Minor fix
Parallel resource loading could cause the loading screen to get stuck. Animated loading logo on loading screen.

Parallel resource loading could cause the loading screen to get stuck. Animated loading logo on loading screen.

Invasions will now occur at difficulties 4+ Invasions are Npc Vessels, sent by lesser gods, whom are jealous of your power. Leaf -> Verdant blessing can now only target followers Army of the Dead -> Skeletons pr. kindled sun is now 4, down form 6

Greetings fellow Xon, It's been a while, but today we are happy to release the latest incarnation of Xon. There has been almost too many changes to list, as the game has changed a lot. The major focus has been on making the game more streamlined, while also making it less repetit

Fix for .net 8 auto install Living lands knockback bug fixed Audio Queue when suns are unlocked Flavor text for start and end of game

Greetings fellow Xon, Today I am finally able to announce that I have completed the first five levels of progression play. By conquering difficulty levels, you can now gain points to be spent on perks, unlocking new play styles. You can also customize your god before the game sta

Fixed arrow behavior to take steps on lower framerates, this prevents them from flying through and doing weird zigzag behavior. Sacred trees for Gods of the Leaf. Bone Piles that become Bone Horrors for Gods of the Skull. Easier to read font on resource bowls.

Dear Fellow Xon, I've been working on ways to make events less intrusive and upgrading altars more interesting, and I'm excited about the results! Gaining cards after acquiring primary and secondary essence now comes through clickable bells, so you can choose cards at your leisur

Congratulations to Mathias Havemose, our new reigning world champion! Fixes and features feature: You can now see all players in the game feature: You can now target yourself with vessels F1 tooltip is now always displayed Witches have lost their healing Raider threat levels have

Greetings, fellow Xon! I hope this message finds you well. I've been closely examining matches and brewing, and I was still not entirely satisfied with the implementation of magic creatures and priests. The primary focus of this patch has been to enhance strategic interactions an

Better miracle and summons tooltip Moved from ravendeer.dk to xon.raendeer.com

Greetings, fellow Xon! I hope you're doing well. We've been experimenting with new ways to handle summons, and we've finally settled on an approach that makes sense. Summons are no longer reliant on the interaction between essence and resources; instead, they operate on separate

Added 'join game' friend list functionality Added victory achievements

Greetings fellow Xon, I hope you are doing well! Last week the first Xon champion was crowned, trophy and all. I got quite a lot of feedback during the event and I have managed to implement some of it, please enjoy! Post championship patch features Pasting a game code now instant

Damage report, you can now see how much damage you have dealt to an enemy player Join button text position fix Update queue, game states are now queued and read sequentially for better stability

Reverted focus mechanics Multiplayer interface moved down a bit Moon has been visually updated Moon has a new miracle that summons the Weaver and her children

Shrine building added to tutorial Tutorial completed message Tutorial text typo fixes Remove resources from building sound added Tutorial games are no longer shown on scoreboard Shades spawn more rarely Resource focus mechanic changed Followers now take other followers into accou

Game mode added to post game Ambient sound for terrain types Pause more responsive

Greetings fellow Xon, We have been inspired by the hot weather and have come up with a new Aspect: The Burning Ember. The Burning Ember. Ember is the fifth aspect, bringing a more aggressive playstyle to the table. With the ability to burn instead of harvesting, they are faster b

Fixed connection issue! Picking primary essence now has it's own interface.

Greetings fellow Xon, Here is a small update, summer is hot and I have been outside with the kiddo, so progress has been suffering a bit, sorry. I was not really happy with how the different terrain types distinguished themselves from each other, so we added horizon backgrounds,