Greetings fellow Xon,
It's been a while, but today we are happy to release the latest incarnation of Xon.
There has been almost too many changes to list, as the game has changed a lot.
The major focus has been on making the game more streamlined, while also making it less repetitive.
Powers are no longer picked, interrupting gameplay, but are instead unlocked by completing special land quests, this should make for a more smooth experience and allow for more planning, regarding witch powers the player would like to have, instead of it just being random.
Border Statues now allow migration to neighboring lands without building a Gate, this speeds up early expansion opportunities while still allowing for rush tactics in PvP (and actually making them stronger, since players will now have more lands.)
Resources have been heavily reduced, this also encourages expansion and reduces Shrine spam, since resource harvesting is now much more important.
AI art is gone! It was really fun making AI art with my kid, but in the game, it clashed heavily with the very simply art style and also there was a whole slew of ethics and moral issues with AI art that I had not really not given too much thought. Instead we now more animated gods, we hope you will love it as much as we do!
Changes, in no specific order
- Witches have had their target count reduced (again! oink oink)
- Minor miracle revamp, all minor miracles are now simpler and the effect is instant.
- AI Attack targeting has been revamped, they will now prefer closer targets.
- AI Gathering, will now try to spread out more to avoid wasting time.
- Coin can no longer build merchants but can turn followers into gold coins.
- God selection is now mandatory in all game modes.
- Starting powers are now listed on god selection.
- All summons have had their cooldowns adjusted slightly.
- Soldiers and Archers are now auto produced (cost food).
- Housing is now land specific.
- Resources are now listed to make land types more easy to understand.
- Border Statues now allow invading adjacent lands.
- Land quests must be completed to gain new powers.
- Riders have been removed and are now a Leaf/Plains soldier upgrade.
- Tutorial has been rewritten to reflect the game changes.
- Alternative game modes have been disabled (for now)
- Leaf/Forest now have Treants, baseline.
- Coin/Swamp now have Sunken Treasures, baseline.
- Skull/Swamp now have Swamp Things, baseline.
- Fixed an issue where passive essence gain was now being applied.
- Essence bar now displays tick timer.
- Higher difficulties will now make neutrals much more aggressive.
- Smite base damage has been increased.
- All base building prices have been reduced by 75%.
- A rare crash bug has been fixed (Sending Vessels while mouse is outside window)
- Fixed a bug where allied units in coop would become hostile.
- Fixed a bug where villagers would walk back after being sent by a vessel.
- Resource loading is now async and much faster.
- Resources loading screen (temporary)
- ISSUE: Some progression play perks may have been bugged by minor power changes.