captured (with some pointers from some friends). But hopefully it’ll give you a new appreciation of the little things.
Props to that special moment when a game nonchalantly plays out a very human response to something you’ve put your character through. Bayek doesn’t complain at you getting soggy, but his little hand and foot shakes give a sense of the person under all the stabbing.
Relatedly, Lara’s attention to her hair after coming out of water is a reminder of the tricky nature of dealing with long locks in extreme conditions. It’s just one of the many little animation details in Rise of the Tomb Raider, but several friends pointed towards it as their favourite and heck, they’re right.
Who was it at Arkane Studios who realised, "The Q-Beam absolutely has to comprise three objects which wobble as you move"? They are a genius. Weapons in games rarely passively react as you move around, and OK, that’s maybe because it’s a little distracting, but here in the Q-Beam, it’s wonderful.
Another delightfully ramshackle weapon is Junkrat’s Frag Launcher. The way all its jiggling bits and pieces move as you walk do a great job of communicating Junkrat’s pegleg limp, and the way the flap on the end of the barrel flips as you fall really gets a sense of momentum across. You can almost imagine how his insane launcher actually works.
Still on guns (because games are basically guns, right), I just love all the unnecessary (i.e. necessary) movement in Titanfall 2’s otherwise fairly straight Alternator submachine gun. Little bits flick back and forth as you fire, simply to express and celebrate its name. The Alternator was designed by Respawn animator Ranon Sarono, who’s a master of the gun animation form. His showreels and game gun jokes on his YouTube channel are recommended viewing.
Technically, Far Cry 2’s gun-jamming animations don’t fit our criteria for incidental animation because they directly affect the game, but they’re just so expressive. The sheer annoyance of the player character, as demoed here by Tigerfield, is just wonderful, and completely matches your own reaction to finding your gun suddenly refusing to work.
Far Cry 2’s filled with incidental animation. The way the player character’s hand interacts with the world around you set new standards.
But here’s the real incidental animation gold in Far Cry 2: the fingers change position to turn the watch’s bezel one way or the other. I’m sure Ubisoft Montreal could have designed it more efficiently, and I’m so pleased they didn’t.
Head over to page two for more wonderful incidental animations, including indie Quadrilateral Cowboy, Dishonored 2 and Wolfenstein II: The New Colossus.
Look in the background, and you’ll see Snake’s thumb mirroring your control of the iDroid menu on a little side-mounted joystick. Utterly pointless.
Blendo Games’ Brendan Chung is something of a connoisseur of incidental animation, so I asked him to pick out what he’s most proud of from his own games. He chose the bathroom in QuadCow’s Valencia Villa. "The bathroom is way too detailed and interactive considering it has no gameplay impact and is not part of the critical path," he says. Every cabinet opens, every component works. "The excess I'm most happy with is how both the shower and sink, after you turn their water off, continue drip-dropping for a few seconds before completely stopping. I am secretly hoping this becomes industry standard."
Who fancies starting a campaign?
Or maybe it’s a stew. Either way, this combination of a lovely shiny shader effect and a very simple undulating mesh brings a pot eternally cooking in Talos-I’s kitchen to life, if you should ever notice it. Chances are, you won’t.
Even more Arkane, here’s Dishonored 2’s wonderfully characterful audiotape player. Watching the handle wind around and its punchcard jigger in and out makes having to stay nearby to hear the tape almost bearable.
This bot, found in a dead end in the depths of Destiny 2’s social area (if you put the time into exploring it), is a callback to a sweeping robot which featured in the first Destiny’s Tower social space. We can all cherish its heartbreaking dedication to a thankless task—perhaps it’s a reference to all the effort that went into animating it?
If you take a moment to watch them from safety, you’ll see one of Little Nightmares’ awful chefs perform a little under-face scratch which is just fantastic.
Most incidental animation is small, but it doesn’t need to be. A way into his new adventure, B.J. Blazkowicz enters a vast hall that houses a reactor at its far end. The hall’s monumental machinations serve absolutely no function, the flying saucer-looking thing having no discernible purpose, and yet there it all is, but you were too busy shooting Nazis to see it.
Still on Wolf 2, someone Machine Games went to the effort of making actual digital readouts on the assorted Nazi control boards that you probably never spent any time looking at, ensuring they count meaninglessly up as far as the digits allow. This is perfection, and an exemplar of the form.
So here’s to the most lavish of incidental animation. Let it only become more so.
Fixes: Ramen bowl: fixed bug where switching weapons causes crash. Vendor room: locked a door that was accidentally left unlocked. Airship: fixed a bad fall trigger. Zooming: fixed bug where using the deck while zoomed-in caused a problem. Dev commentary: fixed some typos.
Fixes:
Fixes: Ramen bowl: fixed bug where switching weapons causes crash. Vendor room: locked a door that was accidentally left unlocked. Airship: fixed a bad fall trigger. Zooming: fixed bug where using the deck while zoomed-in caused a problem. Dev commentary: fixed some typos.
Fixes:
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Super-cool micro-Hitman, getting on for a decade old but feeling as fresh as ever. My memories of Gravity Bone turned out to have been a little scrubbed by those
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
Super-cool micro-Hitman, getting on for a decade old but feeling as fresh as ever.
My memories of Gravity Bone [official site] turned out to have been a little scrubbed by those of its successor, the more stylish, showy and cut-up Thirty Flights Of Living. I’d forgotten that, unlike 30 Flights, Bone is a fairly involved affair – jumping puzzles and death-traps and target-hunting. It’s all very active – you are the agent, not a mere witness to events. (more…)
Last night's GDC Awards 2017 saw Blizzard's multiplayer shooter Overwatch clinch top prize, however it was nice to see a number of indie games feature as finalists. The Independent Games Festival Awards focuses on smaller games—in both team size and budget—and also took place in
Last night's GDC Awards 2017 saw Blizzard's multiplayer shooter Overwatch clinch top prize, however it was nice to see a number of indie games feature as finalists. The Independent Games Festival Awards focuses on smaller games—in both team size and budget—and also took place in San Francisco yesterday evening.
Blendo Games' Quadrilateral Cowboy came out on top to clinch the Seumas McNally Grand Prize—fending off competition from Inside, Stardew Valley, Event[0], Hyper Light Drifter and Overcooked—and also won the ceremony's Excellence in Design category.
The lovely Ladykiller in a Bind scooped Excellence in Narrative on the night, and Heart Machine's pixel perfect Hyper Light Drifter netted Excellence in Visual Art and the Audience Award.
The full list of IGF 2017 winners is as follows:
Catch up with our GDC 2017 coverage by following this link.
It’s time to use to our radio voice. The RPS Electronic Wireless Show has historically been our not-very-regular podcast where we gather to tell each other how wrong we are about videogames. But this month it has mutated into something different. In the lead-up to this year’s Ind
It’s time to use to our radio voice. The RPS Electronic Wireless Show has historically been our not-very-regular podcast where we gather to tell each other how wrong we are about videogames. But this month it has mutated into something different. In the lead-up to this year’s Independent Games Festival, we interviewed a whole bunch of developers, all of whom have been nominated for some kind of award this year. We’ll be talking to them about sex, politics, and other things we’ve never understood.
In part one, we’re talking science fiction with the makers of Duskers, Quadrilateral Cowboy and Event[0]. Click onward to listen here, or find it on Soundcloud directly.
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And so this cosmic dance begins anew. The finalists for the Independent Games Festival awards 2017 have been announced. Out of 650 games examined by the giant gang of 340 judges, a final 30 have been selected for a bunch of categories. There s plenty of familiar names among them,
And so this cosmic dance begins anew. The finalists for the Independent Games Festival awards 2017 have been announced. Out of 650 games examined by the giant gang of 340 judges, a final 30 have been selected for a bunch of categories. There s plenty of familiar names among them, including Inside, Stardew Valley, Virginia, Hyper Light Drifter and Event[0]. But also some other boyos worth giving some attention. Come on over here and let s take a look at them all.
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