[hotfix] 7.14.2
purchases were not correctly validated correctly
[hotfix] purchases were not correctly validated correctly

purchases were not correctly validated correctly
[hotfix] purchases were not correctly validated correctly
Emberfall Is Awakening An ancient realm is stirring beneath Miners Settlement. The Heart of Emberfall once kept the realm of Life and the endless Abyss apart. Its Crimson, Azure, and Void Veins carried the energy, but now the Heart is silent and Fugitive Beasts roam the broken re
An ancient realm is stirring beneath Miners Settlement.
The Heart of Emberfall once kept the realm of Life and the endless Abyss apart. Its Crimson, Azure, and Void Veins carried the energy, but now the Heart is silent and Fugitive Beasts roam the broken realm.
Follow Flaro, hunt the Beasts, restore the three Veins, awaken the Keepers, and watch Emberfall change as its energy returns.
Will you answer its call?
Read the full Emberfall teaser
The latest update introduces Expeditions, the Airport Dispatch Skill Tree branch, and a broad set of fixes and improvements.
The latest update expands several important parts of the game. The biggest addition is the Character Skill Tree, alongside improvements to Guild Gifts, the Lottery, Money Helpers, and progression requirements. A brand-new Character Skill Tree is coming to Miners Settlement! Devel
The latest update expands several important parts of the game. The biggest addition is the Character Skill Tree, alongside improvements to Guild Gifts, the Lottery, Money Helpers, and progression requirements.
A brand-new Character Skill Tree is coming to Miners Settlement! Develop your hero with bonuses to combat, mining, pets, AFK rewards, movement speed, backpack capacity, and more.
Unlock new branches as you level up, choose the upgrades that fit your playstyle, and build your own path all the way to level 100.
The update also includes Money Helpers, a “Claim All” option for Guild Gifts, Lottery improvements, and various fixes. Let us know what you think! ⛏️
Read more here:
Miners Settlement – New Skill Tree Update 7.11.0 -PAGE NEWS
- No need to click, the character will auto-click when standing near a resource. - Store changes - Events changes, changed UI, added possibility to divide quests per event days. - Bug Fixes
- No need to click, the character will auto-click when standing near a resource.
- Store changes
- Events changes, changed UI, added possibility to divide quests per event days.
- Bug Fixes
Hello, Miners! After Update 7.1.0 , we introduced major changes to the game interface, item flow, gear handling, quests, guild tasks, weekly tasks, and many other systems. Unfortunately, some of these changes caused serious optimization problems, especially for end-game players w
After Update 7.1.0, we introduced major changes to the game interface, item flow, gear handling, quests, guild tasks, weekly tasks, and many other systems.
Unfortunately, some of these changes caused serious optimization problems, especially for end-game players with large inventories and many gear items. The new gear item architecture created memory and performance issues on some devices, and for that, we are truly sorry.
Over the last weeks, we released several patch versions focused on fixing these problems. Now, with Update 7.5.0, the first feedback shows that the game starts smoothly again and the memory issues are fixed for affected players.
Thank you for your patience, reports, testing, and honest feedback. It helped us identify the real problems faster and prioritize the right fixes.
To thank everyone for their patience during this difficult period, we are sending global compensation to all players.
We know that many of you lost time, missed events, had problems entering the game, or simply had a worse experience than you should have had. This compensation will not fully replace that frustration, but we want to clearly acknowledge the issue and thank you for staying with us.
Since the game is now stable again, we will start running events once more.
We paused some activity while the optimization issues were being investigated and patched. Now that the core performance problem is resolved, we can safely return to regular event planning.
There is still one known performance issue: lag when entering the city.
We already know about it and will patch it without requiring a new build. This means the fix can be deployed from our side without asking you to update the game again.
Now that the main technical problem is under control, we will start working through game design issues by priority.
We know that some systems, currencies, buildings, drops, and older features no longer work well with the current version of the game. Some rewards have lost their purpose. Some buildings still exist but do not have a meaningful function. Some content became inaccessible, outdated, or disconnected from progression.
We want to discuss these priorities directly with the community before making larger changes.
Some of the topics we already want to review include:
Guild tokens and guild event progression.
Guild dungeons and their rewards.
Guild buildings that currently have no function.
Maze and Maze Dragon accessibility.
Old currencies and materials that no longer have a clear use.
Shadow Dungeon rewards.
World Tier Rift rewards.
Mitar Gem Chest and related keys.
Fish and garden zones.
Mine and pet progression balance.
Gear progression at end-game.
Event currencies that were left unused.
Runewords and high-tier gear desirability.
Graveyard and other older systems that need cleanup.
This is not the full list. It is only the starting point.
Our goal is not just to remove things. Our goal is to make rewards, progression, currencies, buildings, and events feel useful again.
We will discuss the priorities with the community and decide what should be fixed first.
Some issues are technical. Some are balance-related. Some require economy changes. Some need full redesigns. We want to avoid random fixes that create new problems, so we will approach this step by step.
Your feedback matters here, especially from long-term and end-game players who understand which systems are currently blocked, outdated, or not worth engaging with.
Thank you again for your patience during the optimization problems after 7.1.0.
We know it was frustrating. We know it affected many dedicated players. We appreciate every report, every message, and every player who stayed with us while we worked through the issue.
Update 7.5.0 is an important stabilization step. Now we can move forward again.
See you in the settlement!
Critical memory leak for endgame users.
Critical memory leak for endgame users.
- Tower is now infinite. - Added pass banner and device blocking. - Improved chat, audio, gear inventory and world tier drops. - Fixed brewing, battles, guild slots, fusing popups, item disposal, equipped slot cleanup, offers, transactions and token refresh. - Faster saves and st
- Tower is now infinite.
- Added pass banner and device blocking.
- Improved chat, audio, gear inventory and world tier drops.
- Fixed brewing, battles, guild slots, fusing popups, item disposal, equipped slot cleanup, offers, transactions and token refresh.
- Faster saves and stability.

Hello, Miners! Update 7.1.0 is now available. This time, we focused on making the game clearer, smoother, and more enjoyable in everyday play. We refreshed many pop-ups and screens, improved the flow of common actions, simplified several systems, and fixed many issues reported by
Update 7.1.0 is now available. This time, we focused on making the game clearer, smoother, and more enjoyable in everyday play.
We refreshed many pop-ups and screens, improved the flow of common actions, simplified several systems, and fixed many issues reported by players.
Due to groundbreaking changes, we must enforce the update. Starting rollout, you won’t be able to play versions below 7. Thank you for understanding
We will monitor the new version and support release along with required patches.
In Update 7.1.0, many game windows received a visual and UX refresh. This includes return-to-game popups, character appearance, shop, market, offers, quests, passes, mailbox, trainer, and equipment screens.
We also improved quests, milestones, passes, special offers, favorite item filtering, the continue battle popup, defeat popup, Mitar Fortress event, and many smaller details affecting stability and overall comfort.

The new views are more consistent, easier to read, and better organized. Rewards are now highlighted more clearly, layouts are cleaner, and animations feel smoother.

These changes should make daily interactions faster, more intuitive, and less cluttered.


We also completely changed the UX of the Fuze system.
The goal was to simplify the experience and make the system easier to understand and use. The new flow should feel clearer for players, reduce unnecessary friction, and make Fuze-related actions more approachable during regular gameplay.

To speed up even more, lower-tier items can be fuzed into higher-quality gear in bulk.
If you want to prevent item being fuzed, make sure to add it to favorites.
Currently, we’ve been rewarding you with dozens or hundreds of small lootboxes that are stacked inside your inventory without any notice.
Although we can’t automatically open them for you. Every Random-Gear, Random-Jewelery, or any random-reward, will now be auto-opened upon receival, saving a lot of headache and forgotten items.
Combat has also received several UX improvements. Fights should now feel less interrupted, with a cleaner HUD, improved HP bars, and clearer damage text.

The shop and market are easier to use, while badges now better highlight important activities. New notifications also help players notice unlocked features, completed quests, and actions that require attention.


We’ve redesigned daily and guild tasks to make them quicker to complete and easier to contribute.
We’ve also introduced brand-new weekly tasks. Weekly rewards not only reward you as a player, but also provide a 1-1 rewards system, one for you, one for a friend of yours.
Guilds received multiple improvements as well. We updated the action panel, progress bar, and daily guild quests to make guild activities clearer and more comfortable to manage.
In the guild, instead of power we display this week activity. Counter lasts between guilds but resets every monday. Overall contribution is assigned to the guild itself and don’t last between different guidlds.

Both Strike x10 and Strike are now simply calculated on the server and displayed without any unnecessary battle animations and long wait times.

We are also planning an AMA with players soon.
We want to talk directly with the community, gather feedback, and use it to help plan the next updates and the new world! Your suggestions, reports, and ideas are important for shaping the future of Miners Settlement.
Thank you for playing and for sending us your feedback.
See you in the settlement!
We Need Your Support!
As a small team with big dreams, we’re dedicated to bringing you the best gaming experience possible. Your support means the world to us and keeps us motivated to continue improving and expanding Miners Settlement.
If you’re enjoying the game, please consider leaving us a review on Steam. Your feedback not only helps us grow but also brings more Funventurers into our amazing community. Every review makes a big difference!
Thank you for being part of our journey. Your enthusiasm and support inspire us every day. Together, we can make this community even more incredible!

Hello Miners! Miners Settlement enters a new chapter with the long-awaited Marshlands update. Step into the dark swamps with us - a mysterious land filled with hidden secrets and untold stories. Check out what we’ve prepared for you! In the Marshlands you will meet the mysterious









Hi Miners! Our game has entered a new chapter with the Marshlands update . Miners Settlement now features a brand new location with a fresh storyline, additional character progression options, NPCs, and enemies. To celebrate this update, we’re organizing a contest for you! Come u

Hi Miners!
Our game has entered a new chapter with the Marshlands update. Miners Settlement now features a brand new location with a fresh storyline, additional character progression options, NPCs, and enemies.
To celebrate this update, we’re organizing a contest for you!
Come up with names for the new enemies and claim great rewards.
Contest duration: March 5 – March 11, 11:59 PM UTC+1
Send your ideas here
We can’t wait to see what you come up with!

Hi FunVenturers! Work on Marshlands is ongoing and we want to confirm - it's coming in the next update! What's waiting for you? Fresh location to explore New NPCs to meet Brand-new storyline to dive into New enemies to test your build against New feature to unlock ...more content
Hi FunVenturers!
Work on Marshlands is ongoing and we want to confirm - it's coming in the next update!
Fresh location to explore
New NPCs to meet
Brand-new storyline to dive into
New enemies to test your build against
New feature to unlock
...more content and more progression in Miners Settlement.

Thank you for your patience and support. ❤️ There’s a small delay due to unexpected sick leave 🤒 (it turns out winter doesn’t only surprise drivers with snow, but our team as well), along with the extra time we’re taking to ensure the quality is exactly where it should be - so your time in Marshlands feels smooth and rewarding.
In the meantime, take a look at what our pixel artists, Marf & Kszontka, have prepared.


Stay tuned for more updates, and let us know what you think about Marshlands so far. We’re looking forward to your feedback! 🫶
Agata (Support & QA)

Hello FunVenturers! Join the Nightfall Pact event on Steam now! Climb the leaderboard and earn special rewards until February 24, 9:00 UTC . Requirements: 10+ LVL and Main Town unlocked What's waiting for You? 21 stages filled with mobs and bosses and the difficulty increases wit
Hello FunVenturers!
Join the Nightfall Pact event on Steam now! Climb the leaderboard and earn special rewards until February 24, 9:00 UTC.
21 stages filled with mobs and bosses and the difficulty increases with every stage!
Challenging tasks that let you climb the leaderboard
A chance to obtain Aquatic Edge and Tempest Guard, with a possibility to roll Divine and Mythic+ in the Gear Chest
The opportunity to grow your collection with skins from the Skin Chest

Don’t miss your chance to celebrate the upcoming Lunar Year with the brand-new Eclipse skin set! ✨

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Good luck! 🤞
Agata (FV Support & QA)

Hi everyone, This one is mainly about stability and preparation. We are polishing core systems, improving Steam-specific behavior, and getting the game ready for the upcoming Marshlands update. Introducing: Fix for Steam payments Steam loading optimization Preparation for the Mar

Hi everyone,
This one is mainly about stability and preparation. We are polishing core systems, improving Steam-specific behavior, and getting the game ready for the upcoming Marshlands update.
Introducing:
Fix for Steam payments
Steam loading optimization
Preparation for the Marshland Update
New blacksmith screen with quantity selection
Bug fixes
As always, thank you for playing and for the reports. If you notice anything off after updating, drop a note in the discussions with your OS, GPU, and a short repro.

- Major Navi's Airport update - Rune Chest moved to Navi - Major Blacksmith's Forge update - Improved Open Market - Added tiers to Fuse system - Updated World Tiers drops - Added World Tier 3 - All schemes removed - Bug Fixes
- Major Navi's Airport update
- Rune Chest moved to Navi
- Major Blacksmith's Forge update
- Improved Open Market
- Added tiers to Fuse system
- Updated World Tiers drops
- Added World Tier 3
- All schemes removed
- Bug Fixes
Major Fuse system update – faster and more intuitive Bug Fixes
Major Fuse system update – faster and more intuitive
Bug Fixes
- Updated event header to support interactive objects - Updated World Tier loot calculation - Bug Fixes
- Updated event header to support interactive objects
- Updated World Tier loot calculation
- Bug Fixes
Updated pass visuals Fixed stability issues and bugs
Updated pass visuals
Fixed stability issues and bugs
Fuse: Auto return of embedded Gems and slot transfer Added option to enter Rifts from inventory item Bug fixes
Fuse: Auto return of embedded Gems and slot transfer
Added option to enter Rifts from inventory item
Bug fixes
- Added new armor and legs visualization. - Fixed badge visibility on quests, milestone chests, and pass rewards. - Optimized performance of guild boss location. - Bug fixes.
- Added new armor and legs visualization.
- Fixed badge visibility on quests, milestone chests, and pass rewards.
- Optimized performance of guild boss location.
- Bug fixes.
New Fuse system with new equipment rarity. Updated disassemble feature with blueprint drops. Added filter for equipment inventory. New quests and tutorials. New shop chests with guaranteed drops. New Runeword Book feature. Improved first dungeon visuals and enemies. Updated trans
New Fuse system with new equipment rarity.
Updated disassemble feature with blueprint drops.
Added filter for equipment inventory.
New quests and tutorials.
New shop chests with guaranteed drops.
New Runeword Book feature.
Improved first dungeon visuals and enemies.
Updated translations for 13 languages.
Balanced equipment stats and enemy difficulty.