Greetings, fellow Xon! I hope you're doing well.
We've been experimenting with new ways to handle summons, and we've finally settled on an approach that makes sense. Summons are no longer reliant on the interaction between essence and resources; instead, they operate on separate cooldowns. These cooldowns can be used on open gates or lands under your control to summon creatures. Additionally, we've introduced Miracles—a temporary type of summon that can only be attacked by Priests or by using Smite.
- Reduced general melee knockback and removed additive knockback
- Enemy vessels will not target lands where the altar has been destroyed
- Steam Id is now tracked, allowing you to see all games played by a specific player
- Love The Flame, cost reduction 5 -> 3
- All summons are now cooldown based and no longer requires a resource
- Summons now have their own buttons
- You can now summon directly into an open gate
- Miracles are a new kind of entities that has a continuous effect and can only bee attacked by priests or attacked using Smite
- Howling Spirits is now a miracle
- Slithering Death is now the default Desert/Leaf Miracle, instead of Oasis
- Tranquility (Leaf) is a miracle that restores food and trees
- Tranquility is now the default the default Plains/Leaf Miracle, instead of Maypole
- Conflagration (Ember) is a miracle that sets everything on fire
- Deep Quiet (Moon) is a miracle that forces all creature to sleep and dream
- Fountain of Kings (coin) is a miracle that spawns fool's gold