Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 263 | |
| 213 | |
| 193 | |
| 295 | |
| 422 | |
| 443 | |
| 311 | |
| 390 | |
| 416 | |
| 429 | |
| 351 | |
| 325 | |
| 314 | |
| 319 | |
| 291 | |
| 188 | |
| 261 | |
| 264 | |
| 288 | |
| 189 | |
| 229 | |
| 264 | |
| 310 | |
| 232 | |
| 191 | |
| 287 | |
| 215 | |
| 320 | |
| 223 | |
| 337 | |
| 317 | |
| 364 | |
| 228 | |
| 278 | |
| 441 | |
| 430 | |
| 448 | |
| 492 | |
| 502 | |
| 511 | |
| 361 | |
| 429 | |
| 375 | |
| 410 | |
| 270 | |
| 274 | |
| 315 | |
| 375 | |
| 356 | |
| 238 |
Hello everyone, This update continues to fix problems you all are finding and I appreciate all the people giving good data to me on our discord to help find things faster. Player groups that are spread across big distances will especially enjoy this update as it makes high latenc