bitComposer is turning 5 this week and celebrates its birthday by offering a 75% discount on Citadels. If you haven’t played Citadels so far, then this is your chance. Check out the many changes and improvements right away. Check out the bitComposer anniversary sale for more deal
bitComposer is turning 5 this week and celebrates its birthday by offering a 75% discount on Citadels. If you haven’t played Citadels so far, then this is your chance. Check out the many changes and improvements right away.
Check out the bitComposer anniversary sale for more deals on a great selection of titles! http://store.steampowered.com/sale/bitcomposersale
bitComposer is turning 5 this week and celebrates its birthday by offering a 75% discount on Citadels. If you haven’t played Citadels so far, then this is your chance. Check out the many changes and improvements right away. Check out the bitComposer anniversary sale for more deal
bitComposer is turning 5 this week and celebrates its birthday by offering a 75% discount on Citadels. If you haven’t played Citadels so far, then this is your chance. Check out the many changes and improvements right away.
Check out the bitComposer anniversary sale for more deals on a great selection of titles! http://store.steampowered.com/sale/bitcomposersale
Dear Community, The next big Citadels patch is now live. The team from BIGMOON Studios finished working on patch 4.04. The following changes have been implemented: Citadels Patch 4.0.4 release notes: - Optimized Auto-Repair and Repair functionality. - Added building queue for pea
Dear Community, The next big Citadels patch is now live. The team from BIGMOON Studios finished working on patch 4.04.
The following changes have been implemented:
Citadels Patch 4.0.4 release notes: - Optimized Auto-Repair and Repair functionality. - Added building queue for peasants. Peasants will build multiple buildings. - Both campaigns should be working. - Fixed/Optimized quests. - Improved game physics. - Fixed leaks related to game sound which were causing game crashes. - Player bonuses should be all properly working. - Improved overall combat mechanics. - Fixed Siege units collisions while on movement, they won’t damage attacking units instantly anymore. - Fixed walls collision polys (Edge connections). - Siege towers are now working and implemented in-game. When units are deployed they don’t fall off the wall and can walk/fight on the walls. - Siege towers shouldn’t crash the game anymore. - Fighting on the walls shouldn’t crash the game anymore. - Ladder units are now working. When they climb a wall they dont fall off the wall and they become a knight and can walk/fight on the wall. - Trebuchet no longer gets stuck on build mode. - Fixed catapult and ballista fire rate. - Recalculated damage of ballistas and catapults. When ballistas and catapults are firing against non-buildings objects the damage is increased by 250% of the base damage. - Improved game UI. - Added mouse hovering info/selections when the player has a object selected already, this makes the game much more intuitive. - Changed slightly the peasant model for better in-game recognition/perception. - Changed the three main peasant action menu icons for better in-game recognition/perception. (Main buildings, resources buildings, fortifications) - Adjusted mass and force applied to dynamic boulders. - When we have a selected group of units OR when we have a selected building in which there are peasants working on it, now we can select/focus a single unit of choice by clicking on the icon of that unit on the information window. - Improved pathfinding, mainly focused on impregnable fortress's, enemy wall invasion if wall's breached and enemy wall enemies detection/targeting and fighting. - Optimized Save/Load games. - Adjusted skirmish maps maximum population cap, now 499 maximum units (Game settings).
Dear Community, The next big Citadels patch is now live. The team from BIGMOON Studios finished working on patch 4.04. The following changes have been implemented: Citadels Patch 4.0.4 release notes: - Optimized Auto-Repair and Repair functionality. - Added building queue for pea
Dear Community, The next big Citadels patch is now live. The team from BIGMOON Studios finished working on patch 4.04.
The following changes have been implemented:
Citadels Patch 4.0.4 release notes: - Optimized Auto-Repair and Repair functionality. - Added building queue for peasants. Peasants will build multiple buildings. - Both campaigns should be working. - Fixed/Optimized quests. - Improved game physics. - Fixed leaks related to game sound which were causing game crashes. - Player bonuses should be all properly working. - Improved overall combat mechanics. - Fixed Siege units collisions while on movement, they won’t damage attacking units instantly anymore. - Fixed walls collision polys (Edge connections). - Siege towers are now working and implemented in-game. When units are deployed they don’t fall off the wall and can walk/fight on the walls. - Siege towers shouldn’t crash the game anymore. - Fighting on the walls shouldn’t crash the game anymore. - Ladder units are now working. When they climb a wall they dont fall off the wall and they become a knight and can walk/fight on the wall. - Trebuchet no longer gets stuck on build mode. - Fixed catapult and ballista fire rate. - Recalculated damage of ballistas and catapults. When ballistas and catapults are firing against non-buildings objects the damage is increased by 250% of the base damage. - Improved game UI. - Added mouse hovering info/selections when the player has a object selected already, this makes the game much more intuitive. - Changed slightly the peasant model for better in-game recognition/perception. - Changed the three main peasant action menu icons for better in-game recognition/perception. (Main buildings, resources buildings, fortifications) - Adjusted mass and force applied to dynamic boulders. - When we have a selected group of units OR when we have a selected building in which there are peasants working on it, now we can select/focus a single unit of choice by clicking on the icon of that unit on the information window. - Improved pathfinding, mainly focused on impregnable fortress's, enemy wall invasion if wall's breached and enemy wall enemies detection/targeting and fighting. - Optimized Save/Load games. - Adjusted skirmish maps maximum population cap, now 499 maximum units (Game settings).
Version B3662 Released - Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function - Fixed a bug which made the player s
Version B3662 Released
- Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function - Fixed a bug which made the player see enemy buildings through the fog of war - Fixed a bug which did not allow to deconstruct unfinished walls - General stability improvement within the skirmish maps - Fixed a bug which prevented peasants from building gates correctly - Fixed a bug leading to a crash which appeared when the player tried to deconstruct a wall while units were still on the wall - Fixed the crashbug which let the game crash once the game was saved - Fixed a bug which caused catapults to destroy the castle if they were mounted on the castle - Fixed a bug which caused peasants not being able enter resource buildings - Questlog in “Holding the Coast” updates correctly now - Enemy stone walls now have a texture which shows that the wall is damaged - Fixed a bug which made it impossible to choose Merlin as a card prior to a mission - Fixed a bug which caused peasants not being able to work on the same segment of a wall while constructing - Questlog in “The End of an Era” now updates correctly
Version 3636 Released:
- Fixed the bug preventing the game updating the Quest in “Knights Advance” mission - General stability improved - Fixed a bug leading to crash once the Exit button was pressed - Fixed a bug leading to low frame rates when expanding a wall while constructing - Fixed a bug which lead to crash sometimes when changing the resolution ingame. - Fixed a bug which automatically changed the difficulty when entering the next map - Fixed a bug preventing sometimes to finish the map “The Gold Rush” - Archers are now able to mount walls - Fixed a bug leading to a crash sometimes when a peasant was assigned to repair a building - Reduced the issue that peasants get stuck while mining - Reduced the difficulty in “The Landing” - Fixed a bug which led to attachments still being visible after being deconstructed - Catapults slowed down - Archers now do not damage own buildings anymore while firing - Some graphical issues visible on walls, gates and towers have been fixed. - Fixed a bug which made towers invincible while being upgraded - Fixed a bug leading to a crash while saving the game. - Fixed a bug within the window mode, which led to a crash sometimes. - Catapult-bug fixed which lead to the situation where the catapult got stuck and turned around in a loop.
Dear Community, as you can see, we are still working on Citadels. Today we provide the next patch with the following changes: - Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the
Dear Community, as you can see, we are still working on Citadels. Today we provide the next patch with the following changes:
- Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function - Fixed a bug which made the player see enemy buildings through the fog of war - Fixed a bug which did not allow to deconstruct unfinished walls - General stability improvement within the skirmish maps - Fixed a bug which prevented peasants from building gates correctly - Fixed a bug leading to a crash which appeared when the player tried to deconstruct a wall while units were still on the wall - Fixed the crashbug which let the game crash once the game was saved - Fixed a bug which caused catapults to destroy the castle if they were mounted on the castle - Fixed a bug which caused peasants not being able enter resource buildings - Questlog in “Holding the Coast” updates correctly now - Enemy stone walls now have a texture which shows that the wall is damaged - Fixed a bug which made it impossible to choose Merlin as a card prior to a mission - Fixed a bug which caused peasants not being able to work on the same segment of a wall while constructing - Questlog in “The End of an Era” now updates correctly
Dear Community, as you can see, we are still working on Citadels. Today we provide the next patch with the following changes: - Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the
Dear Community, as you can see, we are still working on Citadels. Today we provide the next patch with the following changes:
- Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function - Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function - Fixed a bug which made the player see enemy buildings through the fog of war - Fixed a bug which did not allow to deconstruct unfinished walls - General stability improvement within the skirmish maps - Fixed a bug which prevented peasants from building gates correctly - Fixed a bug leading to a crash which appeared when the player tried to deconstruct a wall while units were still on the wall - Fixed the crashbug which let the game crash once the game was saved - Fixed a bug which caused catapults to destroy the castle if they were mounted on the castle - Fixed a bug which caused peasants not being able enter resource buildings - Questlog in “Holding the Coast” updates correctly now - Enemy stone walls now have a texture which shows that the wall is damaged - Fixed a bug which made it impossible to choose Merlin as a card prior to a mission - Fixed a bug which caused peasants not being able to work on the same segment of a wall while constructing - Questlog in “The End of an Era” now updates correctly
Tonight the first update for Citadels will be added to Steam. Most important changes: - Several bugs fixed - The crashbug which prevented some people from starting the game should be fixed - Added description about the key-bindings to the menus so that people can view them in the
Tonight the first update for Citadels will be added to Steam.
Most important changes: - Several bugs fixed - The crashbug which prevented some people from starting the game should be fixed - Added description about the key-bindings to the menus so that people can view them in the game as well (manual has been send to Steam however, we are just waiting that it gets unlocked) - The bug that Peasants are stuck to buildings should now completely be eliminated - Bugs within the first two dark missions are solved now. Progress should be updated correctly - Healthbar on mouseover for buildings has been added
Tonight the first update for Citadels will be added to Steam. Most important changes: - Several bugs fixed - The crashbug which prevented some people from starting the game should be fixed - Added description about the key-bindings to the menus so that people can view them in the
Tonight the first update for Citadels will be added to Steam.
Most important changes: - Several bugs fixed - The crashbug which prevented some people from starting the game should be fixed - Added description about the key-bindings to the menus so that people can view them in the game as well (manual has been send to Steam however, we are just waiting that it gets unlocked) - The bug that Peasants are stuck to buildings should now completely be eliminated - Bugs within the first two dark missions are solved now. Progress should be updated correctly - Healthbar on mouseover for buildings has been added
Citadels is Now Available on Steam and is 10% off*! A vast army has gathered in front of the castle gates and is preparing to attack King Arthur! How has it come to this? Witness important events in the history of the legendary king and accompany him and his army on the path to a
Citadels is Now Available on Steam and is 10% off*!
A vast army has gathered in front of the castle gates and is preparing to attack King Arthur! How has it come to this?
Witness important events in the history of the legendary king and accompany him and his army on the path to an uncertain future. It is up to you to restore the honor, the glory and the reign of the Arthurian line, and rewrite the course of history!
Good or evil? The decision is entirely yours! Two extensive campaigns give you insight into both sides of the war.