Frontera

Duality LLC

Released
Nov 7, 2025
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    October Pre-release Update

    Hello Everyone! Here are the patch notes for the version I'm dubbing 1.0! This means that I will be bringing the game out of Early Access some time after the patch is released! Thanks everyone! I learned a lot from this process and hope to use the experience in the future too! Ga

  2. Developer post

    August 08 Update

    UI Changed text size of repeatable techs to be bigger Gameplay Implemented guilds auto training option, upon reaching max skill level of 10, a unit learning from a guild will switch with a worker that does not have a 10 skill in that category. Lowered difficulty of starting area

  3. Developer post

    January 15 Update

    Hello! I am still trying to balance out the late game but have made lots of improvements in the meantime that I wish to provide in this update. Quality of Life UI Implemented button for automatic work slot reassignment, automatically reassigns units with the best skills paired to

  4. Developer post

    August 30 Update

    Bugfixes Fixed small medicine farm not working properly Fixed some constructions not using correct set up sprites Fixed some buildings would call logistics to take and redeposit items to itself Fixed weaver(tier 3), steel house, and steel large house not accepting correct inputs

  5. Developer post

    August 22 Hotfix

    Fixed errors that would occur when a building had a building entrance that was not possible to pathfind to. This would cause major lag and make the building unavailable to be destroyed. This was not in the previous version but I did not take this into account when trying to impro

  6. Developer post

    August Major Update

    Hello! I have been working on this update for more than half a year and there's a lot new with the game! Below is a general changelog with basic overview for new and updated features. Overworld Overworld is now randomly generated at the start of the game Variety of capturable res

  7. Developer post

    April Update on Current Progress

    Hello! It has been a long time since I gave any updates so i would like to just post a little about my current progress. A while ago, I completed the general design for the Overworld and am currently working on updating other components to allow players to progress on it and subs

  8. Developer post

    December Update and Current Remaining Plans

    Patch Notes Changed UI Style and cleaned most UI slot placeholders for unit slots and input/output item slots Added building upgrades Added way to expand buildable area (through upgrading the main building) Added 4 buildings (Timber Worker (Level 2), Lumber Camp (Level 2), Comman

  9. Developer post

    November Update and December Plans

    Patch Notes Added Wants and Happiness system for units Added wealth system for units Implemented player controlled Unit Schedule Made the starting town area bigger Added Timber Worker(Bow) building Added tool use for production buildings and home buildings Added outline to text C

  10. Developer post

    October Update and November Plans

    Here are the notes for the just released update for October and an announcement for November and more future plans: Patch Notes Single file save/load implemented Logistics Menu added: it is now possible for players to review and reorder any logistics requests done by buildings th

  11. Developer post

    Early Access Release and Future Plans

    Hello! Thank you for your interest in Frontera! As of now the game has been released in Early Access and I would like to address plans leading up to a full release as well as plans for the next patch. For the long term - the plan is to release a update every month that contains a