Update 1.3.2
Fixed a bug where enemies on the compound mode offline mode would not move, due to the navigation AI not being set up.
Developer posts and news about this game.

Fixed a bug where enemies on the compound mode offline mode would not move, due to the navigation AI not being set up.

Patchnotes are as follows: Content Additions: - Added "Frost" Map to practice mode Changes / Fixes: - Fixed Project Hardline not working on some Mac computers, by enabling compatibility with a larger range of chipsets. - Reintroduced the ability to swap weapons with scroll wheel.

Thank you so much for playing so far! Unfortunately, this may be the last major update or one of the last updates for Project Hardline as I am shifting my attention more towards other projects both in game development and outside. I hope you have all enjoyed Project Hardline and

The changelog for this update is as follows. Content Additions: - Added new sights to pistols Fixes - Fixed a bug causing a team to instantly win when capturing the uplink. This needs further testing. - Fixed grenades clipping through walls - Fix shotguns shooting glass, causing

Content - Added Shipyard and Fortress maps to the Practice Mode - Added a new screen effect when spectating, as well as improving the camera positioning. - Slightly modified the model positions of the AK15 weapon. Fixes - Fixed Enemy AI behaviour, to stop them from walking backwa

Major Content Updates - Added a new singleplayer mode against bots (yes finally). This mode is in beta, expect new maps and modes to it soon hopefully. - Added Scout Sniper Rifle - Added AK15 Assault Rifle - Small rework of Fortress Map - Overhaul of spectator system Minor Conten

Fixed the Mac version not running correctly.

Changelog: Content: - Complete overhaul of optics, they are much more consistent and also completely visually different. - Added Low Power Optic. - Added Holographic Sight. - Added Text Chat, this can be disabled in settings. - Several Map Changes and fixes. - Overhaul of bullet

Bug Fixes - Fixed Incorrect colliders / hitboxes for walls on the Compound map. - Fixed Round Win Bug, where a team could win twice by defeating other team and capturing uplink at the same time. - Fixed Shooting range pickups: Knife being represented as a Glock - Fixed a bug that